Comments
-
Grim Embrace + DMS is problematic and they know it. However only Grim Embrace is fine. We need perks that encourage hooking more than one survivor and there has to be a payoff for the Killer. Blocking the generators for 12 seconds is not that bad because you still can do a lot of other stuff and you get a warning before to…
-
They announced that they will change Onryo once more only 2 hours after the Developer Update. PTB feedback is clearly taken into consideration. Also their watch list showed that they are aware of the shortcomings of the PTB and that they will monitor these possible issues (DMS + Grim Embrace is also on the list). As such I…
-
Okay, I get the criticism but I do not think that Grim Embrace will be as bad as bad as old Eruption. Eruption left you in a state where you could no do anything: No healing, no totems, no chests, no nothing. And it did that for a whole 25 seconds. Now Grim Embrace only blocks the gen up to 4 times per trial for 12…
-
Chess Merchant would be flatting if she at least had the same level of depth as the game.
-
Today I had another idea: Make it so that when your teammates insert a tape the entire team gets condemn stacks removed. However to a lesser degree than the person inserting the tape (tweaking numbers). However once you are fully condemned only you yourself can remove the status. That way you can save the person who is…
-
No. There is a huge difference between playing solo and as a duo. The simple fact that I and my mate can call out the Myers or coordinate a rescue, a bodyblock or another trick makes it much better. I play mostly duo and we are able to get a very good survival rate for our level just by making a few call outs and looking…
-
While I can agree on Sadako and Skull Merchant (please do not call her Chess Merchant...chess can be exciting and has quick formats like Blitz and Bullet... Skull Merchant only has one mode: boredom), I disagree on Larry. You can play a match against it without once using an EMP if the survivors are good and spot the…
-
The thing is I am fully on your side on this, no matter which direction we are talking. There should always be an option to get rid of your condemn, no matter how many TVs get turned off. Same as with Plague where you can always cleanse the corruption no matter if she drinks it or not. You know from the other thread that I…
-
She is still a M1 killer with a funny ability that sometimes may or may not confuse a survivor into getting a hit. The only issue I understand about the condemn mechanic is this: Survivors should have a way to cleanse themself of the condemn to not get moried. However Sadako teleporting as well as greedy teammates can…
-
People seem to ignore that she is still a M1 killer with nearly no chase power. Even if you are fully condemned she still needs a full chase to get you and everybody who played Trapper can tell you how hard it can be to get a single down on a descent survivor when you have no tricks during a chase. The people complaining…
-
This is the issue I have with people calling for nerfs on Sadako. She is finally a Killer that gets played and is strong and people are already calling for nerfs to her. If we cut back every Killer to the level of Wraith and only Nurse and Blight (maybe Wesker) are capable of dealing with most survivors then the game is…
-
So...we could just increase her cooldown on the teleport once again and she would be fine because TVs and teleport would be in a better rhythm? Seems like an easy fix for her and it would also address the issue I saw in another thread where a person complained that her teleport lacks skill. More cooldown would make it so…
-
How? Every match I play against her starts like this: Start out, notice that it is Sadako, go to a nearby generator as TVs are usually next to them, wait for her starting cooldown and get the tape as soon as her cooldown is off. That way I start the game with a tape and turn off the TV next to me so that I can get to work…
-
Sad to hear that it reads like that just because I enjoy a horror character which I am a fan of. Still I doubt your judgment that she is overtuned right now. She has been out for only about a day and survivors had no time to get used to her. Sadako is feeling like a different Killer when you face her right now and people…
-
Yet this was an issue because her condemn had zero impact on the match. Getting a survivor to even use your tape was a miracle that never happened and her chase power was just a bad excuse where you could rather play Wraith or even Ghostface for a similar effect. If they think this mechanic is too strong then they maybe…
-
And how did your survivors manage their tapes?
-
Honestly I think we go against a different killer. My Onryos where fine. First match I messed up with my condemn and got killed, after that I managed it and everything was fine, no issues. She got a few normal kills as she should but nothing major. Once you adjust yourself to play against her like you would against a new…
-
I agree with you a lot here. I play Oni often and once I got Sadako I had a very familiar feeling. If I get in a lot of condemn early then she will steamroll a team because they have to relieve a lot of pressure quickly and you have time for the chases and get the down. However when the survivor are in the flow you will…
-
No, I do not. The issue is that tunneling can backfire very quickly and I have no intention to do that. Sure you can get a lot of pressure but if you make one mistake it is all gone and the match goes downhill from there on. Same if the survivor was just caught in a bad spot but is overall better than me, tunneling will…
-
Honestly I can not relate to the "Killers are op" fraction. I play both sides and get a mixed bag in both cases. However there is a high tendency for a one sided result even thou that shows nothing about the match itself. As a survivor I have quit many matches where the position would allow for 3 escapes but then altruism…
-
Survivors got nerfed in their most crucial point: Solo-Healing. This was always the bane of most Killers existence: Hit a survivors once after some looping, hit them again only to eat Dead Hard, have a person bodyblock and watch all your healing getting undone by a green med-kit with beef inside in 8 seconds. This made…
-
This is not only about survivors and "they" did not get everything. Dead Hard is still nerfed, Med-Kits are still nerfed, Cycle of Healing still got the worst aspect cutted down. Those are 3 aspects about survivors, one which is basekit that got a straight L out of this patch. Killers only got perks nerfed which can be…
-
Hard to say. Overall my first impression is still "meh". At best you get 4x 25% regression which would be 90 seconds of worth out of the perk. This would be good if there wasn't a slight issue: RNG can mangle your efforts and there is always the possibility of you missing a survivor. This makes it pretty unpredictable. I…
-
As Oni the strategy is quit simple: I have my power and I want to get something out of it. If I down one survivor and see another nearby I try to get a second down while my power is active. Usually I injure one survivor, absorb their blood until I get my power while looping them and then make a decision: Do I continue the…
-
Because slugging is a risk/reward scenario and sometimes necessary. If you have a person down and see another waiting with a flashlight it would be stupid to pick up. If you play Oni and have your power on, see somebody on Infectious Fight it would be stupid to not try to get another down. However in both scenarios you…
-
I usually down them and hook them once. I expect the survivors to be ready when the match starts and will punish being afk. However if the person does not come back I let everybody else have it easy and take the time to practice with my power (trick shots as Slinger, flicks as Oni and so on) this helps me an generally…
-
Please do not just slap mobility onto everything. Plenty of Killers can play an be fun to play against without mobility. Think about Huntress, Plague, Oni or Pyramide Head. Huntress has 0 mobility, she even moves at a slower pace. However she is one of the top Killers because of her long range shots and quick downs while…
-
I have to disagree with some points on your list. First of all, I do not think that “Chapter 26: Forged in Fog” was badly executed. The visuals, the music and the perk all were quit well received, Vittorio became a popular survivor very quickly and his perks are also quite nice. While I agree that the Knights power can be…
-
Well, let me give you some feedback to your suggestions point by point. Maybe you can flesh out your ideas a bit. However, I will not address all of them. Your suggestion is to complex and honestly not very necessary right now. With the introduction of the perk “Reassurance” and the option to bring “Deliverance” he…
-
This is nothing new. Tunneling a person out of the game is the most effective tactic available right now and it will remain so. If I tunnel you right off the hook and give you no time to heal it does not matter if said heal would have taken 24 seconds or 6 seconds. The only option to heal a tunneled survivor is For the…
-
Yeah, you are quit right here. My combination is pretty much the easy way (which is why I recommend quit often). I still hope that they revert the changes to DS a bit and make it 5 seconds again. With the condition to be deactivated during the endgame and if you touch anything useful the perk had been nerfed to a…
-
Thanks. I may have to disagree on Oni but that does not change the overall argument made here. For me the issue with gen-regression is less a single perk but the ability to stack them on top of each other. Call of Brine and Overcharge on their own are no problem even on stronger Killer but a welcome clutch for most mid and…
-
Depends on how you run them and how you plan to play. Pig can get away with just Corrupt Intervention which is not a regression perk per se. Pinhead has his own slowdown and can use it to play without any regression perk should he chose to. If you play dirty, Trickster and Cannibal can just camp (unless a person had a…
-
Dead Hard will still be played. Especially by people who enjoy Mettle of Memes or who run a build with a bit focus on unhooking. I can totally see Dead Hard getting run with "We'll make it" and "Borrow Time". However I agree that triggering it via protection hit as Pulsar suggested would be a better choice and more…
-
Cycle of Healing has its merits but you should not run it on its own. I can see the good old "save-zone" boon (Healing+Shadow Step) in use, yes, but overall I would recommend different healing perks now. Perks that give you a flat percentage reward or who increase the speed without any further requirements. If you face hit…
-
Oh, where you one of the few poor souls who ran into my "endgame-Freddy" last week? I sure had a blast with NoeD, Bloodwarden, No Way Out and Remember Meme.... Now seriously, NoeD is no issue. Either give the Killer the one kill or find those bones. Unless the survivor got hooked right next to it, you have a very descent…
-
The devs update is kinda mixed bag for me. There are many good things, bad things and things I do not care about. First the good things: Nerfig Med-Kits is pretty nice, those were very strong and made it pretty hard to get value out of certain Killers. Not to mention that the combination of Cycle + Metkits killed all…
-
This pretty much sums it up. Eruption was good when you play Killer but I have no hard feeling letting it go because as a survivor it was just infuriating. We did not notice it because it was sleeping for the most part because Ruin and Pop were just everywhere and people had no desire to try other things. You think so? For…
-
Same here. They added a few good things and also took care of some aspects that were important to me. The buffs for the Knight now allows me to play him without that obnoxious "drop guard@loop lol" playstyle, they did something about cheaters (not sure what, but it worked), the last few events were fun and overall I am…
-
This begs the question if we are to consider this a team game or a solo game. If this is a team game than you are responsible for your weak link and have to protect it. The Killer finding the weak link and exposing the flaw would thus be a good player taking advantage of a situation against a team. If this is a solo game…
-
Honestly that was what I thought. But shift+w is far too easy against this and as long as the survivor is not a potato you will not get them with this. This is the better way to go. You want to use information perks like his own "Nowhere to hide", "A Nurses Calling" or other stuff like that to interrupt survivors. Sloppy…
-
Seems to me like once again stacking the regression perks is the issue here. This whole "holding hostage" plan would never work with only one of those regression perks as they are not strong enough by themself. I play plenty of Killer and I still think that stacking regression is a BS "build". It is boring and brings…
-
Playing Cenobite made it so much easier to face him...and enjoy facing him. You can do so many things to screw a Cenobite when you solve that box at a bad tile or when he is in chase with somebody else. Also it allows for an easy way to take heat to rescue your mates that are dead on hook...Cenobites box mechanic is far…
-
I have little to no issue with Dead Hard right now. Most survivors are just very obvious when they want to bait it. Sometimes it can become frustrating but when I get fed up I just use something with deep wounds and laugh at them. This single change that you can no longer Dead Hard while deep wounded made it so much better…
-
I think the best an easiest way to get use out of this perk is this: Have one person use it on the team. They start at a single generator at the edge of the map while somebody gets the Killers attention and repair it. However you use Potential Energy here. You pop the generator as the first one is pretty easy. Then take…
-
Because now you have to put some thought into her, like watching the grass, hearing for footsteps and listening to breathing sound. Also you can no longer tunnel with her when somebody has "Off the Record" which turns off some people too. Many are also not able to deal with her basic ability without Mother-Daughter Ring…
-
I checked this with a friend and we loaded a costume game 5 times and got this every time. When testing it we quickly saw how absurd this structure had become: You have no way to mindgame it as the survivor can see you through windows the entire time, the vault is super safe by this in both directions as suddenly you can…
-
My worst experience so far was yesterday: We played on Badham and got a pretty good map, the Killer however has Corrupt Intervention. As such I run off into the map searching for a free generator and run into a Clow. Clown chases me for a bit however hits me with a Pinky Finger and I go down and go on the hook. A teammate…
-
Overall you can play that way but you need to have teammates who do something right, like not unhooking you in the Killers face, not run to the hook while being chased, taking the heat for you and so on. Most Killers are fine with going after another survivors however when you are the only one they find this gets hard.…
-
An ingame voice chat would be a pretty bad idea thou. I hate talking to people online who I do not know and also discord exists. Also it would add to salt, insults and harassment. Icons would be great to fix most of the issues and I hope BHVR makes this change one day. At least an icon that shows who is chased by the…