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Enforcer's Mark Doesn't Go Away
It's like Ghostface's Exposed Mark but it isn't. I ran around the whole Trial luckily avoiding him. It didn't even go away when he hit someone else. Unless the Legion was getting every hit off, this perk is just a perk. No downside. If Legion was the Enforcer, that's even worse. What is the point of Haste vs Injured when…
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Spirit’s husk supposedly had its hitbox reduced?
Can anyone confirm if this is true or not and if so, how does it affect her doing the “ husk tech “ ? I also haven’t seen any official information regarding this even if it’s true that her husk’s hitbox was reduced.
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I have to wonder if the new killer has a "heavy slug" ability, hence the changes
Given the most likely theories surrounding the new killer, such as the idea that she might be able to seperate her head from her body and float after survivors, I have to wonder if her ability is some kind of mix of twins and Draculas bat form. Which is interesting because the twins kit heavily leans towards slugging. And…
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A little more clarity about when the 9.2.0 PTB is
When the dev update dropped the other day, at the very end in the ‘perk updates’ dev note it was stated that a discord live preview of the upcoming live balance changes will be on tuesday (september 2nd) with full PTB patch notes releasing after. But just a few hours ago, another teaser for the new chapter dropped and at…
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Options to help killers spread hooks
This topic came up in another post so I'm giving it its own. 1. Make the hook states visible to killers. Many players often ask for this. The argument against it has been that it could encourage specifically targeting people with more states. But with the game now baking-in the need to spread hooks, states need to be…
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Should we force a play style on the survivors as well
With the new patch we can all see that the devs eant to force a play style to the killers. Now i don't say if it's good or bad but should the same be happening to the survivors as well. For example if 2 gens are completed with in 60 seconds of each other all gen are block and can't be repaired for some time. Or After the…
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Elusive Status Effect
So I made a list of what Perks I think could get this new Status Effect, Buffing most of not all of them. Even if Survivors have the Elusive Status effect active they can Still Scream, be detected by Killer instinct, and have their Location revealed by Perks like Rancor, Death bound, Hex: Face the Darkness, Ultimate…
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I'm amazed that killers are surprised by the changes
It's not uncommon for killer mains to have an average kill rate of 70%. Some even with 80%. The concept of "win streaks" should never be possible in a competitive pvp game with mmr. The game just became an ego boost for killer mains where survivors were just supposed to be punching bags for a killer's enjoyment. Survivors…
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Myers Rework, Junpscare thoughts
So The Shape's rework has got me wondering. Will they still keep the mirror add on? Like for jump scare myers builds, and just rework them so you can't build stalk for evil incarnate mode? Idk if its just me, but as a killer main i loved Jump Scare myers, be it when I played him, or the times I played survivor and faced…
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Here's a list of perks I think will be affected by the changes.
I don't want to doompost too much since we have no numbers and no idea which perks will be changed, but behaviour please tell me you actually changed a lot of perks and not just 2/3 perks like you did with the removing of haste and hindered stacking. Here's a list of survivor perks that will make playing killer after just…
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The new Myers dash would fit Ghostface better (+ suggestion for the Shape)
Both killers have a similar kit and are in needs of a buff, but honestly that new Myers lunge doesn't really fit the character at all thematically. In the movies, Myers walks slowly and relentlessly, and appears and disappears randomly almost as if he was teleporting. I don't think giving him a Pig ambush makes justice to…
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Poor Sadako
Why is Sadako not getting any buffs or changes since her condemned will now be useless for half the match? It's nice to see Oni get something for the slugging changesm but Sadako is just being abandoned for no reason. If you want to play Sadako well, you need to pressure survivors with condemned. Well with the anti tunnel…
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what is the counter supposed to be to deadzone trolling with the slug change?
basekit exponential means that the boon can't be snuffed any more.
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Story time
When a killer works with another survivor, it shatters this fundamental understanding of the game. It creates an unfair advantage, a betrayal of the basic rules that makes it impossible to play on a level field. For Kelly, it's not just a minor frustration; it's a profound violation of the trust and understanding that the…
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All this could have been solved with buffed DS
These changes are huge, and no one knows 100% yet what they will do. I think it's the same as usual. The rich get richer and the poor get poorer. If you give me basekit speed buff on Singularity after hooking ill wreck teams. And that's not because I'm great at him. Sadako might also have a little of that. Same with…
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Killers who will be Effected by the Update and why
I wanted to start off by saying these maybe extreme, minor or even Similar results. I wanted to make this to show exactly how much this will effect the game and create my feedback on the Patchnotes Trapper: this one will make Trapper avoid Trapped survivors who where already been hooked and make Trapper Mains not use traps…
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Trapper, Hag, and Ghostface might need some buffs if these changes go live.
Overall I don't think these massive changes are as bad as some people are worrying about. Somethings with them are questionable and hopefully don't make it live or get adjusted, but overall I'm optimistic. The thing that I'm not looking forward to though is how the gap between S tier and low tier killers might get widened…
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Ptb update, good or bad? Yes to both
So, to preface this i am a killer main. And this may make many of you disregard this thought process because I am a killer main. But I believe yes there should be fixes to slugging and tunneling. It makes sense if one side isn't having fun. But at the same time, you shouldn't be tackling both problems in one prb/patch as…
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9.2.0 PTB assessment. (DISCLAIMER: Plenty of these points were made with lack of understanding.)
SLUGGING REDUCTION UPDATE: Built in No Mither recovery. (Pause the 90 seconds while carrying other downed survivors. Otherwise balanced.) TUNNELLING REDUCTION UPDATE: No unhook notification shown or hook status unless it is endgame. (Killers have a harder time locating survivors at higher ranks and it makes hook camping…
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Why Anti-Slug Is More Reasonable Than Anti-Tunnel
With the major changes coming soon both are (at least on the surface) geared very much against killer. While anti-slugging preserves gameflow anti-tunnel serves more as idiot safeguarding. Where anti-slug works: Activating after 90 seconds (and every other down after) is great. This does not interfere with pressure as it…
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the tome lore update 9.2.0
with this system will we be able to spend Blood points and customize while the lore reads allowed or will we have to sit in the lore area
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Survivors needs to coordinate less every new big patch and this is not good.
Hi! Hope everyone is doing fine. I know this is a hot take but i want to give my two cents about the current state of the game and how its being balanced - specially considering the 9.2.0 PTB. Although i'm not contrary on most of the changes the game have been giving for survivors recently - antifacecamp feature, removal…
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(2v8) Can we get unique killer abilities back?
In the first 2v8 each killer had unique killer specific abilities that would affect both that killer and the kilelr they would be teaming up with. I personally really liked this and made it so playing each killer felt more unique and affected the combinations of killers even more. I think it'd be really cool if those…
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No network connection :(
How i can fix that?
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Do you think Gen Rush will get nerfed after patch 9.2.0?
We now have anti slugging, anti tunneling and anti face camping. Hopefully the generator speed will be reduced to help the M1 killer after the latest patch.
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9.2.0 Concerns
I'm going to preface this post by saying that we don't have the full details for the 9.2.0 patch and things can still change. I know this probably won't be a popular post. That being said, I think the game design mentality for 9.2.0 is completely flawed and completely ignores deeper game issues - and I don't care about…
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Spirit Build Ideas?
So admittedly, I'm a survivor main and really baby at playing killer (prior to this I stuck to Trapper when playing killer), but during the 2v8 event, I've been trying out Spirit while duo-ing with my friend and I've found her really enjoyable to play. Problem is I know that Killers in 2v8 receive pretty buffed kits and…
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Ghoul PTB Changes That's it?
Like I'm glad there fixing the Kidnap Tech but why isn't he getting more nerfs? He's easily the most hated killer in the game due to his free hits, short cooldowns, getting grabs hits threw objects and walls and generally unfun to go against. Like c'mon devs you can squeeze in an extra nerf or two to him.
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rip twins
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its absurd how much the killer needs to work for less rewards/help
Is it just me or is it absolutely absurd how much ######### killers have to keep track of and jump through hoops to just be able to play the game without being punished at this point especially compared to survivors? its completely exhausting. yes killers are getting some buffs but the amount of power is not even comparable to…
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Anti slugging and SWF sabos
Is BHVR going to address survivors that bring a Sabo build? When they do these type of builds, they tend to bring unbreakable or boon exponential because they know killers will drop and slug to try and counter this game play. Now a survivor just needs to be slugged for 90 seconds once in order to always have built in…
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so there is aparently a way to break Vecna's skeletons
i was just playing on The Game. (unfortunately not recording so i can't provide a clip) and when i tried to throw the FotD at a raised pallet i was a little closer than i meant to and got stunned at the same time as i pressed activate. the skeletons flew off mid stun in a raised diagonal and then that power was completely…
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Almo appreciation post.
Some of you may remember that a former dbd balance dev (Almo) has left the company this January and with the knowledge of the next patch I can confidently say that ever since he left the game gone down hill. It´s been a revert after a revert this year, first it was xenomorph, than artist´s addons, than after that the…
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The next PTB should offer more rewards to participants
It's clear to everyone that the updates included in the next PTB will significantly change the game of DbD. Therefore, I believe it's necessary to collect even more data than ever before. This is because the behavior of literally every killer will change dramatically. Early reduction in numbers and DbD (or rather,…
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Why the newest update could be good
The recent anti-tunneling and slugging changes seem to punish killers, but I believe they could be a hidden opportunity for a healthier game. By clearly defining what they don't want (slugging/tunneling), BHVR has essentially forced themselves to address the root cause: some killers need those tactics to win. If the…
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Tutorial will need a complete rework
There's already a lot of systems that have been introduced to the game that simply are not explained in the tutorial or anywhere diagetically (in-game). I don't think it even covers hexes, and they've been in the game since like 2017. Add in the proposed changes and there's a lot of new basekit information and events that…
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Im Kinda Done with DBD rn
Sense Killer is now being punished for doing there Job and morely I play is killer its obvious that the Devs don't want Killers in there Game. The Gens Already go Very fast as it is and honestly my Main Unknown being Buffed isn't enough Unless there is gonna be a huge change to how Killer doesn't need to tunnel and Slug im…
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When did Myers become Tony Hawk?
I watched a known streamer react to Myers upcoming well, on the road map his changes are road kill. His rush just looks like he hopped on a keyboard, isn't Myers meant to be stealth, stalking etc? I mean have changes really worked well for other Killers? (coughs "Freddy") The community needs to be listened to a lot more,…
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Hear me out, I actually think that the update is good
So, if you have ever seen me around these forums, you know that I'm the biggest advocate for killer rights, and 9 times out of 10 I have criticism to how the devs have been handholding survivors all the time since Skull Merchant got her first rework. That being said, I actually think that the update the devs announced…
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The best way to deal with tunneling
Go for the points Don't need to go with details on how it should work, but basically: -Killer spread hooks and all survivor escapes They get around 40k to 50k points from the match -Killer hard tunnels survivors and kill everybody They get around 5-7k points So it's all about their choice. They pick which type of fun they…
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Will Grades Be Reworked Now That Tunneling Is Decentivised? (Kills Determines Killer Pips)
Tunneling is essentially the best way to progress your killer grade at the moment, and now that getting kills this way is harder, can it be switched to be based on accumulated hook stages instead? (Reward evenly hooking)
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If you had to a pick 1 non horror themed or horror adjacent licence to be added what would it be?
Just curious what your guy's most wanted IP that does not really fit in DBD. For me I kinda want to see Scooby Doo cause it would be funny to see them get chased by springtrap of all people
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The killer meta for non dash killers is going to be endgame builds pretty much
Practically speaking, if the PTB changes go live, all generator perks other than Corrupt are permanently dead. That means a shift to NOED and gate blocking meta for all non mobility killers, since, with the new changes, you will effectively be unable to regress gens for most of the match if you are playing remotely…
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I thought one dbd match was actually 4 1v1s for the killer?
behaviour did a Q&A in 2021 where they said that a killer killing a survivor counts as a win while if a survivor escapes that counts as a win for that individual survivor. In this same clip they say that one dbd match is basically 4 1v1s for the killer. If that's how this game works then why are we getting the antitunnel…
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I am leaving dbd
killer is now at its worse in years and will only get worse next update. Want to kill a survivor? Nope! you'll get punished by not being allowed to kick gens. Want to kick gens? Nope! you're limited on gen kicks and gen kicking is barely impactful. Want to get someone out quickly? Nope! the rest of the survivors will be…
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These changes are far too abusable.
With these changes, survivors can simply force the killer to tunnel. Off the hook? Chase the killer. Follow them literally everywhere so that you're always in position to flashy save or pallet save. If the killer downs you while doing this, they wont pick up because they get punished for it. And then you get up thanks to…
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Guess on the Numbers
So as we all argue over how the next patch will destroy DbD for ever and ever, one of the big things is we don't have any numbers. This most likely intentional on BHVR's part to stir interest over the weekend. Now we could do the reasonable thing and all calm down and wait just a couple of days for the actual numbers. But…
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Dracula Changes 9.2.0
Hi everyone, My name is Bleak and I am a Dracula main that has devoted so much time into this character to the point where I only have mained this character since his release and even PTB alone. I wanted to cover the Dracula changes and I know we don't have the numbers yet until the actual PTB notes but I did want to raise…
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DBD is a ONE vs FOUR game
Across the internet in the discourse that is the PTB changes a common argument against the changes is that every killer except the top 5-10 will be unplayable as they cannot win games without forcing a 1v3. This is a confusing point because it's a 1v4 game. Being able to consistently force a 1v3 is inherently unbalanced…
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This patch is wild
Patch 9.2.0 is madness, so in order to find a smart solution to the slugging and tunneling problem, we decided to completely punish the killer by giving two perks as a base kit for survivors: tenacity and umbreakable, which can always be used after exceeding 90 seconds in a dying state. Furthermore, the killer is punished…