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Perks vs Maps
Who thinks that maps should've been focused more than the perks?
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Power struggle value
Can we talk about how quickly you can actually activate power struggle? I didn't even know it got a buffed, but it's really surprising it takes if Google is right 2.5 seconds of wiggle time.
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Dc'ing and hatch
Is there anything that prevents a dc for hatch? There should be. Thats really all. Just a fall back Incase the killer loses that specific kill.
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The EGC (a third time).
EGC: was created to stop the game from being held hostage. (It does this so let's expand on it) Rework: To put more pressure into the game and into completing your final objective (killing or escaping) without adding an advantage to either side and to end the game quicker. Doors 99ing is no longer possible The door will…
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Ghostie and aura reading
Let's go head and give my boy ghostie his dues. Give em an add-on that let's him see through walls now too.
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An obvious gen perk
As far I can think of, killer has no perk that blocks a generator when they kick it. Now I could be wrong, but I think I'm pretty accurate here. So...why not? I mean in select situations, but ehh ya know.
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Egc
Made a post about the egc long ago and here I am, making another one. Basically, it needs to be changed to end the game faster and begin quicker. - if the door has been interacted with, the egc begins. Whether this be by initial interaction or at the 50% mark. - the egc is no longer extended due to a dying/hooked survivor.…
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less hexes
imma be real, we need some of the hexes converted into normal perks. the massive amount of anti hex survivors have make a lot of them useless to use. especially since killers don't have any hex defense besides from powers. which is a hit or miss. thoughts?
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hex totem change ideas V.2
I believe the hex system within the game does need a "rework" of sorts. i edited this to give more detail and insight to each of these changes, as well as being able to understand each change better. 1) hex tokens Hexes will no longer activate within a single totem and the 5 totems located on the map will act like a token…
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perks like these
It's about time we get perks that do these 3 things: 1) stops the killer from dropping the survivor when stunned by a pallet im defending this one by saying this rarely happens to me 2) gives a notification when survivors begins to work on a generator. kinda like friends from the shadows 3) gives a notification when a…
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starting a chase
so i think for a chase to have to start you must be able to see the survivor or be within the survivors proximity as they begin to sprint. thing is, you can see the survivor, be in a chase with them sprinting, but not begin a chase with that survivor. i can be a car length away (think haddonfield car length) and not be…
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Deathslinger is okay
yeah man Deathslinger, Always had a hard time playing as him. Decided to pick him back and have been doing pretty good. Better than i have been doing. I have some question though. 1) Are his attacks over vaults harder to hit? I've missed a few which in the past i don't think would have missed before. 2) Why are survivors…
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regarding the grind
i thought about this last night and this morning and really thought about what would make it "more bearable". an option or separate node to allow us to insta level up and not have to manually select each node. perk tokens after we've reached tier 3 to allow us to keep that perk after we prestige. (similar to teachables).…
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just pallet stuff
had a pallet thrown down last night whilst playing killer. didn't have a prompt to break it nor could i break it. ended up just shredding it later (i was playing demo). far as i know this was the only pallet that did this. was playing on the game.
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escaping off the hook
i rarely get survs that that unhook themselves. usually its not even in the same week for me, but now i've had games almost back to back where at least 1 surv unhooked themselves. (probably because they rarely try, but now they've actually done it). so now i'm wondering how often you guys get survivors who unhook…
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camping and tunneling definition
what would you define as camping or tunneling? what times are not tunneling or camping? just curious as to what people define these 2 things as.
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value of 3 gens
so what is this value? simple; in many maps there are bound to be at least 3 gens that are closer. if these gens are not ones of the first ones to be repaired then the killer can 3 gen. so what are the benefits the killer can spend less time going around the map to farther away gens the survivors essentially have to go…
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bodyblocking
all im saying is that body blocking should be more limited. examples of what should not to be able to happen are blocking the hook. as in standing underneath the hook so the killer can't hook. blocking the killer from picking up a survivor. in some scenarios it is difficult to pick up survivors if others are on top of…
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bamboozle and crowd control
this seems like a good combo.
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Hex: Crowd Control Opinions
cool idea for a perk. i like it and would use it more if i had it on more killers. so it blocks a window after a survivor rushes over it. it doesn't say only one window can be affected at any given time. so many windows can be blocked at once i assume. if more than can be blocked; could destroy window loops. stop chases a…
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Killer Idea: The Neighbor
from the Hello Neighbor series POWER - IDK WHAT TO NAME IT Special Ability - Basement Shrine Survivors in the dying state within x meters of the basement or killer shack can be picked up and sent into the basement. (can pick up or "send to basement"). the grab can be blinded and stunned when sent into the basement, they…
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endgame collapse
it really doesn't do much.