Ciabe

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Ciabe
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  • I was referring to survivor soloq. I have a relaxing 80% kill rate on killers I play. I just don't enjoy it as much. I end up feeling bad in how one sided the games are.
  • Went from losing 80% of survivor games to 90% with healing nerfs in soloq. Most days I see no escapes. I haven't seen an open exit gate in a few days now. I feel like soloq exists just to provide killers with ego boosts. Games aren't even close. A working mmr system would sure be nice.
  • Yep, MMR seems to be severly broken in this game in the name of short queue times. Can't let those top players wait for low level fodder to slaugther. Proof of this is simple. In a good MMR system you will eventually reach an equiliberium point where you go 50/50 on your win/losses. In DBD you can easily lose 90% of your…
  • It is not asanine. You just have to pick games that aren't ruined when people drop in and out. Disconnect in DBD wastes ~15 mins of 4 other people's time everytime you dc, or 1 hour total. There are literally tens of thousands of multiplayer games out there. Many with round times of 1-4 mins or not ruined by a single dc.…
    in ban reset Comment by Ciabe May 2023
  • Each killer has its own MMR rating that you get matched against. In an ideal MMR system you reach an equiliberium point with each killer where you go 50/50 win rate (although Behavior seems to think that should be 60killer/40 survivor). So yes, your favorite killer like has creeped into higher MMR than a new killer. Just…
  • Each killer starts with a new mid range MMR unless you run one up real high then they all default high. So if you are lower mmr killer, your first game or two you will get rocked likely on a new killer. Just go in expecting that or sit in the basement until they exit. As for survivor, the mmr system is practically non…
  • Sort of. Buy auric cells on a store,then use them to purchase season pass. Regain 1k cells from finishing the pass and they can be used anywhere. I used that over multiple seasons to transfer 3k from epic game to steam. Everytime you purchase it seems to pull from store specific cells first and then refunds generi…
  • On pc (120 fps monitor with unlocked frame rate) I try to hit them usually but only succeed about 10%. 5% of time I go early and explode. I have not improved at this at all even with hundreds of hours and practicing out of game on trainer websites. It feels totally random and unfair. I also choose not to play rythem video…
  • It is so much fun to be first, second, and third hook and out of the game in under 3 mins. Yes, many killers do tunnel and it works very well for them. I managed 10 games in a hour. 1-2 minute queue, 1 min load (looking at you potatos out there), 3 mins including chase time and I've been hooked 3 times, no others hooked…
  • It's already so weak as is. I like to run it, but 85% of my games it never activates even once. If anything it needs a buff. Make it work against screams and gen pings (things that show your gen while you are working on it).
  • A game can be super fun and people will still instantly bail the instant they start to lose (or even bail while winning, 3 gens down and they dc on first hook). You need incentives/disincentives to keep people invested. When we sit down to play any game be it board or video game, we have a mutual understanding that we will…
  • It is ruined in its current form and encourages new players to learn bad play tactics that bring down their games. 50% is the max it should ever be. At higher than 50% it becomes superior to having a teammate heal you which it never should be. Teamwork should be encouraged, not punished. Currently 16 seconds for teammate…
  • Since this thread got so much more traction than my own I want to point out the 39% survival rate isn't reality for the majority of players. It is far worse. Because people don't seem to understand how easy it is to produce a 39% global escape rate while at the same time having terrible escape rates at lower mmr tiers here…
  • What to prioritize first? How about new content, new features (ai players?), balance (perk updates, map fixes), new events? Every game has cheaters, they are only being targeted because they are live streaming. I picked up this game from their content uploaded to youtube. Watching live is boring like watching live…
  • On killer I consider 2k+ a win, draw at worst if I barely got those two kills. 6+ hooks and 0-1 kills I consider a tie to close loss. On Survivor I consider 2+ escapes a win. If only I escape gate then a slight loss. Hatch is a cop out draw.
  • I haven't dug far into streamer income, but I do know most of the big names get 10-50k views for each youtube upload which is far more than they have live on Twitch. So the big names aren't exactly struggling. That said, I don't know that it is really BHVR's problem to make sure streamers can optimally monetize their…
  • It's very short sighted. Removing dc penalty will result in 90% of games being ruined. Every game will have 1 of the 5 players rage quit in the first 1-2 mins over anything. No one will commit to stay in a game the moment it looks like they might lose. They'll just bail and jump to the next game. Spooky doesn't seem to…
  • Two types of cheating, the streamer target and the subtle cheater that wants an edge. I obviously never witness the streamer type. The subtle one has been very rare for me, maybe 1 in 50 games I've actually noticed. It is obviously a problem, but there are cheats on both sides so I think we can still generate better data…
  • You would think that, but it doesn't seem to be working that way. There is something wrong with how mmr is working lately. I have made a couple threads on this already.: https://forum.deadbydaylight.com/en/discussion/347038/39-escape-rate-is-a-lie/p1
  • Your position does not have much strength behind it no matter how much you repeat it without explanation. Our world is built upon data. Yes, you can have excess data that provides no benefit (looking at you Apple Watch sleep data), but in this case we have almost none of the data. Do we need complete match history…
  • .5 second is easy to get screwed up by lag. It's just very unreliable (for legit human players). If the killer is running 300ms lag, that's over half your dead hard window gone.
  • I sometimes run Ruin without Penti...although that's because I don't have penti unlocked.
  • Duplicate post.
  • Solutions are going to be complicated and multi pronged, but also outside the scope of what I want to discuss here. I'm trying to draw attention to the need for more data so we can first prove the existence of a problem. Proposing fixes without knowing where the problem resides is a pointless mental exercise. We need to…
  • Because people don't seem to understand how easy it is to produce a 39% global escape rate while at the same time having terrible escape rates at lower mmr tiers here is some example data of the kind I would love to see from BHVR. In this case, look how easy it is to get a global 39% rate while having vastly different…
  • ...What? Ideally, all mmr ranges should average 50% imo if the game was well balanced. However, I don't think that will ever occur. Realistically, the best you could probably ever hope for, even then remote, would be 40% to 60% survival rates for different mmrs. It might be survivor sided at high mmr, but that is the…
  • Actually, I'm making the opposite argument. You say they aren't balancing around top mmr, I'm arguing they ARE balancing around top mmr at the detriment of the lower 50% of players. They had a good escape/kill ratio pre patch, EXCEPT at the top MMR where survivors escaped all the time. So they obliterated the top survivor…
  • Maybe not showing everyone like kindred, but some way to communicate/indicate whether anyone is moving toward or near for the unhook would help immensely. Perhaps hooked color changes according to distance to closest survivor or if no one is near 15 seconds after hook it shows survivor auras for few seconds. This is one of…
  • Make self care require repairing 50% of a gen between each use and make it heal at like 50-75%. That would encourage newbs to go work gens while injured (advanced tactic) and offer a reward after.
  • I don't think more communication would help. A lot of these low level newbs likely wouldn't respond well even if there was voice comms. After a few games of someone yelling at them to "get on gens and stop crouch walking while killer chases someone else" they would just mute voice comms rather than change behavior. Very…
  • Exactly, even better if we could see how this changed with the patch. This is false and self defeating. Common anti science argument. Something is complicated (to me), thus it is too hard for anyone to figure out. They likely have the ability to exclude all games that involved a dc, although that would be interesting to…
  • So I like to lock both for efficiency and maybe that's wrong. Most times dredge is in a hurry when he comes out trying to jump a survivor. If he choose to break a lock instead of chasing me...great? Also, him breaking locks with m1 is only a little faster than when he warps to them (has to notice, stop, aim, animation).…
  • Each killer has it's own mmr and it jumps a lot while trying to place your killer at first. I'll get curb stomped first game then coast through next two before finding a happy spot. That said if one of your killer mmrs gets high enough, your others start higher initially too. That said, killers are absolutely slaughtering…
  • Can you escape the soft cap once entered? You talk about mmr should be self balancing, but I'm literally at 300+ loss deficit on survivor and nothing is changing. When am I going to start seeing wins again? My teammates keep becoming bigger potatoes while killers stay mediocre to pro. Does it think I'm throwing/smurfing…
  • I was acknowledging my Title is slightly clickbaity, but also with a gem of truth. Literally, the 39% is probably true, BUT what they are trying to say with it is not true. ALL survivors are not seeing 39%. Some high mmr survivors are seeing much higher than 39% while the rest of us are well below that. You are…
  • Ok, this has got really off track. My point is NOT SWF vs SoloQ (although I am curious). My point IS low and mid mmr vs high mmr escape rates. There is no way low and mid tier are seeing 39% which tells me high tier is skewing the number and the truth for majority of survivors is ugly. I'm concerned about the longevity and…
  • Link to devs saying that? I don't doubt the difference between SWF and SoloQ is overstated or missing the actual causation. IE: Good players take the time to form SWF while poor and mediocre players don't. Poor players in SWF don't magically become pro. It would rule out a factor if they posted the %s. My issue more is…
  • Yes you do. Vast majority of players do not have random disconnects often enough to acure dc penalty. If you are consistently getting disconnects, it is something wrong with you or your isp. Visit the troubleshooting section for help. I've even posted lots of guides to identify the issue there.
  • A problem is you are using statistics in a deceptive way through omission. Statistics make great liars. The omission is a break down by skill levels. You/BHVR happily used skill level break down in the lead up showing extreme perk variance at low, mid, and high tier mmr (ie dead hard dominating at high mmr). Now you are…
  • There are many perks that are far worse than ruin atm. It still works well in killers that pressure lots of gens, but don't have time to spend kicking them (legion comes to mind).
  • To reach 24 hours is 9 dcs. So how many times did this bug hit you exactly? Probably not 9. Maybe don't bail so much and let your penalty time work itself back down to reasonable levels. Then random bugs will only be a 5 min bathroom break.
  • Dredge is weak against high mmr survivors with strong looping skills. Dredge is oppressively brutal to low and mid mmr survivors with weaker looping skills and lacking knowledge on how to move from one structure to another safely. Dredge nullifies distance and stealth which is relied on heavily by lower tier survivors…
  • To add to that. The game is not causing frequent random disconnects. That is an issue somewhere in your connection (that could include your isp depending on what country you are in), but most often is an issue somewhere in your home. Most players will see an unintentional disconnect for themselves maybe once a month or one…
  • That could actually be the most critical moment. People are the most invested by then. Maybe he's the last one that can unhook or he needs to open gate while another loops? What has he done to troubleshoot the connection? Most people don't get regular disconnects. I've only had 1 in the last 300 games and I'm suspect of…
  • I'm sorry he gets so many random disconnects that his penalty time is high. If it happens that often he really shouldn't play until he can fix the connection issue. He is ruining many games for all the other players as this game is not balanced around survivors dcing in first 3 mins. Not to mention all the items and…
  • If you are getting disconnected often enough, even unintentionally, that the time gets too high you shouldn't be playing until you fix your connection. You are ruining many games for others every time you disconnect. You are complaining about your time lost due to dc penalty, but consider the time you wasted of the other 4…
  • Some of it is confirmed by BHVR in drips and drops. I believe there was an official post in the forum once mentioning hatch was a neutral event for mmr for survivor and killer. I've never heard about moris one way or other. There are some hacker groups that seem to get some insight into the mmr mechanics, especially those…
  • Depends where you are in the mmr. Most weskers starting at the bottom. If you are at the top they take a while to trickle up there or they get bored after a few games. The bottom mmr where the weskers are starting is 90% wesker killers. I'm confused when I get anyone but wesker. Out of 20+ games in a day I can count on one…
  • Yeah, I'm a very late arrival to the party, so I've missed a lot of the history and arguments in the past on casual vs ranked for dbd anyway. I'm nearing 300 losses now, but I did snag 1 more win. I came up with a theory last night based on the data those hackers put out about the mmr ratings. I suspect once you cross 1600…
  • I actually understand why they don't post it. Lot of games don't like to share it anymore. People get overly stressed if they see the number go down (Loss Aversion) to the point they won't play out of fear of losing it. That's why some games have two pools, ranked and unranked. Both have mmr numbers behind them (Normally),…
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