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Opening the exit gates with >0 gens remaining when the game is being held hostage by SWF
Just to set the scene: I avoided them as long as i could, but ultimately i'll have to play the killer challenges properly if i want to progress in the Rift, so now that every single survivor challenge has been done i'm no longer getting away with just doing my 1 Killer game a day. So first up we have a Plague Game on…
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32 Pallet Ormond is back - take out your map offerings everyone!
I don't know what Behavior did to the spawning algorithm but holy hell Ormond is back to its most broken state of all time. Four adjacent rocks all spawning filler pallets. Three god pallets on the gallery of the main building. Five pallets attached to the Shack alone (every single one of four rocks had one + godpallet…
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Downranking with 10 hooks is the worst feeling i've ever experienced as killer
Out of all the imbalance between the killer and survivor gameplay and rank-up problems, this takes the absolute cake. Two consecutive games with 10 hooks giving me a derank is just a joke. I got 10 hooks. I got 10 hooks again. And i got 9 hooks. And as a result i'm now 3 pips lower than i was before. My gatekeeper emblem…
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Temple of Purgation hooks missing
Seems like Autohaven and Crotus Prenn aren't the only broken maps - i just had the displeasure to play a match on Temple of Purgation which treated the temple as if it had its two standard hooks for the no-basement variation, while those hooks DIDNT spawn. So the temple had no basement, no downstairs hook at the back, and…
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The patch lit up my PC like a bonfire
Not exactly sure what changed with 4.5.0, but it's REALLY really bad in terms of EAC. Not only did i get immediately kicked by EAC after the 2,8 GB patch (resulting in a revalidation of my files, a redownload of 9 files sized 3,7 GB) Now i can't play more than a single match without my PC going absolutely nuts. The game is…
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Three desperately needed changes (Key action, Gen regression stops, Door 99%ing)
Behavior in the interest of objective criticism and strongly needed changes, i have three suggestions to make that could be implemented with relative ease and would STRONGLY impact the "roughest" elements of gameplay currently in the game for both sides. Here are three DESPERATELY needed changes: add a 5-10 second action…
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How long will it take to find a match with 4 green keys
What do you think, how long will it take for a killer NOT to leave this lobby? BTW i think the DS-Nerf is fine, the OoO nerf is fine even though the perk will basically dead... but the fact that Moris AND DS AND OoO all got addressed before keys while keys are still in a buffed state where a key holder can pick and choose…
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The power dynamic is getting out of control and every reworked map set makes it worse
I've played the game since 2016, i play both roles regularly, and i have to say the most recent map "reworks" are getting drastically out of hand. When totems were added as a secondary "time wasting" objective for survivors, it took killer perk slots to force them into actually being done. The same does not apply for…
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Dedicated Servers are becoming unplayable (Saturday 3pm)
I don't know if you diverted resources for the PTB or if it's the weekend activity, but european DbD on the live version of the game is currently outright unplayable. And the ingame ping is just straightup lying to my face. I'm seeing action delays of 0,5-1 full second, with hitboxes lagging up to two seconds behind (as…
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Tracking of Archive 5 Challenges all sorts of broken
Since i've now effectively lost three game's worth of progress i thought i'd just make a thread about all the things not working properly in Archives V right now The Nectar Flower challenges seem to not track with a 50:50 shot. Had to do both challenges i've done so far twice because the first game each did not count…
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Press M1 to circumvent DC penalties
I'm a solo queue player, former red ranks as of 5 minutes ago. Every match in germany currently takes around 15 minutes to matchmake. The ranks are VASTLY apart between killers and survivors. Last match just as an example the survivors were 5(me) 6 6 6 and the killer had just reached rank 10. And for the sixth game a row,…
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Old Billy: "In a fine place" or in need of tuning?
Given the fact that Billy is about to receive one of the top 3 largest nerfs in DbD history alongside Day 1 Freddy (sufficient community crying) and the Nurse (previously a god tier killer), do you agree with the devs he was "in a fine place" (and should've been left alone!) or do you think he was problematic and needed a…
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Archives VS Mori Storm (8/11 Moris) - LF non-banable derank method
As the title says, i have a week off work now and i'd really want to get into the Archives third tome, but the game feels incredibly unplayable at the moment. Matchmaking queues on EU Rank 1 solo survivor range somewhere between 10-20 minutes to find a lobby, and i get mori'd off first hook in literally 8 / 11 games (>70%…
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Should a question about dedicated servers / ping have been in the Player Satisfaction Survey?
I think the title speaks for itself. General bonus points for putting a question about hitboxes in the survey, but you are ignoring the #1 elephant in the room. Contrary to your repeated statements playing at 150ms ping is neither viable nor fun, has a game-deciding impact and on top of it all the sacrifices made to put us…
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Decisive Strike can be canceled by Mad Grit
So here we go again with the reintroduction of a 6+ month old bug. When using Mad Grit and spamming M1 swings you can block a survivor from using Decisive Strike. Even when the skill check is hit, and the sound effect plays, the effect doesn't trigger. So once again just hitting a weapon swing stops DStrike, basically…
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Dedicated Servers are one hell of a drüg (Funny Moments Video)
I'd like to entertain you all with a minute of the best editing my bud Jynxamina put together incredibly well. This lobby at 32 ms ping is considered in the "green" ping section. https://www.youtube.com/watch?v=2yLMJsaat8Q&feature=youtu.be I repeat my previous offer from an older thread of mine: 50€ for the privilege to go…
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I'll pay you 50€ to get off the dedicated servers - here's how i'd offer it as a DLC/AC Bundle
So at this point i think we've all had our fair share of "interesting" interactions influenced by the dedicated servers - and i'd like to opt out. I'd like to go back to the old direct killer hosting, even if it means eating a laggswitcher once every ten games. But how could we secure such a system? Make it less enticing…
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Level 4 of The Archives - Launch When / Any changes
Hello people of the fog, i just spent a good 15 minutes trying to find the release days for the pages of the archives because apparently im stupid (and because i'm about to 100% the third page). Does anyone remember when the 4th level of the archives was scheduled to launch? And does anyone know wether or not anything…
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There should be an Obsession in EVERY match
Hear me out, really minor change proposition: There should ALWAYS be an obsession survivor, randomly chosen, in every single match Pros: Mechanically more consistent, as a base mechanic it's more justifiable to explain to new players what an Obsession is Minor Bloodpoint boost to survivors, who are still trailing miles and…
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Concept for a pyromaniac survivor (And a Firecracker expansion)
This is my first time "designing" an idea for a new survivor with acceptably powerfull perks, so please go easy on me ^^ I think it'd be cool to have a Pyromaniac survivor. Maybe someone who accidentally set a house on fire, and the killer took the opportunity to lock them inside - a bit of ambiguity in terms of who is…
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Please stop announcing nerfs pre-release
Let's be honest here: A ton of us are now playing (and playing against in my case) SO many more prayer beads spirits than we would have if the nerfs hadnt been pre-announced. Less than two months ago we had the same miserable onesided experience the other way around, when the instant medkit nerfs were widely pre-announced…
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What version of Iridescent Heads would not cause mass disconnects?
So, since the Nurse recently got a rework of all of her addons we were able to take a glimpse into certain "Standards" that are apparently now applied to every killer's addons rarities. With that in mind and a fresh game of 2 people DCing vs Iridescent heads under my belt i thought i'd be fun to play designer for a minute:…
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Nurse successfully gutted, next steps suggestion: Spirit & Gen Times
Now that the Nurse has been reduced to a bottom tier killer, i'd suggest you take a similar Axe to the non-interactive gameplay currently provided by the Spirit. Considering the high rank live servers already play like a Spirit PTB at this point (15 Spirits in 21 games, very fun), i'd say we can absolutely take her out the…
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Torment Creek spawned 8 Pallets - on the whole map
What in the actual hell is this patch guys? The entire map spawned exactly 8 pallets, including the 3 forced spawns on the pigtree, the killer shack and the side of the silo. Genuinely the entire middle "road" and hay stacks didnt spawn a single one, neither did the tree section behind the silo. This is completely broken…
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Starting a video series on lagswitchers and other cheaters
So, it's that time. After countless reports, submitted video tickets and unpleasant survivor matches in the later stages of the evening, i've finally decided i've had enough of the lagswitching associated with the evening arriving in the eastern part of europe. As of today, im starting a new video series on my youtube…
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A few suggestions to make Ghostface's gameplay more interactive
I think Ghostface is in a good place after the PTB changes, maybe he's even a little bit too strong, partially because of how little clearly defined counterplay he offers. I think in his current state he isnt very fun to go up against because it's kinda frustrating to lock your camera onto him and still just gain permanent…
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How to get people to ragequit - Blighted Hallows Event version
Here's a simple trick to replicate for all my killer mains out there also trying to get to Rank 1 / to win their event matches bloody quickly: Proxycamp and tunnel the living hell out of the first survivor you hook and down. Literally break off chases even if you've just hit someone, tunneling that first person is more…
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The exact issues this patch had on the PTB are still here - and now they're worse?
I'm going to try to keep this thread seperated into two main parts. One of them is about what i feel to be an objectively bad change and one i subjectively dislike. Let's start by addressing the Exhaustion Change which i find to be objectively awful. It not only forces survivors into awkward behaviour right from the start…
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People can currently choose to not rank up (and that's a problem IMO)
Hey there, i wanted to address something that is a particular pet peave of mine on both the live server and the PTB - the survivor option to choose not to rank up. You're probably questioning wether or not this is a real thing, but unfortunately it is. We've all known the problematic situation about unhooking people right…