The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Rickprado

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Rickprado
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  • If you don't like that many killers you can post resonable feedback to the devs amd discuss with the community. But if you don't like facing many of the killers in this game maybe you should revise what you are doing with your time.
  • It looks like the Unknown's M2 is bugged and not working as intended - we cannot test the nerf.
  • The issue where the teleport can give more hits than the UVX in some stances will remain, but at least i'm happy they didn't made drastic changes to his kit. Its better to have the current Unknown than having him changed so much to be a problem in the game. Edit: Also, faking his power was a great part of his gameplay,…
  • I think just removing the Broken status effect from her kit would be enough until her rework. She wouldn't be so annoying and would not gain free hits from the other side of the map. I understand what the devs intention since most of the community just rage quits against her, but i also understand people upset after…
  • The whole idea was to "nerf" strech res as it would give unfair advantages on the game. Its been like this since March 2022. I don't think - and do not want to - it will change.
  • Well, i don't think it will be that problematic as its mainly function will be just breaking pallets while the other guards are on cooldown. Also, pre-dropping wasn't the smart move against the Knight anyway; with the 10m change the survivor has some window to mindgame the pallet and just leave the loop if the Knight start…
  • Blight, Nurse and Billy are from a different period of DBD. You can see that recently released killers now have some kind of anti camp basekit features (like Artist, Knight, Twins, Singularity) that older killers didn't have (Bubba and Hag beings the ones who needed the most. Maybe this could change in future but i have my…
  • The problem with this is that you NEED Gearhead to counter distortion. That's the issue. If you don't run Gearhead because its not the best perk for your build or killer you will probably get your whole build denied by Distortion. Also in smaller maps or with weaker killers even with Gearhead you cannot burn through all…
  • It wasn't planned at first, but they've listed to the feedback and restored the cooldowns like it was on the PTB. Such a nice change!!
  • The problem with this is that they can have OTR+ DS + DH and consume a good chunk of your time with this chase, specially if you are playing a weaker killer. I really wish when playing killers survivors couldn't use anti-tunnel endurance as a bodyblock, since its purpose in the game its not to give free health states but…
  • I really hate map offerings in this game. They forces you to use a Sacrifical Ward instead of a simple bloodpoint offering. Also map offerings can backfire greatly, like when people uses RPD Offerings and its a Skull Merchant or a The Game offering and its a Knight/Doctor. They really shouldn't be in the game and maps…
  • I don't think they are the same. Boons made some killers unviable - Hag and Twins pickrate have been bottom low since the advent of Circle of Healing -, only used one perk slot in a 16 perk slot total and couldn't be snuff out forever: if you snuff a boon and a survivor put another one, everything starts again. Survivors…
  • I think Survivors should just lose collision with the killer when under BT/OTR. It would help killers as they won't be bodyblocked by a fresh hooked survivor and it would help survivors in situations where the killer just bodyblock until de basekit BT runs out. Otherwise, it would be too hard to define when a protection…
  • My rework for this perk would be that instead of activating on a completed gen that you kicked before it would work like this: At the 1st, the 3rd and the 5th gen gets completed you get 10% haste for 40s with 30s of Undetectable. It would reduce the need to kick gens and would be a useful perk as the game goes on. Kinda of…
  • I would love to see this implemented in some way!! Its so much lost potential the fact that he only crawls in his mori. Maybe after a teleport he could crawl a little just for immersion.
  • Skull Merchant cannot hold a 3 gen stalling the game like before, but she can get downs easily while protecting a 3-gen area """""""abusing""""" the broken status + the haste she gets. I don't hate Skull Merchant in any way - i like her a lot - and i think most of the hate the community has for her is baseless but i see…
  • Since its a mode most focused on fun, i think the devs should wait more before doing any drastic changes for balance. Killers on the 2v8 needs to rely heavily in macroplay, much more than in normal game mode, specially since missplays are more punishing in this mode than jn the 1v4.
  • The counterplay: 7 people doing gens. If 2 killers commit to a single chase, even for 30s, they will probably lose the match. Its an assymetrical game, you shouldn't be able to 1v1, and even less to 1v2. Even against Nurse and Huntress I think its fun to try to survive when they double trying to get me down hahaha
  • I don't think it only backfire because of the community. It backfired because they've made her stronger and more annoying to go against. The current Skull Merchant still can hold 3-gens and its even worse than before to play against, having one of the most complete basekits of the entire game with minimal effort. Its a…
  • I was playing Unknown with a full aura build for fun but my matches had at least one person with Distortion, with a couple of them having 2, 3 or even 4 Distortions. I gave up and went back to gen regression. The problem with Distortion is that a single perk can counter more than dozens of perks and addons, and depending…
  • They should make easier to spread hooks then, not bringing back something broken. They should make more perks with strong effects if you spread hooks, like Grim Embrace, Pain Ress, etc. Which killers you are playing? This counts a lot too. Weaker killers like Freddy and Sadako have a hard time most of the time
  • Only making the item visible on the ground is enough change. People are forgetting this combo has too many counters and can easily backfire to the killer if the person has Object of Obsession
  • I don't think killers should be punished for slugging, specially since it not circumvents normal gameplay, its a part of the normal gameplay. I had many situations where everyone ended up slugged because someone missplayed or people were too greed on gens/saves trying to do them right in front of my face. 4 people slugged…
  • I play killer and survivor and i too believe Billy is overtuned. There are situations where even when you make billy miss his chainsaw he loses so little distance that you cannot leave the tile, even when its very close. I hope they change how overdrive works and stacks, with less reward for just spamming his power.
  • Yeah, i want them to succeed but it seems that every time they change her it backfires, so i wonder what they will do because there is a real risk of creating another bigger problem. But as the OP said, i wish they focus on her tracking and speed bonus and removes the deep wound and broken status, making her more of a…
  • Considering all the hate this community has for her, i wonder if BHVR will just gut her completely until their can rework her for a 3rd time.
  • I would really like to see mori at the match ending. I think they will make the yellow mori basekit and that's it. I just hope we can trigger the mori without having to be right above the survivor, because there is times when someone chooses to die in a bush in the corner of the map - even after hatch is closed - and you…
  • This would be the perfect change. Does not gut the perk and make the perk more SoloQ friendly (TBH, more random friendly since even in SoloQ i could counter the perk). People are forgetting this perk combo works best on M1 killers (with the exception of the Spirit) which already are on the weaker side of the roster.
  • That a problem Bhvr needs to address: killers have a very small pool of good perks to use and with nerfs its getting even smaller. Sloppy nerfed, UW nerfed too much and now probably Weave attunement will be nerfed. Like it feels we always should come back to all of the same gen regression combos, which is quite boring.…
  • Knight on the PTB was perfect. I don't understand how they've thought the global cooldown was a good idea. I wish they've just left the Knight how it was on the PTB + the banner buff that came to live and thats it. Too bad we've tested a Knight in the PTB which wasn't the "real one" planned to go live.
  • Its not the best, but at least its a fine change. More coordinated teams will """""""abuse"""""" these 10 extra seconds to stay on gens or save at the last second possible, kind of ""punishing"" not only camping killers but even those who play going for any chases but not leaving gens to go for a save. Anyway, since they…
  • So many things to discuss!! Its nice to see so many changes planned!! Just to clarify: this roadmap is subject to change right? Things can be added and can be removed, right? I will discuss this by some topics: The Unknown Really, i fear for what can be changed for this killer. Since his release i'm in love with this…
  • Really, killers rarely will pick up a survivor in a hook deadzone, meaning two people will just lose their time with this. In the end it was a good change for everyone.
  • Many Hag mains did videos and discussions on how to fix Hag. I think making her 4.6 will solve a lot of her problems, as she could at least chase as a m1 killer. Another issue with Hag is the "S Tech" - you can turn your camera around, run backwards and trigger the trapper, running away in the moment the mud clone appears.…
  • It will, but it also will make the survivor experience better as its very boring to face the same 5 killers all the time. With better incentives and new killers added, i think the survivor experience might become better overall
  • The problem is the very small pool of killers they released in this mode. Like, I'm facing Huntress every match i play in this mode that i find strange when i don't hear her lullaby in the map.
  • As a someone who plays killer 70% and survivor 30%, i would say they should never punish people to play with their friends. The thing should be buffing SoloQ info and coordination possibilities - basekit Bond, Kindred, etc - and making weaker killers stronger, while they balance maps strength. The only thing about the SWF…
  • In some sense it would be true. But at least it would end a match. I, personally, rather just die than wait minutes until the bleedout, specially if the killer loses me on the ground or refuses to pick up.
  • Yeah! Even if they nerf other parts of her kit - like limiting traps near hooks - i think making her 4.6 would be the best change to make her more in line with other killers more recently released.
  • Knight could be in a much better spot… i think they could at least give full Map of the Realm to Carnifex and Assassin (12m patrol) and Call to Arms speed partially basekt. Aside from that, i think Knight will be better to play than the current live version. Lets see how the new Knight plays and what they will be doing for…
  • Its funny how people tend to forget that DBD is an assymetrical game an a single survivor should not be strong enough to 1v1 the killer because there is more 3 of them. Killer using 2 perks slots in a build is compromising 50% of loadout. It would be the same as if the survivors would use 8 perk slots to get some value on…
  • People really want killers to run 4 slowdown perks Like, really, even in SoloQ it is counterable, as long everyone bring their items to map corners.
  • yeah, but most of the people who bodyblock with OTR while being injured have Decisive. I don't think Anti-tunnel perk should disable if you are healthy, specially now that Billy is in the top of the strongest killers. It would be more healthy overall for the game if someone couldn't force you to tunnel when you don't want…
  • They need to remove collision from a survivor while it has endurance / OTR. That's the a change i think its needed so people don't weaponize anti-tunnel perks.
  • Well, that's one absurd scenario since it would requires 4 persons willingly to spend their times to try to "annoy" a killer by giving an instant win. If finisher mori were a thing and that happened to me twice i would just only laugh and then queue for the next match. Sorry, but this doesn't make sense even in theory.
  • Franklin's and Weave attunement are made for each other. They are the perfect pair and i don't think they need to change. People are forgetting that Weave attunement already received a nerf since now medkits don't deplete completly when doing a self heal.
  • From the first 4, i think Wraith is the only one that uses this combo well, you should try it on him. I've tried Sloppy, Franklin's, Weave Atunnement and Corrupt, playing the hit and run style. Freddy can have some value, but his mobility is quite limited. Of those 4 below, maybe the Knight can have some value, because you…
  • I maybe considering to test a perk because of this, but i've NEVER changed my playstyle as a killer or as a survivor because someone disliked it. Think that its more a BHVR problem that some problematic perks exist more than players problems. The thing is that we as community need to give honest and proper feedback about…
  • The 3x less patrol time is a problem must not got into live. Aside from that, i think this patch will be a great buff/quality of life for the Knight. I would add that Assassin can get consistent hits if the survivor is exhausted or in corner of the map. For example, in Dead Dawg Saloon, if you snipe a survivor doing the…
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