Comments
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I would increase duration to 10 seconds. This perk is bad
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Usually i don't get slugged for long. Most slugging happens in 1v2 situations, where killer wants to 4k at all cost and im 100% sure devs are aiming to eliminate those situations. Some killers do prioritize playing slug games, like Oni, Nurse, Twins (out of necessity)
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Most annoying slugging is when there are 2 survivors left. I just hate being slugged infinitely, just so the killer can feed his ego with 4k. And i can't die faster, and i can't leave the game. Im being taken hostage. Some killers will even let you wiggle out, if you are close to bleeding, so they drag even more time, to…
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Are you playing Dwight with elf costume?
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Hook grabs must go! It makes no sense to play that stupid minigame of "Who makes a mistake first!"
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Tbagging doesn't help you win.
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Those chains are weak AF. You get no value from them in chase if you don't spawn a chain right from survivor ass.
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Twins were mega unfun sluggers from the start. Their only hit&slug playstyle got a big hit after the introduction of COH. Now Twins won't fit in dbd at all, with new built-in Unbreakable. Its a good reason for them to get a rework, be more fun to play as and against.
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Killing someone vs Doing harmless crouch spam? Its practically the same thing!
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100% Agree!
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My favorite thing is that you can hear chain rattling sound if he is aiming at you.
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Don't forget 2 stacks of old thana, but on gens only.
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I want his oldest run animation to comeback. That ######### was scary! https://youtu.be/6w64zMnIneQ
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Behold! Monkey Jane!
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My idea was to make Victor be able to interact with downed survivor to teleport Charlotte and instantly pick the body. Second Idea is to remove their long separation tactics and turn them into Tag Team killer that rely on antilooping. Third idea is to make them into a COOP killer. Twins must be completely reworked for it…
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They are getting reworked i heard.
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Nope! It doesn't have collision until its spawned.
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Why not just buff the duration twice the value, but only one instance per hook stage? No more survivors can apply additional instances
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Camping and tunneling is even worse than before. I would suggest a buff to Reassurance in terms of range and duration, but only 1 source of Reassurance. No longer 3 survivors will be able to apply their Reassurances one after another on a single survivor hook stage.
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I miss first version of ruin. I would slap those great red skillchecks like crazy!
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They just need to bring stacks for placebo effect, lmao!
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Good news! "No Way Out" can gather tokens as BBQ before.
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It won't change anything. People will never play boring killers just for bloodpoints.
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Why should i be punished for hitting a survivor, but missing it's weird hitbox? I can't see hitboxes, as they are invisible. I shoot survivor arms, but i "MISS" because arms don't have hitboxes.
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3 of those perks become obsolete the moment you get a non camping/tunneling killer. And Lethal Pursuer is not the only perk that shows auras. You would never know if killer was using Darkness Revealed or Floods of Rage.
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You forgor that you regenerate your tokens in TR even in chase.
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All survivors should have a Kinship buff icon when owner is on the second stage.
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Its not a problem! They can simply make her same height as Pinhead.
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Why?
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I expected something dumb, but this is actually a good fix for Blight
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I would remove 2 chests with sprays. In all my time playing as Whiskas and against Whiskas, survivors never ran out of sprays.
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Great idea. This would eliminate those 2v1 moments where both survivors are hiding. Should be disabled when 1 survivor left
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It should be a miniquest perk. The more you do in the match, the more % increase you will get. With a cap
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Its a perk that complements an annoying game design.
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Deathslinger was rare even before the nerf. Now a haven't seen a single one, after the patch, lmao!
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The problem not in gen speeds, but in dbd trial itself. Need some major changes to make this game not stressful for both sides. Killer mainly.
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Boons are insane, ngl. It kinda unbearable to play killer right now. Only way to put pressure by injuring multiple survivors is no longer a good option. Playing survivor is so chill and easy, if you have a semi decent team. And playing Killer is such a chore. You cant relax at all. If you do try to fairplay (no tunneling,…
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Pretty much equivalent of DeathSlinger nerf
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Imagine babysitting dbd lobbies? With long dbd queues, i have to do something else, and by the time im done, I will load into the game. I better stand afk for 10 seconds, than to wait for another 10 minutes qeues.
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She is the best Japanese survivor in Dbd for sure)))
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Survivors can teleport to the gates instantly
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As a killer with high ping, you still can do 10m hits on survivor screen, lmao
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Even after playing with them couple of days, im not sure if i want to use them all the time. Sure! Boons are strong, but not as strong as current meta perks. If they gonna be nerfed, then they will be picked as frequently as current MoM
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How dare devs to fix unfair pallet hits and exhaustion on the ground?!
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People do forget that medkits exist.
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COH will be good against Hit and Run killers, 3 Gen strats, Sluggers.
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You want to see survivors? BOND
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There are no reason for more item aura perks then...
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Shack should have breakable wall only if there is another strong tile near. Like LT walls or jungle gyms.
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Just put totem auras in it and it would be fine. Who need auras of hooks if you dont sabotaging them? Who needs auras of chest if you never took plunderers? Who needs gates if you already can see the notification? Who need gen auras if you have visionary that doesnt need an activation?