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Uncounterable things
Ever since the last patch came out I've been having the literal worst games I have ever had as killer. There are SO many uncounterable things killers can't do anything about. Survivors downed at the exit gate SHOULD NOT be able to just crawl out before your animation is done, it's ridiculous and infuriating! Survivors…
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Pyramid head iri rework idea
Here’s an idea for a reworked iri addon effect for both of his iri addons. Currently he’s known to have the worst addons in the game where most do close to nothing, ESPECIALLY his iri’s. idea #1: While Pyramid head is channeling his punishment of the damned he can see the aura of nearby survivors within 4 meters.…
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Hag addon pass ideas
Grandmas Heart: Tripped phantasm traps give the Hag the Undetectable status effect for 10 seconds, effect cannot trigger more than once in a 30 second period. The phantasm also emits a fake terror radius with a range of 20 meters. (currently the addons effects is very meh and most of the time you can’t tell a difference in…
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Oppression rework/buff idea
The only negative with Oppression is the enormously long cooldown, the effect of being able to start regression on 3 random generators + difficult skill checks for people working on them is incredibly useful. My buff/rework idea: When hitting a gen oppression begin regression on 3 random generators + applies the effect of…
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Unique addon ideas for the Hag! <3
A bunch of random unique ideas that I think would be fun addon effects to make her gameplay more diverse and effective. I'll leave the balancing and addon rarity to the devs. Addon Ideas!: -A phantasm trap that is tripped within 3 meters of a dropped pallet will have the entity destroy that pallet if the survivor vaults it…
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Reworking Hag's Iri's to be more useful and less clunky
Waterlogged shoe: Currently: Increases the Movement speed of The Hag by +4.5 % to 4.6 m/s. Survivors suffer from a Hindered Status Effect while inside a Phantasm Trap's Trigger range, reducing their Movement Speed by -9 %. Disables the ability of The Hag to teleport to triggered Phantasm Traps. Suggestion: Phantasm Traps…
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My suggestion for a nurse rework
Well, since everyone's putting in their ideas on how they would rework the nurse I figured this would be mine. Personally, I'm indifferent on her needing a rework but I still have what I think is a pretty cool idea. One of the main complaints survivors have against her is her oppressive map control and anti-loop. The…
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Brainstorming interesting game mechanics
I have a few ideas for game mechanics that would function independent from perks and be present in every match. For Survivors: Fog touched Generator parts- The entity has hidden 3 generator parts incredibly well around the map. For example: A piston, a cog wheel, and some electrical wires. They blend in with the…
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Base kit killer changes are good...but can you add one more?
I'm loving the changes they're making for killer. It'll definitely make it feel a lot smoother, even if it's only a 10% change. As a request though, can one more cool-down reduction be made? Can you also reduce the cool-down of missed basic attacks by 10%? According to DBD wiki, missed attack cool-downs are 1.5 seconds.…
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Addon Suggestions for the Hag's worst addons.
I personally don't use any of these addons when playing my main but I acknowledge "some" people do. Honestly, these addons sabotage Hag more than help and are more likely to make you lose a chase/game. Trap radius increasing addons (Bog water, Bloodied water, Bloodied mud): Suggestion: In addition to their current effects-…
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Upcoming base kit changes I'm concerned about.
As someone who plays killer and survivor equally, I'm more concerned about one thing coming into the game. Haste stacking. Currently Haste effects stack. With many of the reworked perks bringing Haste into their effects and Haste being applied as base kit after being unhooked, I'm worried survivors will bring haste…
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End-Game Chat
Honestly when it comes to end-game chat I would like the option to completely disable it. I don’t care much about the talking to the killer or survivors. It’s an avenue for salty individuals to be toxic and call names and insult one another. It’s not ALWAYS used like that but when it is it makes the loss of the match worse…
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Bot problem
Well, so far within an hour I’ve went against 5 killer bots from that annoying site. I’m not gonna say the company bc I don’t wanna promote their BS they brought into the game. It’s literally unplayable as survivor right now.
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Using the community cosmetic competition for Amazon Prime monthly cosmetics.
Okay, hear me out! What if BHVR picked MORE THAN ONE community cosmetic submission and used them for the Amazon prime gaming cosmetics? So technically there'll be 12 winners! Win-win! Half the work is done for BHVR as far as the concept art and they would probably get more attention if they tied the hard work from the…
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Killer stats section
It'd be helpful if BHVR could add a "stats" section on the killer info in-game page. By "stats" I mean numbers like: base setup time for traps, base cooldown on powers, etc. It'll help with not having to go to DBD wiki every time I'm curious how much a "increase by %" addon is worth it. Knowing how Hag's base setup time is…
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Can “Mama” be brought into DBD as a licensed killer? (2013 horror movie)
Anyone remember the 2013 horror movie “Mama”? Tbh it would be really cool if she became a licensed killer for DBD. she would basically be another stealth/jump scare killer. In the movie she does this thing of sneaking up on people on the ground. Like the only thing you see is her hair moving towards you then she pops up…
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Soooo the MetGala is today and BHVR didn't deliver us some Met inspired skins? oh, ok.
So i mean.....the MetGala is today and BHVR couldn't give us some Met inspired skins?!....just saying. Would be nice. Felix, claudette, elodie had some fancy looking skins a while ago, one or two more survivors but i can't remember. I know it has nothing to do with DBD like at all but since they do seasonal/holiday…
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Hags traps are being disarmed when a dying survivor crawls over them.
PC whenever a survivor in the dying state crawls over a trap, the trap disarms. frequency: often
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Hag addon Reworks (Part 2)
#HagMain wanting her addons to finally be modernized. A lot of them suck or have effects that don’t do anything. Here are my suggestions: Waterlogged shoe: Increases the Movement speed of The Hag by +4.5 % to 4.6 m/s. Survivors suffer from a Hindered Status Effectwhile inside a Phantasm Trap'sTrigger range, reducing their…
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DC penalty cry babies
The ones calling for the DC penalty to be reduced are the ones who DC on 5 gens because “Killer is a meanie”. Change my mind. If anything the DC penalty should INCREASE bc of how common it is. Honestly, it only hurts the survivor side.
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Hag addon reworks
#HagMain wanting her addons to finally be modernized. A lot of them suck or have effects that don’t do anything. Here are my suggestions: Waterlogged shoe: Increases the Movement speed of The Hag by +4.5 % to 4.6 m/s. Survivors suffer from a Hindered Status Effectwhile inside a Phantasm Trap'sTrigger range, reducing their…
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Rework Breakable Walls
The introduction of breakable walls was meant to be an additional objective to spicy up gameplay. However, the implementation leaves only an additional “chore” for a single role to play a match more fairly. For killers, there is no engagement or satisfaction to destroying breakable walls. In fact, loading into certain…
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Do all the killers have the same number of addons? can we deviate from that number?
I never counted them but do all the killers have the same number of addons? I'm asking because a lot killers would really benefit from newer addons that don't take away from the current QOL/utility addons. the rework to the legion's never sleep pills into a fun meme addon or their addon that increases speed by 4% after 30…
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Go ahead and rework ALL the meme addons.
for some killers meme addons can be fun….but not for all of them. Particularly talking about the meme addon reworks for plague and the one coming up for legion, these are actually really fun. They change up the play style by adding a small handicap but with some possible big payoffs. BHVR needs to revisit ALL the meme…
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Hag traps aren't redirecting/pulling survivors
platform: PC Description: There's a bug on Hag where when a survivor triggers a trap their camera is not being redirected or pulled towards the phantasm. Steps: Place trap as Hag, use survivor the trigger trap while they're running. How often: Frequently if not all games.
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Exit gate nuisance
Survivors waiting at the exit gate and waiting out the end game collapse timer is annoying to deal with and is basically holding the game hostage. Survivors are obsessed with making sure the killer watches them leave. can we like add something so that if you’re in the exit gate area for a certain amount of time (not doing…
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Anti-heal Hex idea!
My idea is for a hex the slows down healing by 10% after a survivor has been hooked. For as long as this hex is up, every survivor that you hook grants you a token. Every token equals a stacking 10% slowdown to healing until the hex is cleansed for a max of 10 tokens. At 10 tokens all survivors will have the broken status…
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SMALL BUFFS TO UNDERUSED PERKS THAT JUST MAKE SENSE
Just to be clear, my ideas aren't to make these perks the new meta but just having fun with how to increase their usefulness. These ideas would be additions to what they currently do, with some tweaking or removing current restrictions or cool downs. KILLER PERKS: Beast of prey Suggestion: Undetectable status persists for…
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Addon pass for Hag! Ideas & suggestions
Hag is one of those killers that has seen very little love from the devs, as she is not a frequently commonly picked killer. However, as a Hag main I'll advocate for her whenever possible. To me, she's fun to use and her ability differs from any other killer. Since release she has seen very few changes, especially to her…
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New Hex idea
A hex that activates after a gen is completed. Every time a Gen has been completed a random dull totem becomes a hex on the map. The Hex effect: Gen repair speed is reduced by 10% and additional 10% for every active hex totem on the map for a max of 50% (5 active hex totems). The idea, similar to pentimento and plaything,…
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Dying light buff
A buff to dying light buff idea: Dying Light is no longer disabled when the obsession is dead, rather the number of stacks obtained is halved. No further stacks can be acquired even if a new obsession is made. max stacks is now 10 (30% reduced healing and gen speed) when the obsession is dead stacks reduced to a max of 5…
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My ideas on Buffing/Reworking Killer perks
Straight to the point, here are my suggestions/ideas/Wishes for some "meh" killer perks that need some love. Agitation: Keep current mechanic and numbers. Add new additional mechanic: Hitting a survivor while carrying another survivor regresses the carried survivor's wiggle progress by 5%. Blood Warden: Rework- Token…
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Potential solution for higher MMR players
It should come to no surprise that the implementation of the MMR system has been quite the controversial decision by BHVR. For many players, visually achieving a higher rank based on performance (even if it wasn’t perfect) drove them as players to want to go further. With the MMR being hidden, competitive minded players…
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Killer perk idea that counters totems/boons
New killer perk suggestion: A non-hex perk that increases the time it takes to boon/cleanse for the remainder of the trial. hooking a survivor for the first time gives you a token that increases the amount of time needed to cleanse/boon a totem by 1/2/3 seconds per token for a max of 4. currently (correct me if I’m wrong)…
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Yellow Glyph skill check difficulty was actually a good idea
Those more difficult "Yellow glyph" skill checks were actually a good idea, forcing me to be more focused and engaged in the action. My suggestion is that they should implement this form of difficulty in many of those older perks that affect skill check difficulty. As well as in some killer powers like Pinheads puzzle box…
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Lightweight Perk Buff
buff Suggestion: Reduces the sound of your foot steps by 50%. Small nerf: decreases the time your scratch marks are visible by 2 seconds (was 3).
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I'm excited for the next mid-chapter patch
I'm actually a bit excited for it. Reason being is some of the teased things they mentioned forever ago. Mostly for me it's the 'Mori base-kit" thing. Having that short cinematic moment happen in-game is incredibly rewarding, for me as a killer and survivor. I really don't mind being mori'd in game as a survivor (as long…
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Hag trap placement bug
I've seen it in game for awhile, not sure how many reports you guys get about it. Description: There's a bug on Hag when first entering a trial that prevents the Hag from placing a trap in the location she spawns in. Steps: Usually I have to walk a few steps in any direction before I can place it. This bug, that i've…