-
An idea to update UI for future Killers in 2v8
The general idea is to move Class Icon into basically similar spot to where Survivor Portrait and function as basically "second head" for them. That way, if a Survivor is affected by 2 Killers, each affecting Status HUD, the "first head" will be reserved for, in this case, Plague while other Icon for Artist, in this case.…
-
UI updates
With recent release of Dark Lord and changes to Unknown, I feel like other Killers could benefit from having their UI updated. Nightmare (if the upcoming changes keep that), Spirit and Onryo could have their flickering/phasing on the screen by using UI. Legion's "Lethal Slash" could be an icon with a bar on the side to…
-
A different accessibility feature
I think it would be possible for Survivors to have a little Killer Icon show up on top of a screen for a second whenever there's a global sound cue of Killer's Power. Things like Nemesis' Tieringup or maximum charge of Huntress' Hatchet could easily have it. Obviously some Powers probably shouldn't have it like Hidey-Ho…
-
Survivors, Skull Merchant will be more boring to face.
TL;DR It's bad. Real bad. Let's just write it down…. The set-up will be pretty gone so the only option are going to be chase Drones. Reminer, Scan Lines have 10m range, they are making a "compensation buff" with them being invisible outside of 16. Also, reduced the amount of Scan Lines. And they will be always in Scouting…
-
Vigil and Hidnered
For TL;DR people, Vigil should not affect Hindered as it is now. I don't generally hate the concept of Vigil but I've noticed that its' ability to affect Hindered is a bit of an… Disproportional case. Other Status Effects that Vigil affects aren't applied by Killers that are also timed. For instance, Exposed from Marking…
-
Oh you've got to be kidding me...
BHVR, why….
-
Cross-Progression related question
Hello. If I purchase DLC on, let's say, Epic Games but I don't have the game on said platform, will I with Cross-Progression be able to have access to that DLC on Steam?
-
About Deep Rift outfits...
I wonder if it's possible to make them acessible in the Store but ONLY if you had gotten full outfit of the non-Deep Rift version of the outfit. Not sure if it should be full 1 080 Cells/21 600 Shards but I think it's worth exploring that avenue in my opinion.
-
Killer animation update
I really wish older Killers got some love that new Killers now have. Killers before The Nemesis don't have any animation when entering Trial. Examples of animations are Nemesis showing his Tentacle or Cenobite Solving Lament Configuration. Killers before Onryo don't have any animation when you select them. Examples are…
-
One more change to Knight that should be made on top of Dev Update's stuff...
Please let us start Patrol Path from the Knight's position instead of in-front of him. PLEASE! It would've made him so much smoother. Adjust the 10m stuff into 11m or something like that if you need to but please… LET US START FROM KNIGHT'S POSITION.
-
Ghost Face's "Masquerade Ghost Face" question
Will the outfit be discounted once it comes to the Store during this year's Masquerade?
-
List of "exclusive" cosmetics that are older than year.
Just an attempt to compile all the cosmetic pieces that have not been released to the Store and are over year old, thus could be possible to be added to the Store. Do note that it might be not be 100% accurate. Format is: Name of cosmetic (what kind of cosmetic it is) Dwight Fairfield: Love Hurts (Outfit) Festivalgoer…
-
So I've decided to count how many Realm Offerings I've had...
Discounting Kill-Switched Twins but counting in Sacrificial Wards, in total I have 10 221 Offerings. Each Rare rarity unlockable costs 3250 Bloodpoints so it translates to 33 218 250 Bloodpoints. Given that I usually never use Realm Offerings... Yeah... I kind of want those Bloodpoints back in some capacity honestly.
-
Skull Merchant's 3 worst Add-ons
(Credits for the Wiki for easier information access.) I feel like it kind of self-explains what's the problem. The only purpose is to deplete Distortion Tokens actually and well... Your power already has information that ignores it. As Skull Merchant you also tend to not use information Perks. A quick fix from top of my…
-
What people may have forgot about Distortion.
Welp, let's get into it. It's pretty consistent Aura-Block Perk with no real set-up, requirement or risk. Meanwhile imagine Perks like Residual Manifest, Boon: Shadow Step and Object of Obsession. One has inherent risk when you are Obsession. One needs you to Bless a Totem in order to block Auras within 24m range of it…
-
Least infuriating Skull Merchant issue.
LET ME PLACE THE DRONE HERE! AAAAARRRRRGGGGGHHHH! The problem is that her power has a height requirement which in turn makes spots like these into Drone deadzones.
-
Adrenaline vs. The Nightmare
Could we please remove Adrenaline's interaction of instantly Waking up the Survivor from Dream World? I feel like there's no conceivable version of Nightmare where that specific interaction would be necessary and even then, it's only specifc towards him and only specific to this. I really want to ask even most entitled…
-
An update to Score Events related around Killer Powers.
INTRO It's me again with another Forum post. This time, I want to make Score Events to be a lot more consistent for each side with each Power. Currently, a lot of Killers does not have, for instance, Score Event for dodging their Power, for dealing double-damage with Power or there's a lot of inconsistency with Category…
-
Claudette is missing lashes on eyes.
On PC - Steam. If one does look closely, they can notice that Claudette is missing lashes. It's pretty much a consistent issue if one looks closely at said eyes. Not sure how else I could show the missing lashes. I would be fine if this wasn't the case with this bug existing and it just seems like there is though.
-
Do you think you earn too little, just around enough or maybe too many Iri Shards?
It's kind of a simple question but it could spark some discussion. Feel free to expand on your answer. It's very helpful.
-
Nightmare's Blindness add-ons changes feedback
I'm honestly... Disappointed. No other Killer has 2 Blindness (and 2 Hemorrhage) add-ons and this was perfect opportunity to make one of them cause a different effect. Instead now Sheep Block would give 60s of Blindness and Unicorn Block gives 90s of Blindness. Those 2 add-ons do not stack with each for 150s Blindness or…
-
Am I the only one...
Am I the only one who wants to see Concept Art of new Red Forest as well video comparison like back in the days where "The Realm Beyond" felt more consistent overall? I've always loved these!
-
About certain single-piece cosmetics.
Will we ever see the single-piece cosmetics from first 4 Rifts/Tomes in the Store? It's been quite a while since the last time they have been obtainable and considering other cosmetics from Rifts have been slowly released, it makes you wonder when those will be obtainable.
-
Where do you go for performance issues?
There's just no "Tech Support" option on the Forums and I would like to talk about my issues with it. I cannot find cause for it so Tech Support would've been great.
-
Tunneling and camping are syptoms, not a direct problem.
Let's see... Hit & run? Med-Kits and Circle of Healing exist. Have fun chewing through these. Franklin's Demise? Just run Built to Last. Playing for chases? Most Maps in the game are Survivor-favoured or even when some of them are considered "balanced", they also have currently massive RNG swings. Through that, a lot of…
-
A little comparison between "ranged" Killers.
Deathslinger: has 18m projectile, 2.75s reload time with 2s while using add-ons. May shoot you and not down you even, 0.4s of aiming up and 0.5s post-shot cool-down. So at best, 0.9s to hit an Injured Survivor with attack + 2s reload, potentially 2.9s cool-down. Trickster: 128m long projectile (Yes) and cool-down going…
-
Spasmodic Breath
When activated, would it now grant some Deviousness Score Event, so Nurse wouldn't lose much of her BP gain compared to most other Killer playstyles in the game?
-
Hillbilly is one of clunkiest Killers in the game (And those are my ideas to make it feel better)
INTRO Yes, hello, welcome to another one of my posts on this Forum and I want to bring up how kinda awful Hillbilly feels to play as it is currently. I do understand that massive changes to him aren't welcomed (Even though he could also use them.). However to make him feel more accessible to players who aren't hardcore…
-
Hills rework idea.
I feel like a lot of us could agree that Hills are a bit boring currently. Survivor camping an end of Hill and Killer having to go around to then force Survivor out. Killer camping someone on a Hill and having easier time due to singular entrance... So here's an idea: Make Hills have a "front" and "back" entrance with a…
-
Can we please do something about CoH?
Seriously, the Perk is not fine. And I mean the Perk and as a Boon. Ok, let's just say this: A Perk that grants entire team a "double-buffed" Self-Care, due to it using 50% Self-Care instead of 35% one, that grants a Healing boost similar to Botany Knowledge, stacks with Med-Kits, unlike Botany, it doesn't have efficiency…
-
Some QoL changes to the Knight + my own feedback.
I just don't think anyone would actually mind seeing these things to happen to him: First, anytime the Guard breaks Pallet, you should be granted Destruction Score Event. Now this sounds like a bit of bugfix but The Knight is rewarded with said Score Event when Guard breaks Breakable Wall which makes no sense whatsoever.…
-
A bit missed detail on "Secret Agent" post.
Most people: Hooray! We are getting Solo Queue Icons! Me, on top of that: Look at the Breakable Wall and window spawn over there... IT'S FABULOUS! :HeartEyes:
-
Missing collision/visual on Disturbed Ward's main building.
PC (Steam) In the video below you can see reception area, on one side of it, you can see crates covering glass but from other side, the crates are gone. Additionally, it seems like the windows themselves don't look like they have collision. I just wonder which version of it is intended, no crates or crates? To reproduce:…
-
Just pointing out how much Circle of Healing is stacked.
>Boon Perk so it provides buff to entire team >Provides Botany Knowledge-level of boost >Provides unlimited source of Self-Heals >It's based on 50% Self-Care instead of nerfed 35% version >The boost stacks with Med-Kits but unlike Botany Knowledge, it doesn't have Med-Kit efficiency penalty >Stacks with other Self-Heal…
-
Just.... Why?
Seriously, this Offering feels more "We don't care about other side" than Realm Offerings.
-
Gas Heaven is a really bad map and I'm tired of pretending it's not.
Let me just.... Type everything that I think at least some people will find triggering in their experiences on this map. Main building: First, breakdown of its' content. >4 Pallets, 3 of which are in fixed position (Yes, the outside ones are actually attached to main's configuration.) and 1 varying between 2 positions >1…
-
Swamp's Pier.
Why does the outer section of it, downstairs still uses the first iteration of the tiles? Aka like jungle gym like with both windows spawns or four lane with 2 windows. I don't think it makes any sense whatsoever.
-
Styptic Agent rework idea
Instead of being basically "pro-longed Dead Hard" because of basically unconditional Endurance that overextends chases no matter what, what if it was a "Hide Pools of Blood, Scratch Marks and Grunts of Pain for 20 seconds"? Kinda fits its' description, could've been kinda fun and gimmicky, maybe still help in chases but it…
-
Raccoon City Police Station rework: Why East Wing works and West Wing doesn't?
Hello, This is my personal feedback about experience with recent split-up and rework of RPD. Let's get straight to it and start with maybe better version of this: East Wing. The negatives: The balcony next to Library has a chance to feature a Generator which is essentially a "god Generator" aka Killers waste too much time…
-
Question about "Chain"
The "Chain" is the whole "One side brings strong stuff, other side responds with strong stuff, comes back to first..." and so on and... Where do you think it started? Did the issues from then got changed/fixed/worsened? Because I feel like this is the core of the "X side has stupid stuff" discussions everyone talks about.
-
Eyrie of Crows' sinkholes/pits.
Seriously, what happened to them? I haven't seen one in months. I thought they were fine.
-
Mastermind's Tokens.
Can we make his Tokens work in the same way as The Cannibal and The Nurse's ones? By this I mean game remembering partial recharge of the Token. Would have been such a good QoL change.
-
Mother's Dwelling collision bug
Platform: PC - Steam Desc: On the outside stairs of the MadHouse in Mother's Dwelling, there's additional collision on it. Steps: Enter to Mother's Dwelling and follow the video. Frequency: Constant.
-
Just asking about Prove Thyself
Seriously, how people feel about this Perk?
-
A solution to "Trapping Survivors in a corner forever"
Once Survivor gets third, maybe second even, Stillness Crow, they will lose collision with the Killer, in behaviour similar to how collision works when Killer hits Survivor with attack.
-
More animations when entering matches.
I'm thinking of stuff like how Deathslinger, Blight, Nemesis, Cenobite, Artist, Onryo, Dredge have those animations when you have the "camera turning around you" phase. I think added them would make each Killer feel a bit more living. You could even reuse some lobby animations there and there maybe. Overall, adding more…
-
6.1.2's new combo.
Imagine this scenario: Pain Resonance activates on a Generator Survivor has been working on. Because Survivor is technically instantly repairing that Generator, it won't regress if Survivor leaves it. KIller can go towards that Generator, force Survivor off of it so Dead Man's Switch is activated. But what if Killer runs…