The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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1, killer is way too easy. Escape rates are less than 40% on every map. Most of my killer games result in 3-4 kills high rank. That odd 4man swf coordination is like 1/100 games play.
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surv perks are underwhelming and need a buff. diversion is useless.
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need more arabian or indian survs
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nope situational. not good. getting 3 heals 4 daily is hard enough in 1 game.
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so much butthurt here
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they spawn back w/o any effort quickly...
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ochido is ba> @Detective_Jonathan said: lol marth whole squad plays toxic flashlight tbag genrush solely to depip killer. ######### off.
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no git gud
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they announced this ages ago, quit whining.
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lol no its not this killer went around the window the same way 6 times taking the longer way. bad killer who wasted their own time.
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its 8 meters. you can literally just stand 10m and still camp with full view of hook and get there easily in 2 seconds.. waste of a perk slot past rank 15
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3v1 shoudnt even be a thing. bhvr needs to fix this bs.
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youve been playing since beta and still cant deal with flashlights? wow thats embarassing
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just break the pallet
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Leatherface is fine as a killer BUT his addons need work and to be looked into and devs already said Freddy is next so hopefully.
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Are killers on pc this bad?
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dude stop posting the same clip. You dont scout the area before picking up the survivor nor face a wall. Making two huge mistakes and then still complain about flashlights. You have to literally be in position ready like that Feng was which only a bad killer would allow.
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here you go 30ms ping no lag. happens often but you will still be in denial. https://clips.twitch.tv/VenomousChillyWebCurseLit
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as someone who has no problem as killer, people whine too much on here crying for killer buffs. Guaranteed if they look at their gameplay again, they would see how many mistakes and easy things they missed out on. The only thing they need to fix is map setups imo.
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i agree they nerfed flashlight saves too indirectly. Ill probably only play killer now.
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that ######### is outdated. his addons do work.
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worked hard lmao. its not hard pressng m1 and chasing a survivor. every killer gets 4 stacks of bbq and hooks survivors every game that doesnt mean he is entitled to the kill yet.
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hes a shame to all LF players
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na its fine. just slug,dribble, run enduring or unnerving if its that troublesome. They all go down in the next 15 seconds anyways.
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its called 99% the saw they wont know when your releasing it. you still didnt counter how you cant lose him. hes the easiest killer bc you can just hit with ur primary and use the power for speed and nothing else which helps ALOT where time is the most important thing. in fact thats how most people use him when they cant…
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agreed.
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exactly what im saying. other killers have lots more disadvantages if they screw their power up but billy gets so many instadowns chances and can never lose a survivor .
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idk some maps have really hard to find spots like swamp,game, lerys etc but as survivor or killer ive never spawned next to a hex. I mostly just use ruin to set traps or buy some time early game or use it as bait.
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I said repeatedly nothing in this game takes much skill. Playing as myers against good survivor is far harder than a billy period. BillyUs chainsaw is not hard to use and its used for MOBILITY UNLESS YOU RUN AN INSTACHAINSAW BUILD. Not sure why you keep comparing to myers stalk. play as myers as rank 1 and then play billy.…
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its easy to play billy because of his high mobility and map pressure plus with his instachain build its not hard to chainsaw down survivors and you can down survivors for infinite uses unlike limited tier 3 meyers.My name P3myers means prestige 3 meyers not tier 3 exposed. Its far harder to apply map pressure with myers…
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if your ps4 dont buy them anyways
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i played against you on haddonfield. you used a bps on nurse.
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truth
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meyers is far more balanced, versatile, and fun to play with and against.
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what exactly is the reward? nxt to nothing bp and back on the hook? he asked for bt endurance after a kobe if he is running bt not for a free escape.
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its bad
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billy is ez mode
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to be fair looping and chases are encouraged by the emblem system. The longer a chase the better. But you are right spine chill and empathy are underrated.
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lol u can like kill them
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ps4 all maps Survivors: when a killer hits near a pallet i cant drop it as the fps stutters, pallets take a while for the drop to appear as well. skill checks on gen stutter as well when there is action nearby such as chase. Doctor: shocks near trees while survivors are running cause fps to drop severely
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you dont play ps4
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it did fail, they had to submit again.
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Monitor and abuse is not meta but a very great perk and amazing on certain killers like Meyers, freddy and Nurse. Vigil does not have that quality to be an amazing perk. It literally is a mediocre perk that just helps get exhaustion slightly better. The perk is there only because thy nerfed exhaustion before. We'll make it…
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dead hard is literally useless and not a get out of jail card as you do not sprint at 150% speed to even get a chance to escape. There's a reason why SB and Lithe are used way more often. The point of an exhaustion perk is to be able to have a chance at losing or ESCAPE THE KILLER. This nerf makes it a dead perk.
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* sabo is garbage and 99% all hooks wastes a lot of time. Its not meta for a reason as gen rushing with toolboxes are far more effective and you should always be on gens. please play survivor more idiot. Are you going to follow the killer all times seeing which hook he is going to after spending 3/4 the game saboing and…
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They scrapped out that idea and said specifically they are nerfing it. Their main problem with DS is early game where it has the possibilty to waste alot of time hence the no mither solution. its not getting buff period. Bodyblocks end up mostly as free hits and favors the killer 80% of the time with hooks being close to…
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because they already nerfed exhaustion while crouching and are nerfing ALL these perks again. My proposed fix still allows what this new nerf intends without sacrificing a perk slot and making all these perks go to #########. Using another underwhelming perk with a limited perk slot to cover bad game design balance is not…
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waste of a perk slot, needs buff
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this perk needs a nerf