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NOEDENJOYER

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NOEDENJOYER
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  • Nah, her skill ceiling isn't that high. Killers like Blight or Huntress are harder than her if we talk about skill ceiling. Once you get past the curve of Nurse and access her skill floor, she's easy to master. She fundamentally needs a rework.
  • I don't think advocating for DC/giving up is a healthy mentality, but Nurse is the exception to the rule. Whether she's good, mediocre, or bad the design of Nurse practically means there is no agency for the survivor. Everything is up to the Nurse. She's miserable to go against because you're not actually playing DBD - you…
  • You literally did not read my comment at all. You probably saw ''DH'' and couldn't process the nuance of the perk and how it's actually fair in some circumstances.
  • Are we playing the same game? Tunnelling got buffed because gens take longer and DS is no longer as powerful as it used to be.
  • DH was fair and needed against the strongest killers in the game, or against anti-loop killers, but was BS for M1 or weak killers. But surprise surprise, no one is playing the M1 killers, everyone sticks to Nurse/Blight even when DH is gone, which was the main gatekeeper perk of weak killers
  • Literally all of those methods only happen in a stacked SWF. Solo queue never experiences that level of altruism, and even in a SWF you can easily brute force through OTR/DS if you're playing a strong killer and have STBFL, etc. I've played 20-30 games today with a SWF, not a single 4 man escape has happened, someone…
  • It literally is. You can tunnel or hit someone off hook and immediately down and put them back on the hook for free. The only thing that stops this is BT, but even then, one endurance hit means nothing now when every killer is a nurse, blight, or some anti-loop killer who ignores pallets.
  • It went from being a guaranteed escape to being a guaranteed kill for the killer. They really couldn't have found a middle ground.
  • They literally nerfed decisive strike purely on the basis of the perk being popular without understanding WHY it's popular. Actually no, they even said they're aware of why killers tunnel & camp, but then proceed to nerf DS without any base kit mechanic to help against it. The 5 seconds base-kit BT is so worthless it's…
  • I call myself a killer main who primarily plays solo queue survivor and it's getting even more miserable to the point of being unbearable. Nurse almost every 2/3 games, killers that tunnel/camp excessively or stack (STILL) gen regression perks. I literally do not want to touch survivor without at least ONE person in my…
  • Map design & balance continues to be the most frustrating and unfair aspect of playing killer. So many maps are survivor-sided beyond belief that it becomes far too difficult to actually apply any tangible form of pressure on half-competent survivors. Maps are far too big and far too safe. If you're playing any killer that…
  • I don't see them fixing it, as it needs an overhaul to become a fair and balanced perk. BHVR doesn't put effort into fixing their game unless it's absolutely mandatory, and an OP perk doesn't count, Oh, but if it's a killer perk they might nerf it, but a survivor perk? lol I refuse to come back to play DBD until COH is…
  • It wouldn't change anything. Suppose Bubba can't use his chainsaw within 12 metres anymore of a hook. Okay, and? Bubba's will just stand 13 metres away, camp, and immediately start reving their chainsaw and use it if you commit to a save. By the time you've completed the animation, Bubba has downed you and procked BT off…
  • No, because the fundamentals of the game aren't changing at all. Oh great, we have a new killer and 6 new perks. Within a week, everyone will stop playing with the new toys, particularly when the killer is just an M1 killer who is destined to be bullied by survivors. None of the actual problems with the game are addressed,…
  • Dead Hard & Circle of Healing definitely take the crown(s) for being my most hated. I don't particularly hate any other perks though.
  • They don't hate killers but it's pretty much undeniable that they aren't survivor-sided by this point.
  • Yeah, it's pretty triggering to outplay a survivor and watch them dead hard to a safe pallet/window and reset the chase. It's pretty unfair, but hey, survivors got to have 3 health states, an infinite healing perk and anti-tunnel/camp perks to have fun even if it comprises the entire killer role.
  • I can't speak for other killers, but I would say for myself definitely that Circle of Healing is a big reason as to why I tunnel/camp. Trying to spread damage is pointless against this perk, which means you're forced into pressuring a single survivor at a time, which is where tunnelling comes into the picture. If the perk…
  • Because killers having a single second-chance perk against the 5 or 6 that the survivors have isn't fair apparently, even though it's completely controlled and dictated by the survivors willingness to cleanse totems or not. In comparison, every second chance perk by the survivor(s) are often uncounterable by the killer.…
  • BT/DS is usually enough of a defence to deter killers from tunnelling, although if the killer wants you dead, there's nothing you can do to really stop them, they'll eventually get you out of the game, albeit it takes much longer with BT/DS The best thing you can do is bring these perks, loop best you can, and pray your…
  • As a former killer main who just doesn't play the game a lot anymore, I can confidently say that Circle of Healing has killed the game. Every game has COH, and as a killer, It's honestly depressing seeing an entire team of injured survivors become healthy in less than 30 seconds because I tried to spread pressure and play…
  • Honestly at this point, just disable the post-game chat if you're playing killer. It doesn't matter how you play, the survivors will taunt you and insult you. Play fair and nice? ''GG EZ baby killer''. Tunnel and Camp? ''You're trash at this game, nice tunnel and camp''. Fact is most survivor mains do not actually care for…
  • The game is survivor-sided at high levels and a big contributor to this is because the maps are imbalanced, far too big and far too many safe pallets that make M1 killers take literal minutes to generate any pressure, which by then, all the generators are completed.
  • Yup, games get a lot sweatier usually. I just had a TTV streamer click their flashlight at me, ignore my GL & HF comment in their stream and then in the post-game chat they spat their dummy out because I tunnelled them and their SWF lmfao
  • This idea that COH would become balanced by merely having a disable function with the perk once snuffed out is an oversight. Snuffing out a boon which breaks the totem, or snuffing the boon which disables the perk for 1-2 minutes will do absolutely nothing. The problem with Circle of Healing is not only the immense healing…
  • As already said, healing speeds were already a problem. If you went against four survivors whom each had their own med-kit prior to COH existing, you had to same issue of struggling to apply pressure because everyone was constantly healthy. Although med-kits are a finite resource and could be countered with franklins.…
  • I've played as her and against her. Survivors don't cleanse which means she's an M1 killer and gets looped for days by survivors with safe pallets and dead hard.
  • If they fixed Circle of Healing or Dead Hard (COH first) then I would come back and play killer again.
  • This. If you decide to play an M1 killer, you're effectively playing a Hold W + Break Pallet simulator for 5-10 minutes before you can actually begin downing and injuring people. Yet by that time, the generators are already done and dusted lmfao.
  • Having fun coincides with getting a lot of hooks and kills against the survivors, so playing a game of killer where I need to sweat, bring meta perks, tunnel/camp or play extremely calculated to achieve a decent to good result quickly burns me out. It's not fun to play killer, try to take it easy, only to get 2-4 hooks and…
  • I've been running NOED for the last 2 weeks and not a single time has it ever failed to activate. It's the era of NOED my dear killer friends.
  • Just delete the perk, honestly.
  • How have I been dealing with RPD? Very simple, I don't. I disconnect at the loading screen if I see the offering, or when I actually load into the map.
  • Yes, remove the DC penalty so I can disconnect on RPD please.
  • RPD is one of the worst maps in the game, true, but if you play like I do and camp every single hook without mercy you are practically guaranteed a 2K minimum by how horrible the map is to navigate for hook rescues. Granted, it's miserable for both sides, but clearly, the developers want me to camp a hook unless they…
  • What an unreasonable suggestion. Comparably, if you're a survivor, just stop bringing DS/BT/UB/DH & COH. Even if the killer tunnels & camps you out of the game in less than 5 minutes, maybe if you stop sweating you would actually enjoy the game and the killer rates would even out? Just enjoy getting gen rushed or tunnelled…
  • Honestly, I'm so excited for Haddonfield 2.0, can't wait to see how they've done literally nothing to change the balance of the map except for add a few breakable walls next to god windows & pallets, because apparently that's fair design. They never fixed coldwind, and they legitimately ruined maps like father's campbell…
  • It's not surprising that the developers are survivor-sided since, in theory, the majority of players will be a survivor main (4 to 1) on paper. Catering for the majority is a clever business practice, and people can regurgitate how survivors have been nerfed over the years, but so have killers. Survivors had broken stuff,…
  • Has anyone legitimately seen a killer have a sense of entitlement and expect the survivors to just roll over and die for them? Because I haven't seen someone who's seriously had this thought, in 2500 hours. Yet, it's not uncommon to see a bunch of survivors every once in a while tell me that I'm a piece of crap for killing…
  • I win most of my solo queue games, you're just unlucky.
  • It's gotten to the point that survivors are much better on average than they were before, taking longer to down and hook unless you're playing an anti-loop killer or one of the top 3. Circle of Healing also directly forces killers to either tunnel or camp due to how powerful the boon is in destroying a killers pressure if…
  • Because the current meta of COH making 2/3 of the killer roster obsolete has pushed killer mains to either give up, suffer, or adapt and find fun killers who ignore the power of COH. The answer is Blight. He's fun, practically ignores COH with how fast he is at downing people, and is super strong.
  • 1) Dead Hard is a crutch and a completely overpowered perk, needs a full rework. 2) Circle of Healing just needs to be deleted at this point, there's no saving it. 3) Decisive Strike remains problematic. Why am I getting hit with this perk when I've chased & downed 1-2 other players? I don't care if it's within 60 seconds…
  • You could very easily cheese DS whilst still tunnelling. Particularly, stealth killers like Wraith will follow you for 15 seconds, and then down you.
  • If Circle of Healing became self-care levels of healing speed for yourself, then the survivor meta will merely move back to stacked med-kits as the first option for healing. Which I would prefer, as there is counter-play and ways to deal with med-kits.
  • You have 5-6 second-chance perks as a survivor, it's ridiculous. Dead Hard is the most egregious perk in the game, as it literally gives the survivor a third health state if it is used correctly. The killer cannot even deny these perks. Decisive Strike, Borrowed Time, Unbreakable, Soul Guard, Dead Hard & Circle of Healing…
  • DBD will never die, but the current state of the game isn't good. Circle of Healing has pretty much killed the viability of any M1 killer. It's simply another perk to destroy the killers pressure, incentivising tunnelling and camping playstyles. In my opinion, it's the straw that broke the camel's back for 2/3 of the…
  • Maybe that was me! I always point out how COH is different to the other boons in how, it doesn't need or want the killer to interact in its radius for the survivors to gain an advantage. It's the fundamental design flaw with the perk, because it provides no fair counter-play for the killer. To the OP, COH is broken in…
  • This is one example of how a good Artist cannot be looped. If she realises you're going to fake pallets once you try to pull the bird out, she'll fake it as well.
  • If you REALLY want an anti-boon build, then use Ruin + Undying + Haunted Grounds + Thrill. You have 5 hexes, and with thrill, blessing any of them is going to take awhile and can let you interrupt them as Undying lets you see them. Alternatively, I find most survivors just cleanse them, and risk haunted grounds. But you're…
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