Comments
-
So only when you’re in frenzy it activities
-
I still need help with how fuming is supposed to work
-
Tbh as someone who t-bags as a survivor at times and killers tunnel me I don’t care because I want them to chase me. The reason why is because I’m confident in looping the killer for most of the game and I do.
-
It’s not necessarily the amount of hooks it’s hook spawns in general that are horrible. Usually 80% of the hooks are on half the map while the other 20% is on the other side.
-
I suggested something similar to this with a unique perk slot to where a survivor or killer can add only 1 of their 3 unique perks in their slot but got rejected
-
Then why is it that I loop a killer for like 3-5 gens die then get a safety pip if I’m lucky
-
Seems cool to have a DC killer but try again is just a worse lightborn also either the bombs or the dogs having both just seems like to much
-
Well the only thing I hate pinky finger is that he can just hit you with the bottle right in your face where he can’t possibly miss then instantly down you I don’t mind instant down add ons/ perks I just would like them to have a considerable skill floor to use them
-
As much as I would love emotes for both roles this community is too soft to handle them they already complain about bming enough
-
That seems a bit much to have to go on a 3rd party platform just to have a fun game
-
Well that’s a swf problem not the perk one of the main things that’s wrong with this game is that everyone here want survivor meta to revolve around swf sweat groups and in turn ruins solo Que and casual play in general how about instead of blaming perks on either side let’s address the main issues first then if perks are…
-
Well like was also stated BHVR primarily goal is to make as much money as possible to maintain the game and spending time on one f2p killer when there’s like 30 to choose from isn’t going to help them with that also there’s a lot of stuff that needs to be look at in dbd in general so maybe one day if the game is still…
-
Well there is add ons that do all the effects that you want also I don’t believe fixing trap spawns will fix much anyways because trapper is still a luck based killer either way
-
They’re more than likely never reworking trapper there’s yt videos on this topic but basically they can’t because trapper is supposed to be a beginner killer and there’s nothing the devs can do to buff his power without making him more complicated which defeats the purpose it’s financial suicide for BHVR to look at killers…
-
Maybe a killer with some Molotovs as a power I wonder how that would work maybe if you’re hit with one then you’re on fire and have to do a stop drop and roll animation if not then you’ll slowly burn into the dying state
-
Nerf the grudge
-
Fair enough I just didn’t want to sound like I was bias for one side about the pallets
-
Isn’t this why we have an endgame timer along with people taking the game hostage
-
I heard the devs were looking into reworking 3 gens so I didn’t mention it
-
I wouldn’t say that’s trolling it’s more like dumb decision making
-
True but it’s also a strong mobile map pressure power to granted hillbilly needs some QoL but you gotta be careful with instant downs
-
No just no the bots are a bandage fix in order for the other survivors to not just quit if 1 dcs if you gotta dc every other game then its your skill that’s bad
-
I feel hillbilly and a lot of killers need reworks but hillbilly power is an instant down unlike artists or wesker so there needs to be a relative steep curve
-
Really I didn’t know that part happened that’s dumb and shouldn’t be a thing
-
I don’t understand how this combo has anything to do with CI
-
playing survivor is a team based game that’s kinda the downside for survivor and tbh nobody should be given anything maybe at most you should get guaranteed a pip with the vip thing if this were to happen but no guarantee escapes
-
Answered nvm
-
I’m not sure if there can be no dc penalty for certain killers or not
-
I feel boiled over needs a rework it’s just to map dependent
-
Well I use sabo builds a lot in solo que sometimes they work others they don’t but a lot of it is guessing which hook the killers gonna go so having as much Intel on where everything is the best way to go my build is Alex’s toolbox with saw and cutting wire built to last sabo emapthy breakout
-
so What are you wanting other than fix servers
-
I feel this would be abuse a lot
-
Well that was before the big nerfs to medkits now medkits only give a 5% healspeed bonus per tier and tbh I believe one day the devs are gonna rework medkits not sure when or even if but eventually I feel so many people are gonna keep pointing this out and may even help keep the game interesting I’m saving all my higher…
-
Learn to loop
-
Ya medkits are so bland now I guess the devs didn’t put much thought into changing medkits just worried about nerfing them
-
Well buffing bad perks can help but also making other perks than can change the pace of a chance can make things fun to
-
so many wanted this but what I heard it’s not on the list for the devs to do
-
well that’s where the balancing part comes in there’s a difference between tweaking and gutting something and making things more interesting for both sides may add more to the stale and limited gameplay
-
Well I feel there should be BP bonuses on a lot more perks that are a lot harder to pull off like with perks that aren’t gen/heal speed perks like with sabo/flashlight perks or metal of man/ flip flop
-
cry about it it’s called learning how to play
-
you having trouble with plaything lmao
-
Literally both sides and broken mechanics in the game for real I don’t believe this game was meant to be taken so seriously
-
I’m not sure if this is meant to be sarcastic or not lmao
-
And you don’t see any problem with that?!
-
I would like to see daily rituals be reworked as well
-
You forgot devour hope
-
well that’s on you as a player for real use common sense if a survivor is running into the open and you know everyone has a flashlight where do you think everyone’s at picking daisies and the whole this and that is “toxic” rather it be flashlights or saboing to morimyers/moris or even instadowns is being confused with fun…
-
Well I just feel it’s killers who get destroyed nearly every game cause they have LB equipped and not an efficient perk/build and I feel their voices are being heard more than actual good players I don’t care what perks you use but I just feel if you’re not good at both roles then your opinions should be invalid and LB is…
-
I have something I feel could be a compromise gens take 120 secs to complete toolbox charges last 30-50% longer on gens if more than half worth of toolbox charges are used on a gen then the gen is marked for the killer like basekit tinker