Comments
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Plot twist: your teammate was trying to take value from reactive healing.
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I'm not saying they can't necessarily use their powers to tunnel because all killers can do that even if they refused to use their powers the entire match. I'm just making a comparison with other killers. Dredge lockers become blocked around the hooked survivor. Unknown and Xeno has a slowdown in teleportation after…
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I agree, MoG in its current state is not worth it because the time is too long and its activation takes a long time too. I've been trying to use it in some matches but it's very difficult, especially when you're facing an antiloop killer who knows what he's doing.
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What kind of counterplay does M1 killers provides? if you drop a pallet on a safe loop they literally can't do anything except cry.
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Ok perk can be broken depending on how the incapacitated status will work on the killer. 12s without being able to do anything is a lot of wasted time The perk has a very strong effect and seems to be very easy to activate and can be used several times. Of course the killer has to hook on a tempered hook but I imagine 4…
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For contradictory changes like this I wonder how they will balance other killers if they are added to this game mode. If they somehow buff Pig instead of nerfing it I will be extremely disappointed. Some things are immutable traditions.
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I'm happy they brought Iron Will back but they should have improved light footed by removing at least one of the conditions. Playing completely silent can be fun I think.
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Playing against Demo + Xeno would be a dream for me.
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This is something that BHVR should be keeping an eye on and needs to fix as soon as possible. I made a post talking about this 2 days ago and it seems that most people agree that the last 2 survivors just hiding and not progressing in the trial is a problem. let's hope BHVR solves this problem someday.
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The most evil build that I always use consists of hexes! Ruin, devour hope, plaything and pentimento. Place your portals near the totems and watch the magic of 5 pentimento stacks happening.
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I completely disagree. People have been using this perk in my killer games and it has made things a lot easier for me...
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If everyone tried to experience and understand the other side not only in the game but in life too about things that we are not aware, the world could be very different.
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Nemesis is a good and fun killer but being honest Xeno is far way better due to mobility i think. Playing Nemesis against a competent team it will be hard because good survivors will use the extra hit on their favor while Xeno just needs to avoid the turrets and if he can stay in crawler mode for a long time it means he…
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SM is so OP that matches against her end before they start... When i see the black circle in the Hud I already know it's better to go to the next one because the match is going to be miserable, someone is going to DC or kill themself on hook. SM is something that souldn't exist.
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I think the new survivor is Homer Simpson or Peter Griffin. Both of them are truly survivors.
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One change I would make! Basic attacks would do a 5% penalty while special attacks would do a 2% penalty. this way it would help the m1 killers more while the others would be decent perhaps?
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year 3 was the best time and anyone who disagrees is because they weren't there.
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I think they are a good representation of us despite some stereotypes. E vai respirar um ar puro por favor.
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I think that BBQ and WGLF should have the bonus BP again.
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I can't blame them. being the first one to be chased for 40s or more while your teammates are doing nothing is quite disheartening.
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I always thought the 2 extra chests were supposed to be traps...
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The power seems underwhelming but the perks are great.
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the bump logic is how it was supposed to be played since release and now that the hug-tech has been removed people are starting to be terrible at playing him? he was always strong for people who knew how he should be played from the beginning.
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Yes, the Knight is dependent of 2 addons to be actually playable and even if they become basekit, he would enter the list of killers with horrible addons like Pyramid head and nemesis because the rest of his addons are garbage.
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These are good QoL changes, but I feel like it won't make much of a difference in terms of strength. I've been saying for years that the trapper's real problem is how easily survivors can nullify his power in a matter of seconds. It doesn't matter if he starts the game with all the traps or if he has 50 traps because it's…
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SM is an abomination, that's true but saying that the community is not paying attention is flawed because she continues to be a recurring topic and people really hate her (with good reason) and I'm sure she's on Devs' radar again due to community sentiment and her high kill rates. But if I'm honest, her rework can wait.…
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Garden of pain is still unplayable as killer. The worst rework they've ever done.
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You have a point. More invocations perks are coming and it may be possible to repeat the CoH situation again by creating a perk that breaks the game completely.
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Maybe the broken status should remain until you have been hooked once after completing the invocation.
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You don't even need to check the basement, just let them use the perk and they would be doing you a big favor.
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As someone who loves playing Chucky I think the changes are very positive. My biggest problem with Chucky is the fact that his power runs out too quickly and it can be very punishable for making a mistake because being a 110% killer for 18 seconds without being able to do much is a terrible feeling. Scamper had to go but…
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I love Bubba and I'm looking forward to the changes. He was already a decent killer and now he's going to be much better to play and I'm already getting scared of the players who can make those insane turns. This change will make some survivors respect him at least.
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Hell no, Blight is still a very strong killer even without the hug tech. Making him 110 will only make it harder for new players because they will have to use the power more precisely while veteran players will have no impact.
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Was this supposed to happen? because I just had a match where that didn't happen.
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Forgive me father because I have sinned 😢 Yesterday I played several clown matches with a very evil build: knockout, infectious fright, Hex: Third Seal and STBFL. I don't know what possessed me to do these abominable things. All those survivors… l slugged them all.. for 4 minutes. I don't know why I did it but it felt…
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I used to like solidarity and resurgence before the hemorrhage buff but now it has become difficult to get any value from these perks.
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Deja vu and Boon: illumination would still be better options but good changes l guess.
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I remember the devs saying that Deja vu buff wasn't forever but no changes to this day but you're right. visionary is a joke compared to the other information perks and needs changes but the question is how? they can't add repair speed to visionary because if combined with deja vu it could be a problem.
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That is a really cool idea for someone who likes both versions.
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This is exactly why Hex totems exist, high risk high reward. the RNG factor is something that can help or harm a lot because Hexes were made to be found. They can be destroyed at the beginning of the game or they can last until the end due to their spawns, but they are still situations that can happen or not.
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I understand your point of view but I think we also have to take into consideration that the way DBD is played in competitive mode and casual mode is completely different. If we take into account the competitive mode in which both sides know exactly what they are doing, all the perks and strategies will be well used…
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From the survivors' point of view, the generators take forever and from the killers' point of view, the generators are very fast and that's how it's been since dbd was created and I don't think it's something that can be resolved easily. The truth is that at the beginning of the game most killers are at a disadvantage due…
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I do not think so. Being tunneled by an anti-loop killer is not an easy task if the killer has its neurons working, you won't last long.
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I didn't even know that offerings followed in an order. I always thought it was random, except for the last one, which was obviously from the killer.
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If paradise exists, there is a place reserved for you!! 😘
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Twins, Hag, singularity, artist and demo…
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Isn't this something that only affects the person using it? like only the person with the mod can see it while other people see the match normal? I don't know anything about mods...
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Same boat. I really miss that time when the game was Chaotic due to the unbalance state but it was more fun I guess. Remember when we could 99 hooks? What a time.
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I agree. The way maps are designed and the RNG factor contributes to making most maps not so fair and Badham and Chapel are a great example of this. The Chapel it's consider one of the most balanced maps in the game but sometimes It can have a really bad RNG which makes the map favors the survivors. The main building gets…
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Although I don't care much about BGP, reverting back to 150% wouldn't solve much since it was also very useful at that speed. This perk needs complete rework if killers want survivors to avoid it. Buckle up and for the people can go. Blastmine should be buffed in my opinion because it's just a perk to annoy killers and…