The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Some interesting opinions here. I do like the idea of maybe letting it regress to the halfway point. That is if it is deemed too strong.
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Exactly. Honestly even of this change were to be in place it probably wouldn’t even be as strong as NWO.
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That is true I didn’t take other endgame perks synergies into consideration. Something else this makes me think about is if I run 2-3 perks for endgame then the regular game will go by faster and I won’t be as strong as if I run gen regression or chasing perks. Dedicating your build to the endgame should mean you are…
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The thing is arguably this would make games go faster. Survivors would either have to open the gates causing the timer to start or allow the killer more hooks. If anything if the perk is too strong they could take away the increased time and just make it so it regresses gates. one whole perk slot dedicated to just…
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Personally I find killers like blight and nurse fun to play against. You can mindgame them at certain walls. Blight especially. They keep the game intense. You have to play well.
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Alright I hope people let me know what they think. This got moved cause I forgot to put it in feedback.
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It’s likely not gonna happen bro. I opened a discussion like this like two years ago and there were people actually denying the aim assists existence in the first place.
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Grim pantry tho oof
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Also some food for thought. The ghostface achievement to down 50 Exposed survivors is called “totally vulnerable” the new visual effect also creates more confusion imo, due to the pulsing effect on the screen. it might cause new survivors to believe their aura is being revealed.
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I’m pleased to see that a lot of people are in agreement with this topic. I just wish we could get a statement from one of the devs!
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@Peanits what do you think of this change?
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@LordGlint I agree it should be something that is easy to understand so beginners know why they’ve been downed instantly like weakened or vulnerable like you said.
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Yes plz. This is one of the most annoying things to me. I play a game with BBQ and even then it’s still enough to get roughly a level and a half, so imagine if I didn’t use that. Also id need to have BBQ in the first place, which we all know how rough RNG can be in bloodwebs. With the amount of perks coming out in the…
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Woah! An incest burner? Never heard of one of those!
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Who would win? Purple Flashlight with the best addons vs smol wall boi
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Aim assist, auto aim, or hit detection, I don’t give a damn what it’s called. Just please give us some the option to remove it lmao. I know for a fact that removing or at least giving us the option to remove this feature will not at all break or harm the health of the game at all. If anything it would remove one of the…
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@Hexyl I think the misconception comes from people falsely calling it auto aim, which it is not. It is 100% aim assist. I think if people would refer to it correctly it would remove the whole denial around the argument. Many other first person games and shooters also use this mechanic, but all of the ones I’ve known to…
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Better question is. can we please fix hitboxes for objects and item placements throughout maps to help huntress a little bit.
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Will you be monitoring ghostfaces progress after this update to see if he needs any potential buffs to make him more viable?
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I absolutely despised the hell out of mettle of man previously, but honestly, I can get behind this idea. You’re already making a very serious trade just to take an extra hit. Having the aura being revealed after already sacrificing so much is just silly.
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God legion is sooo boring to play now. I completely dropped him after a few games. He’s literally M1 killer who has “get your first hit free then get a 4 second stun” the ability.
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@Poweas bro play some Monster Hunter. That’s what I’ve been playing lately since dbd has been crap. It’s tough to understand at first, but after a while it can be pretty addicting.
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Also curious about this. If its not too drastic then I can live with the ghostface nerf.
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Mathieu will say“if you don’t like the changes maybe you’re just tired. Try survivor. Or maybe play something else like civilization or something”.
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Why are you pointlessly nerfing Ghostface? Everyone agrees he’s fine. We need a strong killer
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Bro you literally stole my thread lmao
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I have all trophies including dlc except wounded healer, wiggle out of the killers grasp 10 times and hit 100 longe range hatchets
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@Visionmaker guess I’m trash then :(. Nah jk, but I feel this is one of those issues that we must agree to disagree sadly. Maybe one day the devs will force it on us like the Freddy nerf and we’ll see how it goes.
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I had a game where I looped the killer for like 3 mins straight in the beginning, got hooked and saw all of my teammates literally running around the map. I’m sure you could imagine how that game ended.
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@Visionmaker I understand that it is possible, but its not always easiest to tell during the heat of the game and you don’t always know if someone has it. You could easily be wasting your own time.
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@Visionmaker so players should have a stopwatch at the ready just for the chance that a survivor might have decisive after hooking two other survivors?
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@willcenx I think the better thing to consider is why get punished for playing well?
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@Janick THANK YOU <3 I’m glad it’s being acknowledged
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@Paladin_Goo the bottom line is that you are saying I’m trying to have easy 4ks every game which is not at all the case. I want fair games. Having ds proc after obviously playing around it is not exactly fair, since survivors can make huuuuge mistakes in gameplay and actually punish the killer for playing fair and well.…
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@Paladin_Goo who said I was a killer main? I just argue what I think is fair. Survivors are already powerful without second chance perks. And like @Condorloco said you’re using the same straw man argument for that second paragraph.
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@Paladin_Goo but the killer should be the power role in the game. One could argue that survivors aren’t supposed to have second chance perks in the first place. As a matter of fact, survivors could honestly have no second chance perks and still do extremely well. Killers rely on powerful perks since there is only one…
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@Paladin_Goo ds always has been and will continue to be a powerful perk. The only way it would be horrible is if they changed the effect it had entirely or make it have almost impossible to reach prerequisites.
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@Paladin_Goo that’s a bit of a stretch my man
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@brokedownpalace that’s fair. I understand that eventually getting hit by ds is inevitable. This change was just something I thought of because it can seem very unfair to get penalized by something that you played around. Judging by the amount of downvotes and salt on this thread I’m gonna assume this wasn't the best idea…
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@artist if that’s happening then that’s the live version currently. Nothing would be any different with this change.
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@Paladin_Goo Did you not read the post? Why be condescending? I literally said you get hit by it after you aren’t tunneling. How would I “git gud” and avoid it when I’m already not tunneling? if you have nothing constructive to say then please refrain from saying anything.
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@Peanits I wish you guys wouldn’t try to cater things to newer players. The game should be confusing for new players at first. That’s one of the things that’s scary. Any other game is willing to give their players a challenge with deep mechanics that they have to learn to overcome. All of these direct counters and…
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Also I believe he should be immune to detection perks when stealthing since he relies on stealth even more than myers.
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I believe that is the core difference between Ghostface and Myers. One should function more for chasing and stalking in chase and the other should be rewarded for being stealthy. Ghostface should have to be looked at by a survivor for as long as it takes for him to expose or only the person being stalked should be able to…
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@Milo <3
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@Weederick blood warden tho
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@Judith you mean people with legacy lmao. *Salt incoming*
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@HavelmomDaS1 I agree 100% if he could stalk freely without survivors being able to remove his power, he’d be pretty solid. Honestly though, I don’t believe the devs will remove it completely since they only have a little over a week and it is something built in his kit.
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That’s a fair point. I feel if it was in testing longer, we could change him before they launch a weaker version. Then they wouldn’t have to put more money into implementing the patches. Getting it done right one time is much better than having to be worried about it later imo.
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@HavelmomDaS1 I know, but what if the devs do not implement that, but do simple number tweaks. Such as it takes 2 secs to get out of stealth now. I highly doubt they’ll remove the survivors ability to take Ghostface out of stealth entirely. Having a longer testing period would allow them to see what is truly wrong, since…