Comments
-
Toxicity: The Videogame. Every single bad human behavior dialed to eleven. Every moment is someone either being toxic garbage or trying to deal with someone else being toxic garbage.
-
Whichever killer is camping and tunneling. Doesn't matter who they are playing to do it.
-
Your "rank" is not your matchmaking rating. You don't get to know your MMR. That said, you were probably the first killer that didn't lobby dodge them. I play on Steam with crossplay disabled. We have at least 2-3 killers dodge every game so they can go try to get console players to bully.
-
You are correct. It's a very easy way to guarantee your 4k. And is also why the game is slanted in favor of killers. It's entirely in your power whether or not to completely dominate the game.
-
They cannot spawn in line of sight. They changed that a while ago. Not uncommon for them to spawn right around a corner however, and good survivors will check every spawn point they pass.
-
Being animation locked during the unhook so you can instantly hit them as it ends certainly makes them significantly more vulnerable. There's a reason BT and DS are meta. Cause you jerks won't stop camping and tunneling people off of the hook. Killers that aren't trash get to play against people with less perks, since…
-
Or because the person you just reamed would like to play too instead of bending over for you again. Empathy. The reason it's a survivor perk is because killer players lack it. That's why they play the side that has no friends.
-
Careful now. Enjoying the game without 4king while half asleep isn't allowed here. You must advocate for survivors to spawn on the hooks or you will get piled on.
-
Or a game where they have any control at all. Since what you're proposing is a game where death is certain and if you can guarantee a down within a minute every time, there will never be 5 gens complete unless the killer screws around.
-
Because you don't get full chases after the first. You're injured from the onset and the killer is usually in a position to down you seconds after the unhook. There's no chase. It's just instadown and rebook.
-
I can posit only a single, legit, logical reason. They want you to come over and trigger a chase so they can get some more blood points. I wouldn't wager this is a common reason, just that it *is* a plausible one.
-
There's dying first and there's being singled out to make sure you don't get to do anything. They are not equivalent. They both suck, but only one of those things requires making sure one person completely wasted their time joining the queue. I wish the game kept note of someone being three hooked within two minutes if the…
-
The replies in this thread are a perfect example of why no decent person should play this game. People play this RNG casual game like if they don't 4k they'll be flayed alive in the real world. There's no such thing as a "good game" in Dead by Daylight. It's either be a griefing piece of garbage, or fodder for them.
-
Yup. Empathy for the person whose game you are ruining sure is a weak argument. Glad we cleared that up. I welcome the apocalypse.
-
The zombies are entirely luck dependent. I've had them lock me off of a gen for significant amounts of time and I've had them stuck on a tree unable to move. Similar with chases. Most of the time, you don't even encounter them. Others, they're hiding around corners like ninjas ready to tackle you the second you come…
-
A very verbose and well thought out point. I appreciate you taking all this time to share with us.
-
Doing everything you can to ensure one player doesn't get to play the game is a crappy thing to do. I don't care if it's effective or efficient. It makes the one person you're crapping on feel like they're being personally slighted. It's a crappy thing to do and requires a lack of empathy for the people you're playing…
-
What anecdote? Do math. Time to find a totem. Time to boon it. Time to heal. That already is larger than the 32 seconds a self care takes without bonuses like a medkit or botany knowledge. Again, the numbers only work out in CoH's favor if the totem is nearby and ignored by the killer. Of the totem is set up on the other…
-
So... You used to get most of the kills every game and now your MMR is high enough that you only deal with SWF bully squads because you crushes most of the solo queue players. Play sweaty, play against the sweaty. Seems like the SBMM system is working as intended.
-
Occasionally have someone run at me with BT and body block, but just hit them and now they have to mend too. But this is usually my experience as well. I never have to worry about either of them myself. I do often feel like I need to run them when playing survivor though. Too many lazy killers with no real skill sitting on…
-
So are DS and BT. Perks that are useless unless the killer plays scummy.
-
Right, because people's thoughts and feeling always trump cold hard data. Oh wait... Regardless. As I've said, go ahead and delete the perk. It has no effect on my play, because I don't run the perk or rely on it. Then you can get back to whining about dead hard and DS like normal. Edit: I would agree that boons are busted…
-
Oh no. It's been like this forever. Though it definitely has gotten worse since the matchmaking change, and is often worse during events since people love to grief in this community.
-
It doesn't though. The speed is the same speed as having someone else heal you. The 100% just removes the -50% penalty for self caring. That's it. Unless someone else heals you, then it's like having We'll Make It active. I ran the boon for about three days after it came out, then just went back to self-care, botany, and a…
-
Dead hard. Because half the time you press E and still get hit, regardless of validation. Head on. For the same reason. Constantly get yoinked from the locker due to lag. Killer as a whole: because I'm tired of being hit by pallets when I'm still several steps away from them, again... Due to server lag.
-
Not saying said nerf is to the ground. I'm just saying I wouldn't care if you did. You could make it a blank perk that did nothing and it wouldn't affect me at all. Math just isn't in favor of CoH. Between the time to find a totem and set it up, even if the killer doesn't snuff it, add in running to the totem and heal…
-
Alright. Point by point then. 1) Dead hard is the only exhaustion perk you can control and use on demand. It has counters. Until other perks can be chosen to be used instead of always being used regardless of desire, it will remain the top perk. Lithe, Sprint Burst, and Balanced Landing all can get wasted at the wrong…
-
Yeah go for it. Give it the mettle of man treatment and make it completely useless. Self care already is more efficient unless the totem is right next to you and the killer ignores it, so go ahead and nerf it into the ground.
-
You're assuming you're better because... Oh right. That would be why you didn't 4k. I never said the "hold w" meta was good. In fact, if you read, you'd see I'm an advocate of looping mechanics, as it requires skill and mind games with the opponent. But even then the killers in this very thread have said that you shouldn't…
-
And as long as you can down a survivor and camp them to death with no hope of retrieval within 2 minutes, the gens have to go the speed they go or no one would ever ever escape. Which I suppose is the point.
-
Respect is earned. Demanding free downs because you picked killer is definitely not worthy of respect.
-
"I don't want to 4k every game. I just want every survivor to go down in less than 30 seconds regardless of how well I play." If you aren't lying, then you're lacking self-awareness to a staggering degree.
-
If you chase a survivor that's good enough to run you for more than 30 seconds without getting hit, it's your lack of skill that is costing you the win. Your lack of skill in the chase and the lack of game sense to know you're outclassed and to go find a weaker target. Anyone can hold M1 and do a gen. Not everyone can run…
-
Either lying or being facetious. You all do want 4k every game. Any perk that helps survivors not die immediately is considered completely broken, no matter how effective it may actually be in practice. You are the one ignoring skill. If survivor better than killer, survivor should win chase. Smart killer goes for weaker…
-
We coordinate. If you see a hex mid chase, you say where it is so someone can grab it. Soon as the killer is known, you say it. Realize they have a perk, say it. See who is going for the unhook before getting off a gen to go yourself. Occasionally, we will set up head ons to pull the killer off of someone injured. We…
-
Apparently you aren't good at reading, because everything I said implies that if survivor skill is greater than yours, you should lose. That implies that if you have more skill, you should win. I know the idea of earning things is foreign to the current generation at large, but you aren't entitled to victory because you…
-
There is an inevitable loss. When pallets in area = 0. At that point, there is a strict time limit as you move faster and get faster the longer the chase goes on. Again, of course, unless you get completely outplayed and the survivor escapes for a bit. If the survivor outplays you for that long, you deserve to lose. I know…
-
No. You do not have three teammates. Not unless you queued with three other people. You have three individuals that may or may not care about unhooking you, much less working on gens or doing anything productive anyway. Just this morning I had one leave a trail of scratch marks to me and bodyblocked me in a corner until…
-
"Outplaying" Imagine stating the exact reason looping is fun and should be the prime design of the chase, but still complaining about it. Yes. If you OUTPLAY the killer, you should be able to run him indefinitely. That's called being better than you. That's how good balance works. The better player wins. They keep adding…
-
Or to shoot survivors through it. I've been hit through tiny cracks in buildings by deathslinger many times. It also is beneficial for nurse, pyramid head... I don't disagree that the map sucks. It is definitely too big, for sure. But the killer shack has always been a powerful tile. Why shouldn't there be any powerful…
-
Conversely... We could have a karma system. Teabagging in front of the killer? -karma. Hitting someone on the hook without someone trying to unhook? -karma. Eventually, it would move all the negative karma people to their own queues and away from the rest of us.
-
So... Two perks you really don't need to worry about unless you're being a dick. Dead hard as the only controllable perk that helps with chases... And a totem that's basically a hex ruin with the sheer amount of time wasted running to it most of the time and is less efficient than self care unless you have lucky placement…
-
Killer players can and often are just as toxic. It's the game's community in general. It's like the majority of players were born in radioactive waste.
-
Someone the other day had a three wish from the devs thread. My #3 was three crouches in quick succession within the exit gates blocks the gate for said survivor. Called it the Karma Effect. I'd love little punishments for BMing like that. Maybe after hitting a survivor on the hook twice, your weapon drops and gets stuck…
-
I don't disagree, but my post was mostly to troll the killers that rage over each of these perks. It was not a serious, "this is sound, meta gameplay" suggestion. Hell, if I put a boon totem on now, it's just to trigger the killer, cause for the most part, they're unreliable and not worth the time. Though on RPD, the…
-
Well, clearly they do feel it's bad for the game since they're looking to fix it. I'm perfectly okay with making it impossible to spam click or teabag, or making each click use a minimum of one charge so it drains the flashlight bad to do it. I dislike flashlights as a whole.
-
You definitely don't speak for anyone but yourself when you attempt to justify scummy behavior. There are plenty of killers that camp and tunnel because it's easy, effective, and upsetting to the other side. Let's not pretend this community isn't filled with toxic people that get off on making other people miserable.
-
You do realize that what he said basically amounts to "then we can make other changes", right? Once a killer can't force someone out of the game in two minutes, we can make all kinds of changes that would make pounding out all 5 gens in three-four minutes impossible. Sounds like something pretty good for the state of the…
-
Use overcome first chase. Get hooked. Exhaustion is removed by being hooked. Use dead hard when being tunneled and cannot heal.
-
Actually, my queue times are pretty good as long as I leave cross play off and don't have to deal with console players. Overcome is not that big of a deal. Killers on this forum like to scream that any perk more useful than useless is the end of the world and bad for the game. I could make similar claims for several…