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This event is probably the least fun I've had in DbD since Mettle of Man meta
If there wasn't a 400% BP bonus I would've binned this mode after playing for 2 minutes this is horrendous.
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Survivor power creep is ridiculous
What exactly is the point of perks like Detective's Hunch and Counterforce if the new survivor just gets permanent and no drawbacks wallhacks on absolutely everything? Still Sight is absolutely busted and it makes zero sense from a design standpoint.
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Thanks BHVR!!!
Love playing 2 minute games in the new update! With absolutely no gen defence left for killers and stackable perks like Hyperfocus, Scavenger, and Prove Thyself I love getting to 1 gen with 2 hook stages. Absolutely fantastic meta, really engaging and fun! Glad the devs finally understand we're all too busy to play their…
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Gen regression/defense is EXTREMELY outdated
I'll start by giving some context and justifying the current design for base gen defence before going into my points. I started playing nearly 4 years ago, when even the most skilled survivors still weren't nearly as optimal as top percentage are these days. I remember I used to rely heavily on infinites and optimising a…
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Trickster HAS to be a joke
I mean, what does the "Trickster" name even have to do with anything? And on top of that his power is absolutely ######### so maybe the devs are becoming so meta they're tricking us into believing this is actually a new killer and not some early April Fools. I see no other explanation for why this absolute TRASH of a…
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The devs aren't even hiding how little they care at this point
1.- Clown buff is... A survivor buff? Let's make them go faster sure. Again, not a bad idea with a stupid, horrible setback for killer. 2.- Tbagging is not only okay, it's encouraged now? ######### astonishing. 3.- OoO, DS Unbreakable, and Keys are perfectly fine, let's nerf the one ######### good killer perk we've given…
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Victor is back to being a joke
10 seconds of holding them hostage in a locker, when it takes nearly 5 seconds to get back to Charlotte. Incredibly balanced, especially for a killer that can be killed. Iron Maiden is the only thing that could help I think but even then it's just not enough time. By the time you're close enough to check the locker they're…
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Tinkerer buff was too much?
Tbh I think they went a bit overboard with Tinkerer now. Used to be useless and now it's just annoying as hell for all the wrong reasons. However I don't think this perk will ever reach "balance" since buff it more and billy, blight, etc basically become stealth killers on crack and nerf it and slow killers can't even get…
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Tfw one man has done more for game balance in one video than the devs in four years
Honestly one of the most objective, sensible videos about balance in DBD I've EVER seen. I've been around since The Hag came out and I gotta say I agree with 100% of what Otz said in this video, and everyone should watch it. If everyone on these forums played both roles equally maybe we'd all have this level of empathy and…
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Good chapter imo, but the Blight's turning cap needs to be removed
It's just way too easy to dodge and he's been out for a day. Anyone with more than 100 hours can very easily just do the "zigzag" and easily escape. I don't think I've been hit by a rushing Blight once in 15 - 20 games as surv. Loving Felix though, Desperate Measures is amazing. It's very quickly become a must have in my…
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Not having counterplay is ONLY a problem if it's on the killer's side
I really have nothing to add to the title. I'm kinda tired of how many people complain about how Deathslinger, Pyramid Head or Spirit "have no counterplay" when most of survivors' perks and core mechanics have little to no downsides or options for killers to play around/capitalise on. https://www.youtu.be/-_Pe5rta7fQ?t=750
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Solution to make the hatch fair for both sides
We've all been there. As a killer it's annoying as hell to do your absolute best, sweat, and play to the best of your abilities only to have to slug/give up for the 4k. As a survivor however, we've also been in a situation in which you've done 3 gens, saved teammates and tanked the killer decently and only go down because…
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When can we get rid of "i heal my friend at the exit gates so the killer can't do anything?"
(Spoiler) EDIT: Alrighto, since I was fuuuming I realise now I did not express myself in a way that most people would understand the point. What I meant was, Once a survivor is downed at the exit gates it is practically impossible to grab them if their teammates are not absolute potatoes. As long as you start healing them…
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New "lore friendly" answer to cleansing totems
So I've had this idea ever since I first started playing the game back in early 2017 and it's been on my mind intermittently since forever. This is a pretty insignificant aspect of the game but I'm sure many of you have asked yourselves "Why are they doing all this instead of just kicking the totem?" It's very obvious to…
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Why the hell is it so hard to find where to report a player on these forums?
I know this doesn't belong here but it's so well hidden I've been looking for half an hour where to report a hacker and I can't find it.
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So now that we've tested it can we finally admit Billy nerf is dumb and unnecessary?
I don't even play Billy, but going against him is such a joke now. He's even easier to loop and lock into cooldown. The only thing that had to be addressed were some of his addons to stop insta saw Billy, that was literally it. Imagine being the most balanced killer and getting nerfed oof.
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So when are sounds gonna be a priority?
They've been broken for LITERALLY. Y E A R S. And I think at least now most people realise just how bad the situation is. And all we've ever gotten is "oops, oh well it's hard to do sounds hehe tough luck buddy." How is it that no other game has THIS amount of problems not only with bugs but just bad echolocation in…
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NOED is not OP, but that doesn't mean it's fine
It's just bad game design. Teaches killers to play poorly and wait for a massive reward. In my opinion it should lose its hex status and be toned down massively, or give a permanent 5% increase in speed and perhaps a 15% successful hit cooldown without the ability to one shot survivors. I know survivors have many more…
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What if DS lasted longer but deactivated as soon as you do something?
Personally I'd be perfectly happy if DS had no timer and was always active after getting unhooked but it deactivates as soon as you interact with another surv, a gen, etc. This way if actually being tunneled a good survivor would be able to run the killer all game and still get the benefit of DS. If you down someone 5 mins…
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What if there was a "gen currency" too?
So for some reason some people are finally starting to see what's wrong with gen times thanks to Otz's new video, and it made me think. One of the reasons gens are unbalanced as ######### is because survivors have the ability to be working on multiple gens without any repercussions, there is absolutely no way for 90% of…
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"Could there be an underlying problem that's forcing players to run Ruin? Nah, let's kill the perk!"
The devs think it's ######### fun to use Ruin. It isn't. If there was a more interactive perk which helped with early game slowdown then people would use it but there is currently NO WAY to prevent 3 gens from popping the first 2 minutes of the match. Imagine supporting a game for more than 2 and a half years only to get…
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Ruin nerf just in time when most killer players are already tired of playing. Amazing.
So Ruin is "frustrating" for survivors and gets changed. Ironworks of Misery, Farm maps, unmindgameable pallets, DS abuse (locker interaction, etc) and many many more are still in the game and won't see changes anytime soon. It's been said before but it has never been clearer, devs only care about survivor fun.
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Even more ideas to balance keys and moris?
Yep this is another one of those threads. For moris what if they only worked on death hook? It would give survs enough time to get all gens done if the killer is camping/tunneling hard, but still be strong as they would help killers get rid of one DStrike/BT escape/whatever. For keys I think the first step would be to make…
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A massive portion of the game's imbalance issues could be solved by literally just adding comms.
Before you assume I'm an xyz main or whatever please read my whole argument. Not giving survivors comms as base kit is the most easily fixable aspect which would create a much more balanced environment for EVERYONE. As a solo survivor the most stressful aspect of the game is not being able to communicate with your team,…