Comments
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I want them sweet sweet BP to lever all my killers. Outside of that, have some sick laughs while playing.
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My take is that the number of totems will remain the same, but killer totems will take priority because, well, they have to. I don't think survivors can make boons spawn at the start of the trial but rather have to go find them and bless them. It would be an interesting dynamic with totems going back and forth between…
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That is great news!! Thanks you!
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I think it would be fine with killer only or survivor only. I wanna explore the maps, find totem spots or sites where I can dash with Pig.
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Darn! Almost everyone agrees that Spirits have no chill (which is a fact).
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Blindness is weak unless all survivors are blind at the same time, and not SWF.
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I mean, have you seen the trailer?
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It is not the overheat mechanic that drove "Billy" players away; overheat is a joke. It was the addon pass and the elimination of insta-saw that drove "Billy" players away, now that you can't slap insta-saw, Bamboozle, Enduring, Spirit Fury and NOED for a free win. True Billy players are still true and strong.
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Mindbreaker I slap that bad boy on and I don't have to deal with exhaustion perks all game. I'm not joking, btw.
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I do only whenever the survivors meme with me or when a survivor is really, really good and also respectful. I read somewhere that, even though thumbs up doesn't do anything, the Devs keep track of them. Maybe someday a reward system of something will get implemented.
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It is fair IMO. It forces survivor to make better decisions as to when to save and how to save, and encourages interesting plays. Good survivors will figure out what to do, bad survivors will come to the forums and complain that PH is OP.
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I love it! There is a lot of variety in shape and design.
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Brown and yellow is full of kids who does not know how to play, will camp and hit you on hook while laughing maniacally to themselves or self-care in a corner until 2030. Green is somewhat good and fun but this is for people who are just getting the hang of the game, so there is not a lot of skillfull plays but there is a…
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Adam is and will always be my main.
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I hope too, but it it doesn't it really might be the beginning of the end.
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How about Plunder’s Instinct, Ace in the Hole, Spinechill and Iron Will? I have been using this build to farm items and, Jesus Christ, I get keys almost every match. Saved me when everyone else died. If you don’t get a key you can always bribe the killer with a medkit.
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I have seen 2 Plagues using Sloppy Butcher.
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The devs were not very clear on what conditions DS will work with. My take with heals is that DS will deactivate (meaning, it is not gone forever and should work next hook provided you haven't already used it) if and only if you completed a heal or a heal was completed on you, instead of just a heal tap.
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Oh snap! You're right. Undetectable won't make it work. Well, if it will be anything like current OoO it should light up when your aura is revealed even if the killer's is not shown. But you're right, let's wait and see.
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In all of those scenarios the survivors does nothing to get gen progress, they would just waste time, their only available DS and possibly a hook state. All of those outcomes are terrible for the survivors. Also #2 is something that people already do and know how to deal with.
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Trash?!?! No, no, no!!! It opens up many possibilities as a chase-focused perk and even more as an information and decision making perk. Sure, it is not as powerful as before but there are more things you can do with it. It might be viable now in soloQ. It is going to be very exciting!
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In no way or form could these changes possibly be labeled as "unfair".
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People can already save DS by just skipping the skillcheck on their first use. If it is not a problem right now I doubt it will be in a future. Also taking a hook stage is a pretty bad idea IMO, no guarantee that you will get to use it in the way you suggest.
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Just a reminder that BBQ is not the only Aura reading perk. This could potentially make new OoO a valuable chase tool or overal a pretty good info perk without the busted Aura reading effect. It would be a good counter for: -Nurse Calling -I'm All Ears -Bitter Murmur -Blood Warden -Hex: Retribution -Hex: Undying -BBQ -All…
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I don't remember, sorry :( Must be buried somewhere in my "To Mori" list :)
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I have. The ONE exception that I'll never forget because how bad it went... for us survivors :S
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True. Pig is an amazing killer. Just look at Scorpionz or yourself. She has both the crouching and the dash, allowing for great flexibility in chases. Her stalling power could use some improvement but it is generally really good. Sadly not many people devote time to her :(
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Ninja Puddles SS tier
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Really? I haven't seem many good Spirits. But that's just me, most are decent enough though. Am I fortunate? Or unfortunate because I have yet to find that ass-slashing Spirit?
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He's on vacation hahaha (GOD D A M M I T!!!! .................................................................... i forgot)
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No, it is not. But try not to rely on it too much. Don’t hinder youself in the match knowing you’ll have NOED to win. If you do that you’ll never improve.
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I second that. A nice change indeed.
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Thw thing is that locked skins change the character model in some way. Take Cheryl for example, in her nurse outfit, ahe completely changes posture and face. It is as if you were playing another character entirely, that’s why you cannot change them because they cannot mix animations and/or postures.
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Gluten free, dairy free, trans-fats free, guilt free ;)
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Hold on, are they changing Spirit or Freddy? If yes, please tell me because I didn't know!
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I'm sorry but that is beyond me. I cannot tell people what is fun and what is not fun. Some will like new Billy and others don't.
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How do you know I'm not invisible 🙃?
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Leatherface's mind-game potential is going up with the rework. He has extra speed and extra duration of the chainsaw sprint. You can now play around LOS blockers and pallets while having full control of an insta-down. If you learn how to use it and down people left and right then camping becomes unnecessary. The only thing…
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Care to elaborate?
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It all depends on a lot of things. Maybe BT won't make you escape straight to a door but make sure you reach a window or a pallet. Also, Bubba is going faster than before, that might prompt him to bump into something if not careful.
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Well, it depends on the Bubba. As I said, it will counter only mindless camping. If the Bubba has a plan or a good position (or both :S), GG! Although I think that revving the chainsaw will be dangerous, because you either have to commit to it or lower and suffer cooldown. And survivors can bait it out with Sprint Burst or…
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Trying to take a hit for my buddies and getting NOED'ed. Happened more times than I would like to admit :(
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Ew
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Sprint Burst. Allows you to work on generators out in the open and/or commit to a gen to the last second. It also has the potential to prolong a chase if the killer is on you as you are almost recovered from exhaustion. It is also good for saves and bold plays if you manage your exhaustion carefully.
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You can get high with your buddy the Clown!
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That's exactly what I think. The change will raise the skill cap of Billy a little more. It is actually exciting and terrifying because we are going to see better Billys in red ranks now :S
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Mind-gaming a chainsaw is like mind-gaming an M1. It happens in a fraction of a second, that's all the time window you have to land the hit (Assuming a competent survivor). If someone needs three minutes of revving to somehow "ming-game" the chainsaw they are not a good Billy.
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The best Billys chainsaw at the right moment in the right loop. Holding the chainsaw slows you down. It is like a Demo trying to shred every time. It just doesn't work.
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Also, you don't necessarily need to pay attention to it. You have sound and visual cues telling you when the chainsaw is overheating. The gauge itself is mostly in the background.