Comments
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First of all, I think the game needs a separate ranked mode and casual mode. For the ranked match-making, an MMR system modified by BP gain would be better than purely escaped-based. Pip ranking in its current form doesn't really work because you will always gain pip on average as long as you play normally so it's just a…
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I report teammates that purposefully kill themselves but these reports never did anything. I'm so tired of solo q teammates ruining games for other people. It happens so much I often have 3~4 games in a row where at least one survivor just kill themselves at the start of the game.
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If so, then it would make even less sense for the basement to still be in the game.
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You can still kobe or miss skill checks. The hook HP bar would still be there, it just don't decrease over time.
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Punished in what form? Camping?
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How? The shack/main is right on top. A hook in a corner dead zone is what you want in that case, especially if there is also a choking point formed by a hill for example.
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All of these are good tips. I'll add one more that I hope more people understand and waste less time walking around: know when you will need the Sprint Burst and when you won't. If you are going to a gen that has very safe loops close to it (e.g. a gen in the main building), just run to it. You don't need the Sprint Burst…
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Botany Knowledge isn't just for Self-Care. It also increases your speed of healing others AND picking up downed teammates by 50% (which is huge). I've been using Botany + Self-Care for a while now to replace my old CoH + Exponential/Shadow Step build and it has consistently proved to be a great build. I have to play a more…
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nurse can't open locker until after the fatigue ends
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>you fresh everyone first then the perk literally can't get into play until you are getting your 5th chase. By that time you have already lost.
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Making it an exhaustion perk won't really do much except for making it not usable with Sprint Burst. If I had already seen where the pallets were before DH gave me exhaustion, I would know they are still there since I'm the one being chased so no teammates would have used them. Personally I do agree the perk is a bit OP. I…
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Nah I see you don't know effective SWF play very well... grouping on one gen at first is not bad at all, in fact it's an extremely good strategy... Killer would have a hard time finding the one gen you are on, and it would often be done before they even find anyone. If they do find you, they can only chase one person…
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As a Mikaela main I'm actually not bothered by Shattered Hope. Most of the time it literally does nothing for me because I memorized all totem spawn locations in the game and can find other totems very fast. It's a bad idea to reboon the same totem anyway because the killer already know its location, so I usually only…
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won't do much. if all gens are blocked everyone would be hiding. your killer time is wasted as well if you can't find anybody.
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I want to hang my charms after I bless a totem!
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Actually everyone should know where it is. Cleansing totem has the noise notification bubble for everyone.
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I think instead of hatch a better mechanic should be the last survivor fix gens faster. With the hatch there are too many people in solo q just hide and let teammate die. It annoys me so much that when there are two survivors left, it's always the one who is trying to fix gens alone and actually contribute to the team that…
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Man your math sucks... Survivors are 4/5 of all players not 3/4...
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Yeah this is one of the most stupid changes I've ever seen. I posted this on another board. If devs really don't like the effect on Merciless Storm, just give it a limited number of skill checks it can trigger or something. The point is that the problem is clearly on Merciless Storm, not the other perks. What about jolt…
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I agree this is one of the most stupid changes I've ever seen. If devs really don't like the effect on Merciless Storm, just give it a limited number of skill checks it can trigger. The point is that the problem is clearly on Merciless Storm, not the other perks. What about jolt anyway? What about potential future…
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Communication is everything... Without communication you can't even easily gather everyone on the same gen for the last 2 gens and that's the basic of the basic... Let alone things like 99% the last gen with a teammate going for unhooking taking a hit then immediately pop adrenaline to heal etc.