Comments
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Like it matters
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Try this build: WGLF Prove Thyself/Auto-Didact Any Means Necessary Bond It is BP and pip heaven with that build on.
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It's a visual bug. I've had matches as a duo where a random has been aimed at the floor and got the blind but from my friends pov they aimed normally at the killers eyes.
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Nope. The killer can just swing to guide them to hatch or leave them be to find it on their own
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Honestly, Shattered Hope is a nice idea. But, I think they should change the way survivors interact with Hexes. If you have a Boon equipped then you can either Snuff or Cleanse the Hex. Snuffing the Hex removes the applied Curse effect of that Hex totem but does not destroy it. This turns the Totem Dull and allows a…
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Yeah it should be a Common add-on. Nemesis has one that is essentially the same as hers and his is brown, it makes no sense that hers is green.
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Nope, I'm a big fan of Clown and am always encouraging people to discover and learn how strong and underated he is. I hate going against Clown because everyone just seems to play him so badly :( The main issue is people think pre-dropping pallets is a counterplay to him (that works against pretty much every killer, so it…
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The only change Cenobite would 'need' is that survivors bound from further than X meters take an extra X amount of time to break chains. At the moment he gains nothing for hitting long distance shots outside of Engineers Fang.
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1. It would be easier to just make L1/LB/Lctrl the button to recall Victor if they are separated for enough time while in control of Charlotte. Since attacking to recall requires you to be next to him while he's idle which isn't ideal most of the time. 2. This is something Twins players have longed for for a good while…
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What about the combination of Faulty Jaws with Wax Brick or Fastening Tool (if I'm right that those two are the "increases time taken to escape a trap by X%?) Or the combo of the Faulty Jaws with Honing Stone? Those would give that 20% speed a dangerous amount of value since you're in it for longer. And with Honing Stone…
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I gotta say, that is a really creative spin on probably the most underused killer add-on. The current meme/point trade off add-ons are a nice idea but really fall short on a lot of killers. I think Clowns is the only one that doesn't hinder his power the usual way the other ones do. Gotta ask, why did you go with a 20%…
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I'm glad this isn't just me, but it is such a frustrating issue in the game since Deathslinger is the killer I am playing the most atm. I literally cannot play Deathslinger now until this is fixed :(
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This is a recurring problem. I have now had multiple matches experiencing this issue. Deathslinger is the only killer I am experiencing this issue with.
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Could be, but their power is non-lethal and they aren't exactly quiet in Frenzy. I think the devs need a fresh perspective about Legion. They seem to think making their power function at any level above what they are now they'd be oppressive and strong. They wouldn't lol
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So the only reason it detects them is because the add-on extends the range not the TR. Maybe it isn't an oversight then? :/ Maybe Susie's Tape with Iridescent Button is worth testing...but then again I doubt they would work together, but you never know with this game lol i'll try it out later on.
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Yeah, no doubt Legion needs a lot of tweaks to remedy some pretty daft power mechanics. But this seems more like an oversight than a design decision, since Oblivious was introduced long after Legion was already in the game. Weird that a non-lethal killer has so much going against them on top of that XD
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What @Starrseed said ^ You cannot bless a rekindled totem which has become a Hex: Pentimento totem. You must have encountered that rekindled totem.
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Yeah, it is actually stupid XD Imagine being countered by a gimicky event...sad times. The DH validation hurts Victor too, you land directly at their feet in the stun animation and vulnerable to a good kicking.
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Both very different situations. Slugging and Hooking, one is guarenteed progress towards the objective and the other is a gamble for snowballing pressure. Being able to pick yourself up off the floor is not comparable at all to self-unhooking. There is no real rush to pick up a slugged survivor due to their bleed out timer…
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I really want to believe this is a joke XD
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Were they and then you the only ones hooked in the trial? If not, then you should have rescued someone earlier and taken the chase for the team knowing you have one of the most busted perks in the game equipped. Coz it would be pretty busted to give survivors attempts to free themselves when the match is over. Imagine…
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Twins are a brilliant killer, just left to gather dust instead of being polished. Boring cosmetics, no power or add-on adjustments, no new patches of any kind lol actually so annoying to think about.
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It doesn't block on both hits. It blocks on a fresh survivor hit, Injury or Down. If I Injure a Jane, it blocks the gens, if I Down her before Injuring or Downing a different survivor then it doesn't block the generators again. I saw that Otz video and didn't agree with it. Gens not being able to regress past a certain…
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LOL why are you not taking a down for your team while you have Deliverance active instead of leavig it until you are last left? I actually thought this was gonna be a post saying that it should be nerfed, since 1 safe unhook is ridiculously dumb to be able to negate all of the killer's pressure at the push of a button…
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Nurse would need an Asthma pump then, to keep things balanced on that front...
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She feels fine. If you talk about clunky, clunky is what Twins are; she is nowhere near that level nor falls under that bracket at all.
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@str4wberryp "You can't mindgame as Clown because of the annoying grunt". Yes you can. Are you aware that Clown makes a very similar, almost identical sounding grunt when he throws a bottle? This aspect of Clown is very fun and catches a lot of players out; yes, even good ones, why? Because only I do it lol no one else…
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Obviously this is an exploit. But, as Killer, you can easily get up there the exact same way Survivors do. You just wiggle your way up from the bottom. I literally had a Feng and Ace stood up there in the same match, I wiggled my way up as Nemesis and thumped him straight in the jaw lol it wastes time and is obviously an…
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Iri Umbrella Badge works with a loadout made around it. But an extra zombie after someone is killed would be great too, probably worth a purple, and replace the Licker Tongue's function with it and swap add-on rarities around to fit it in. Also something I should add to the list. The noise of the Supply Chest opening…
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Ah yes, the dreaded no.9 XD Yeah, it's bizzare, if you press and hold the power button to pull out the Tentacle, and press attack too quickly after that, the Tentacle instantly goes back in and Nemesis punches. I never knew this until recently, that with the other stuff made me feel like posting this list lol 1. Yeah…
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Yeah this would be a very cool mechanic
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Cenobite forces the player to have a good judgement of where to be and when. He is a reactionary and predictive killer, you need to be on the ball with your map knowledge, tile spawns and how to play at those tiles in response to how the survivors run them. I compare Cenobite to Clown the most because of this. Both of…
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I'm in the very small minority in thinking Cenobite is S-Tier below Blight - 4th best in the game when Artist is released. His incredible 4v1 allows for great pressure and intel, both are crucial for having a chance of winning in dbd as killer. His 1v1 is nowhere near as weak as people think it is; it prevents survivors…
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I feel ya, I do. I wish dbd was balanced for the chase aspect instead of the roles respective Objective aspect. BUT, for those of us that still play the game and enjoy it, these points are very welcome. It'll be just the perfect amount for me to finish all perks into Cenobite and be able to pump points into Twins,…
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This change implies that Killers aren't the sportsmen in dbd. Survivors are the ones that constantly grief and are 'unsportsmanlike'. Obviously this is talking about the majority, there are always exceptions.
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No he doesn't need a nerf. If we're being sensible with potential changes to Trickster, here is what they should change: - Movement speed increased to 4.6m/s from 4.4m/s. Showstopper: - Movement speed while Main Event is active is increased to 4.2m/s from 3.86m/s. - Main Event is held instead of being on a time frame to…
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The speedboost when hit directly may be linked to the fps drops on console :/
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Exactly, majority calling for buffs has just made him weaker in the grand-scheme. Now he is only good with certain builds. Imagine being so weak you can't even get confirmed hits at LT-tiles XD he is only intimidating when you get caught out of position or caught peeling away to a new tile, but even then, you can just body…
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Have you had experience with the other issues mentioned, by any chance?
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Yeah I do feel you there, current dbd is very chase heavy but chases cripple killers due to poor objective : chase ratio. I do think there need to be core additions added to reward a killer progressing towards their objective. After Injuring or downing a fresh survivor, all generators get blocked for 7ish seconds. That way…
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I mean, it's been obvious for years now that the game is balanced around perks and the enjoyment of survivors. If you really aren't enjoying the game, stop playing it, even if only for a week, take a breather. You could also stop being passionate about it, if the passion is making you hate it. The thing that keeps me…
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Yep, completely agree that Spine Chill shouldn't exist in dbd anymore. It not only tells them that the killer is approcahing them, either from a detach or just general patrol, like W-keying wasn't strong enough, you get told to use it for free. But it also boosts all actions including vaults. I think dbd has got to a point…
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The main thing i'll miss about it is the fact that it was Trapper and Twins best map XD The amount of Trapper Master Tome Challenges I got completed because of that map was insane lol
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I'd take old Wraith over this weak piece of crap any day. It took the devs, what, 4 updates to change 3 things: - True Invisibility so he can't be spotted from long distances trying to be sneaky. - Swapped his huge Surprise Attack lunge for fast Cloaked movement speed. - Add-on adjustments. I would happily take the lunge…
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There is one way to make it so camping as Bubba doesn't reward a potential huge snowball: If Bubba is in range of a hooked survivor using his chainsaw. Upon impacting the survivor performing the unhook he immediately Tantrums. This would make it so you can never rev up on a rescuer, you'd have to let them rescue first then…
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1. Nope. Every survivor starts awake, so the only way to make it start at 100% would be if they tied it into Red Paint Brush. 2. These should stay because they are the only wake up mechanics that can tip off Freddy to a survivor location. 3. Yes. Killer Instinct should reveal a survivor waking up at an alarm clock. And I…
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I want the old Freddy Dream Pull mechanic back in the game, as an alt power you can switch between Snares and Pull - like Clown's A&A bottles. But I don't think any killer should have a debuff built into their power. The idea for making it so generators affected by Projection cannot be repaired is a good touch, and the…
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Before jumping on the forums to make a post about something you struggle with or find annoying. Go on youtube and search for tutorials on how to improve against that particular thing. There are so many flashlight-counter videos for killer in general and individual killers that have different baits to play vs flashlights.…
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It actually surprised me so much to see that it took 4 seconds short of a minute to bless a Hex with TOTH in play XD logically looking at the perk description, blessing a Hex with 5 totems in play should take 42 seconds: 14 added onto 28. This is a logical assumption because going through the increments of blessing time…
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- Gen Blocks - Yeah, I can see that being better. Meaning you can afford to catch up to the survivor to down them but not keep spamming gen blocks because of it. - Entity Progression - Hmm, good point. I think that falls under the same bracket of thinking as my intention: the idea is great at promoting 4v1 focus, but if…