Comments
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Haha, quite the odd way to play in my eyes.
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You can't tell people how to play when they aren't breaking any rules. Very imperious.
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Oh my! How dare the Devs try to make DBD more balanced! Terrible just terrible.
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@RagingCalm That's unfortunate. My sympathies.
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@Doccy Member BOC? If so... good on you.
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I've had this exact idea. A great one indeed; I would think it's pretty fair.
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My exact thoughts.
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Yeah, that is not balanced at all.
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Probably unpopular opinion. Maybe adding more steps to fix gens would help with game time. Example: Searching through chests to repair gens or maybe looking for fuel when you have fixed them so they start.
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Exactly. Kind of how Rainbow Six: Siege used to be before Op Health. Ugh.
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1) I agree. 2) If you are talking about how the hatch is in the PTB, the last survivor can still get out... it just takes effort and it's hard. But so is Killer for the most part(this game is literally centered around survivors at the moment, though it is improving), I don't think survivors will have it bad with one thing…
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That big Macmillan map (I still haven't learned all the map names) is terrible with her, as well as swamp, swamp gives me a great anguish.
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I'm not good at being bold (must be because I am a Killer main, or I suck. Hah.) as survivor so stealth is my only option, but when I get Doctor it's over. I hope they can balance him.
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What a shame.
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I never played it, but I just did some glancing and PWE was involved so I'm assuming that's where it went wrong. The publishers now-a-days are so money hungry they ruin incredible games.
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I can't comprehend how one cannot like pineapple on pizza.
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New Perk: When spotted you gain the ability to smack the killer with your guitar.
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Ahh, yes I hadn't thought of that. Good point.
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You might be right.
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As would I.
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Hotfixes? Like with Warframe?
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An interesting idea I came up with (In my opinion at least) was make it so that when the killer carries a survivor through a pallet, said survivor has a chance to pull it over onto the killer getting a chance to run. It would be a game-play feature instead of a perk. I'm not sure how practical it would be.
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I'm anxiously awaiting it as well. I am starting to see this game become what it should've been.
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I don't see a reason to continue either. Have a nice day.
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*In many opinions. I am indeed a killer main. Well we need an objective outlook. I thought I was being pretty objective during this discussion.
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Improve the already existing one? Like needing to use toolboxes to even work on gens, then maybe needing gas to start them after fixing them. Or maybe making multi leveled games? Example: Start on Macmillan then open the gates, instead of leaving/winning you go onto another map with another objective to get out. Probably…
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Not a valid argument for nerfing its effects. I've encountered Brand New Part so often, I don't know if I can even call it a rare add-on. Though I'm not sure it should even exist in the first place, seeing as how easy it is to do gens now-a-days.
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Sounds more like a strategy problem than a game-play one.
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I think separating the two would be a good choice. However I don't think we should increase the numbers, it would be a bit hard to balance.
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It really only comes down to the skill of prediction with this, be it survivor or killer. Just get better at dodging.
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Or how about simply having him spawn with all his traps as Huntress spawns with all her hatchets; as well as making it so that you can struggle out of the traps but much like the Hook struggle, you can only do it 3 times, then you get downed. And make the traps black -- hard to find, easy to disarm.
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An intriguing idea.
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I quite like the design of The Huntress.