The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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Too many SWF, particularly during these lockdowns, means longer queue times for Survivor games.
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Honesrtly, new UI looks like a mobile game UI. It's like they are trying to put all versions of DbD in some sort of uniform. Make all versions look the same regardless of platform. Would be nice if you could move the UI around like you can with MMOs. If each part of it was its own piece and you could customize it.
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The bloodpoints are probably not enough to warrant me want to reach Rank 1. I don't want to reach Rank 1 BTW. But at least its something, because you get nothing else for it except a month long of sweaty games.
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Introduce MMR matchmaking, get rid of public Ranks. Easy fix. Nobody complains because nobody knows what ranks they are going against, it's what went wrong the last test.
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DS needs a rework. A simple fix would be for it to deactivate once someone else is unhooked. People forget that if there is a 4-stack they can farm each other off hook and not worry about being downed and hooked because there can be multiple DS's active at once. Once someone else is hooked, deactivate DS. Stops so-called…
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Destroy Totems = No NOED
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Tunnel? A Killer needs to tunnel these days just to slow games down. Mori's would slow games down but are now completely useless and a pointless offering in the Bloodweb.
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They should just get rid of Ranks completely. This new MMR they want to do would have been fine if they had just stopped us seeing these ranks. With the MMR you are likely to get these match ups, but won't know what ranks anyone is, so you would have no reason to complain. After all, a Rank 1 Survivor is just as bad as a…
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I tend to avoid HEX totems, too easy to destroy and counter. As a Killer, I prefer the use of perks that I can use all game and isn't so dependent on Survivor competency.
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All the devs had to do was remove people being able to see Ranks when they updated to the new MMR and nobody would be complaining. Fewer people would be complaining about being with Rank 20 Survivors and instead would just see them as another trash Survivor. Problem solved really.
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oof, a true hero.
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Schools are back in september, right?
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No, the hitboxes are broken. Moris actually work when used.
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If a Killer can't use something to help them, then maybe Survivors shouldn't be able to. Only way to do anything is get rid of all perks altogther. Have a hadcore mode for the pro players.
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Part of the game. There is a counter to everything. Everything can be annoying. End the game, move on and kill the next Survivors.
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Not taking a Mori is not taking the moral ground as a Killer. I am not running on here upset at anything, its simply me stating, after having a Mori used on me plenty of times and having used a Mori plenty of times that they are not a reason for Survivors to cry and people get upset. A Mori is a game mechanic, it is not…
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Not seen you make a single point to any discussion you have posted in yet... I know what I said. It's not skipping hooks, it's a catch up mechanic. Last game I just played a Legion had 1 hook with 1 gen left. Theat person then got Mori'd, and what do you know, they ended with a 3K. Not possibnle without Mori. You're…
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Killers needed this latest update.
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Ormond is by far the worst map in the game. Haddonfield is frustrating, but it's small enough to deal with Survivors eventually. Ormond, tracking is impossible, loops are mental and the map is too big.
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Playing and learning new Killers is a way to learn how to play against them too when you're a Survivor. It's good to learn every Killer even just for that.
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I feel like a lot of this is down to Deathslinger being the newest Killer. After a couple of months new Killers tend to fall down a little due to players being more adept at escaping from them and having a better understanding of their abilities.
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Good effort, you go back to school in September or earlier? Your reply is the most childish thing I have seen on this forum - which is impressive. Thank you for summing up all of my points though. Appreciate it. Stay salty.
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It's all good fun, not toxic, I do it when I player Survivor, and I hate Survivor.
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Sometimes "facecamping" is all you got going for you late game. You can't be expected to have 1 or 2 people hook and have the gens all completed and gate open, or be near the last few gens and not hang around. If you're hooked and the gate is open, I am not going to walk the opposite side of the map just because 4…
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This.
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This game isn't a 1v1.
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Let me just take what someone with the word toxic in their name takes on board and dismiss it completely. Nice try, move along.
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Gen-rushing...or, completing the sole objective of the game. I expect gens to be completed as a Killer...It's actually the only thing I expect from the game. Gen-rushing is not a thing.
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One perk I have never used is Whispers. I don't get it, or I don't get any luck out of it. I have all my Killers to P3 50, so I have a lot of Killer experience, but that perk...Seems useless to me. I agree, may lose value if all maps get breakable walls, but we will have to wait for that one.
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Probably from the same Survivor who used Adrenaline, Borrowed and DS and calls NOED toxic. We all get "facecamped", again Insidious is a perk and there to be used. PErks can not be toxic, there is a counter to everything.
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Isn't taking the game hostage at all, other Survivors can do gens and leave, nothing is stopping them from not getting killed because they are running around Killer and trying to get Survivor off hook. Not taking hostage at all. Game can still progress. Toxic? Insidious is there for a reason, "facecamping"... Perks are not…
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The game is sided towards the Survivors, gens are too easy to get done and the game becomes a joke against a 4-man SWF group. That being said, the recent changes they have made to loops, putting extra doors in where windows are, and soon to be breakable walls are good changes. Most updates I will say is to the benefit of…
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Killer still on map after hooking, REPORT!
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My favorite killer is Pig, I love the trap mechanic. If you're asking who they got right, Myers. Myers is a solid recreation of the film's killer. They have done amazing with him.
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I don't mind what items are taken in by survivors, there are ways around everything. If I see a full team with medkits, Plague does a good job of countering, flashlights, a Mori will do wonders, a toolbox and Franklins gets taken. Get ahead of the match in the lobby. Know your survivors, be smart.
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Interestingly, as a killer main, I thought the FOV had been reduced myself on my first game of the patch. I was playing Cannibal and I missed 2 survivors in front of me right up against me, took for the chase music to begin before I knew they were there. Not happened to me in years.