wisdom

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wisdom
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  • Well, you were playing trapper. That’s one issue there. As trapper you automatically have to give up map pressure just to use your power. It’s how he works. It’s why so many people on the forums would argue he isn’t one of the worst killers in the game. you having A person on the hook and a person trapped is 2 people off…
  • Gen rush is when the killer fails to apply pressure.
  • This is a 1 time per game situation that only works if you fall for it. if you tunnel someone and they get in a locker, pretend to leave and then smack em when they get out instead or just don’t tunnel them. obviously it can happen even when you don’t, but the situation is so rare it’s not worth considering
  • Yea but the title of the post and the evidence presented makes it very clear they did not camp. What looks like actuakky happened was someone killed themselves on hook (possibly multiple people) and the game ended to fast. the killer killed 4 survivors faster than the game considers “acceptable” ignoring gatekeeper, which…
  • Some of the comments on here “they camped” has no camping penalty ”well then they must have camped from a distance” okay lets make the camping penalty the size of the map. The correct answer wasYaipa’s. Killers can’t actually play to kill in order to pip. It has to be a “fun game”. You have to let survivors go and give…
  • please bhvr, remove the penalty on Legion’s power for hitting a survivor with a basic attack. there is no reason for it to be there. my biggest pet peeve with legion is losing my power for attack survivors. It doesn’t make sense. if I hit a survivor with my m1, and then go into frenzy, I can’t down them anyway. It…
  • Yea I’ve seen a lot of people complaining about this on social media as well. I haven’t experienced myself but I haven’t played today. Could somehow be from the update this morning
  • OberhaulOverall or rework doesn’t scream “Leatherface” to me. Buff leatherface? Yes. Trapper is in desperate need of something, anything to make him good. At least leatherface can break pallets quickly and capitalize on survivors being out in the open. Trapper has to rely mostly on luck and has a detriment in terms of set…
  • @newavitar I am fairly certain it is because instant heals exist
    in Solidarity Comment by wisdom July 2019
  • Solidarity and autodidact need auras like we’ll make it has to let survivors know you have it so you don’t have to fight people for heals. 
    in Solidarity Comment by wisdom July 2019
  • Just to be clear, a successful pop takes off 20 seconds of a gen’s progression maximum- per hook. Even though that is a large amount of time, you would need to pgtw multiple times in a game on gens that have at least 20 seconds of progression to begin with to even come close to matching ruin which has multiple survivors…
  • I mentioned that in my original post. It would just be knock out at that point, but with a hex condition so arguably incredibly worse.
  • You are welcome to downvote my comment, but the question still remains unanswered What makes the defenders of this idea that the maps are the problem believe that if maps were more killer favored that the nurse would see less play? Are we really going to argue that a small pallet light open map is somehow worse for the…
  • @se05239 There is nothing “unnecessary “ about a change to the nurse. The nurse ignores game mechanics. You can nerf killer’s base mechanics to the ground, buff survivors to god tier levels, or do the exact opposite, and if the nurse remains unchanged she will continue to be the strongest killer in the game. that is the…
  • An idea I have that I will continue to propose even though all the salty people on here will continue to downvote my comments simply because they want their broken ######### in the game because they feel entitled, is a nurse rework. Because I am a killer main and I want the game to be balanced. And the game will never be…
  • Lots of people bringing up prayer beads. I assume a lot of them are truetalent sheep. Not to say they are wrong, prayer beads are insane. And this is going to sound quite silly, but if you are having a hard time against a gen grab spirit, just gen tap. Even if there is no ruin. Just gen tap.
  • People need to stop saying it’s because to many people are playing killer. That is simply not true. Solo queues for survivor are also ridiculous And for killer, it’s not like the killer is waiting in a lobby for people to join. Killers are waiting 15-25 minutes to MAKE a lobby. Which doesn’t make any sense at all. I’m red…
  • Freddy likes reduced terror radius during a chase. The only real aspect of this perk that is somewhat decent is the changing obsession, but that currently doesn’t really do anything because there are no obsession perks worth running that care about it. Maybe in the future we will get a perk that combos with it and the perk…
  • If someone can’t hit great skillchecks, it’s going to take far longer than 10-20 seconds longer. You lose 4 seconds of progression and 3 seconds of progression you cannot work on the generator. That is 7 seconds of lost generator time for 1 not great skillcheck. But ruin, generally, is fine where it is. The only real…
  • @LordGlint You keep saying if you are awake Freddy will just sleep you again. From what the devs said during their reveal, that doesn’t sound at all like something that can happen. The sleep is passive. Global or not, Freddy cannot “sleep” survivors. If you are awake when Freddy starts chase, the only way to Go back to…
  • @LordGlint Could be. The devs didn’t really give to much info on survivors falling asleep so we will have to wait and see in that. Still, you don’t want to be asleep and then trigger a trap during chase. Unless of course it’s like a clown bottle in which case it basically didn’t do anything anyway. We will have to see what…
  • @LordGlint Oh I get it, popping Freddy’s traps while not in chase, yea?
  • @LordGlint What are the upsides?
  • Freddy never sleeps you. Falling asleep is passive and global.
  • @LordGlint I mean, the current incentive to wake up is that it turns off Freddy’s power entirely. No dream pallets or dream snares. The only thing Freddy can do to awake survivors would be to chase them down and teleport every 60 seconds. With just what the developers have given us, Freddy does not sound like he will be…
  • @LordGlint Ah okay. My point still stands though, since doctor illusions spawn randomly and only face in 1 static direction looking at the survivor at the moment it spawns. So it is still extremely different than an aura reading ability. Like... a survivor falls asleep and Freddy dan see exactly where they are and the only…
  • Doctor has a pseudo-whispers effect 1 time at the beginning of the game, hardly ever after that. I don’t know the fall asleep timer so I’m going to say 60 seconds. Every 60 seconds a survivor will fall asleep. Current that just means you can be affected by Freddy’s dream abilities. What adding aura reading would do would…
  • Do you honestly believe that Freddy, without doing anything, should simply know where all survivors are at all times? His rework makes it so that survivors fall asleep over time passively. If you keep the aura reading aspect without changing anything else from what we know, that simply gives the nightmare free information…
  • I can agree that the Freddy rework wouldn’t actually make him better. At least with the info we are given. Assuming dream snares work like clown bottles, Freddy will be a 115 killer with terrible traps and insane mobility on big maps but pretty mediocre on smaller maps. And sticky worse than billy in pretty much every way…
  • You only ever see that load out the first like... 3 tims you play against a killer. the issue is there are a lot of things that are complicated about freddy’s Power for more than just a few players. On Facebook about a month ago, someone asked if Freddy could see you outside of his terror radius. UNIRONICALLY half of the…
  • That’s what it does
  • Fences in this game are pretty silly. Haddonfield and preschool are easy examples but there is also that fence structure inside of cold wind that comes to mind too.
  • More realistically just make it so that the lower ranks are better are being in higher queues. i am tired of seeing posts about red ranks being matched with yellow ranks and explaining it is because of swf a yellow rank in a red rank game has nothing to complain about if they are swf
  • You will never have to stop saying that because people will continue to believe they are somehow the same 😂 logic and reasoning don’t matter here
  • the fundamental issue with balancing around high level play is: what do you define as high level play? people who are consistently rank 1? people who have ever been to rank 1? hours in the game? If we truly want a system in which the game can be balanced around “high level play” the games needs a competitiveness mode.…
  • I’ll be happy if I never see a “open an exit gate with Feng Min” ritual again in my life. i think it is because there are simply less survivor rituals. killers have sac, mori, and power rituals survivors have escape, open exit gate, and then a bunch of generic rituals that can be done by any survivor (escape with an item,…
  • I think the idea is a cool one. The thing is, representing the killers inability to not use a hook would be difficult. thematically, the entity doesn’t help the survivors. The survivors don’t get anything “supernatural” to assist them. So blocking generators makes sense. Blocking hooks... I mean not so much. Again simply…
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