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Letholldus

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Letholldus
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  • I'm hoping P1 is getting it too tbh. If I knew they'd do this I would have just left everyone at 50 instead of grinding prestige to get people to at least 1 for the last 3 months. I feel like I was ripped off. I could have just left everyone at 50 and gotten free prestige across the board? It is EXTREMELY frustrating. This…
  • Please god yes, the game needs so much more QoL changes like this, this and a search bar are the two things I want most. I've spent 15 minutes easily in the bloodweb before.
  • My issue is less about the charge time, which feels fine, and more about his cooldowns, after vaulting a window particularly. It often feels so slow that I don't feel like I gained much. Someone on here did some math I believe and calculated that the time saved with his M2 vault is roughly around 0.2 0.3 seconds with its…
  • Many of these bugs are still present despite the patch, unfortunately. I've been frustrated many times with the vaulting not dealing damage as I've more than once managed to time a vault with a mindgame so the survivor runs in front of the window. Only for me to vault and see my feet physically clip through them but deal…
  • I'm so starved for Myers content. I'd kill for a Halloween Kills or Halloween Ends Myers cosmetic, with the burned mask, burned, bloody, dirty, cut-up coveralls, and the bandaged hand with missing fingers.
  • I'm a killer main, I do none of these things as I hardly play survivor and I personally am not bothered by it too much when it happens. Now to note, I know you're apparently not calling me out specifically as you say. And I also don't mean to imply that t-bagging and clicking don't annoy the piss out of me sometimes as…
  • Here is how I'd do it. Prestige I: 3% greater chance for rare items in the bloodweb. Unlock the 1st of the 3 blood-stained cosmetics 500 BP discount to everything on the bloodweb Prestige II: 6% greater chance for rare items in the bloodweb. Unlock the 2nd of the 3 blood-stained cosmetics 1000 BP discount to everything on…
  • Welcome to the grind, I'm glad I've finally reached the stage where I have everything unlocked and just have to start getting it on my killer's bloodweb. The grind turns a lot of new people off for this reason.
  • Thanks! Though your description of how garage doors would work is a bit different from how I imagined it. I feel having a button to re-close them would be a bit strong. The way I envisioned it, to keep it balanced, is that they're basically like the one garage door in the resident evil 2 remake. They're open just enough…
  • Straight up a great idea imo. If you die while under the infected status effect, after 30-60 seconds your character respawns as a zombie on the map. But if they're killed via head-on, pallet drop, etc, they don't respawn again. IE killing an infected player gives you 1 free extra zombie spawn until it's killed. If mori'd…
  • The only buff he needs are zombie buffs. Fix zombie AI, improve pathing or have them kill themselves if stuck Make zombies lunge towards survivors when they get close to them to make it a little harder to kite past them mid chase or down halls. I'd say add a third zombie at the start of the match, but if any are killed the…
  • I always wondered why basement hooks were not scourge hooks, I doubt it would encourage camping basement. If a killer plans to camp or camp basement I doubt they need scourge hooks to encourage it and It just feels natural for them to go on basement hooks. Besides most of their effects don't help a camper much besides…
  • I had thought about that before, and it could be useful. The door suggestion above was also kind of made to fit that niche in that it'd only do a short stun and be something you could break quickly. But basically 'garbage' you could drop instead of a pallet that maybe has a slightly longer stun but it doesn't block the…
  • looking at the new awesome Haddonfield rework really got me thinking about locker skins as well as pallet skins, seeing big red metal workshop lockers sitting in living rooms, and the like got me thinking about how silly they sometimes look in other locations as well. So I decided to add locker skins to the post as well…
  • That's a neat idea, and stuff like that would give survivors other things to do besides gens that would benefit them in the long run
  • Indeed, I edited my comment with a few more small points. But comparing it to a god pallet is not wrong in that it is a big damper on a chase, but it is also not the same. To use an elevator you'd already have to have a lead on the killer as you'd need to get inside, hit the button, and let the doors close. If the killer…
  • To try and return to topic. I can see both sides of the argument. Dbd is a game on such a fine balancing pole that one bad mechanic change can have major effects across the board, especially something that changes the flow of chases on some maps. Elevators do sound cool to me, and maybe in some way could be added in a…
  • And a mild disclaimer. I know the game rarely makes big changes like this, and I understand such things would need to be tweaked, done differently, or have other mechanics changed to balance them, potentially on a large scale. And I don't really expect any of these to be in the game, or at least not anytime soon if they…
  • Thanks, I'd post it here but I don't want to hijack this post. I actually already posted it, then tried to edit a spelling error after it was posted only for it to throw a bunch of errors then it vanished off the forum page. I may have broken it somehow lmao. Gonna wait a bit and see if it re-appears or something before…
  • I believe he did report them if I recall, though the core issue still remains that people may not even realize that their funny haha look at me flashlight macro could actually harm someone. And there may be those who do know like that person he ran into who don't care at all.
  • I think the idea is interesting. Honestly, this game needs a good refresher to the core gameplay outside of something like boons and the typical new killers and perks. It's even got me thinking about other changes to maps I may make a post about.
  • T-bagging and clicking is just what people do, it can be considered toxic but it's hard to moderate. I will agree on the flashlight bit, however. I've had a friend who had to stop playing twice and close the game because toxic survivors with a flashlight macro nearly set off a seizure for him and he couldn't remain in the…
  • The way I'd do this would be by consuming a level of his mutation to implant a parasite on a zombie, making it more dangerous. He then has to rebuild his mutation by whipping more survivors. Whipping a zombie he has implanted with a parasite would give double the normal mutation points of a normal zombie in case he decides…
  • This sounds a lot like a 'me me me me' kind of problem where you don't consider that d/cing when you don't like the situation ######### over other players and does nothing to preserve the fun for anyone except maybe yourself. It's a game, some people make bad plays some people get outplayed. If you get mad and quit…
  • The ability to lower or raise it seems like a pretty neat idea actually, not sure if it fits the character or not since he 'builds evil to gain power' but it would certainly give some form of alternative gameplay. Though I'd change it so if he decides to go back to tier 1 he can instantly go back to tier 2 whenever he…
  • Issue with a system like that is you'd get people just setting it low to make it easier on themselves by misleading the lobby/survivors/killer before going in with a meta build and a tight sphincter planning to sweat their ass off.
  • Dances would not only be silly, they'd be used to be toxic, and would destroy what little sense of 'scary' and 'horror' the game has left. What the devs should animate instead, if they were to make animations you could purchase, would be mori's for killers you can buy. Same concept, except it actually fits the game, gives…
  • I personally think a good change for it would be having you start the trial healthy, then once injured by any means you're broken the rest of the game. It keeps the killer from knowing you have it off the bat and they'll only notice if they pay attention to your portrait and understand enough to piece together you have the…
  • I agree he needs a buff or some tweaking. He's not horrible but he was made a long time ago and currently is not up to par with other killers or the game meta with all the new perks. (A new cosmetic would be nice too!) I made a big post about Myers buff ideas a few days ago, you can probably find it on the second or third…
  • They didn't ruin hatch they literally just rebalanced it because keys were one of the most disliked mechanics in the game by literally everyone from normal players to almost every major streamer to some of the devs themselves who said they did not like the mechanic as it was before. The only people who actually liked keys…
  • I'd say it's still useful, it lets you know they have the scourge hook when you'd otherwise not know. Additionally, if the scourge hook is their only aura reading ability then you can literally ignore its aura reading for over half the game (As it takes 12 hooks to kill everyone, and since you can't de-hook a survivor…
  • I think it should also auto-lock in survivors 5-10 seconds before the killer and not allow any changes to their build or character after, that way bully squads can't be toxic and change at the last second before the killer can realize and leave or change perks to counter.
  • The old moris do need a rework and I think it was mentioned it could happen someday, Trapper and Wraith have it the worst. Myers is a bit clippy looking too. It'd be cool to have them updated with like, trapper setting a trap then shoving the survivor's face into it to kill them and stomping their head with his boot. Or a…
  • It's an age old problem. Though I want to give my piece on it. First, tunneling is a 'playstyle' it's cheap and frustrating but it can be countered and punished. The same is said for proxy camping. The only issues is that teams who are not swf or a very high mmr group won't have the coordination or game experience to…
  • It takes like 2+ months for a rift to end, with another month or two between rifts sometimes. I feel that's plenty of time. If you only play 2 or 3 games a night and don't do challenges then you may only get halfway, but if you focus on doing the rift challenges you can finish it pretty easily. I took a month-long break…
  • MMR is a mess in general. Only counting escapes and kills overlooks a lot of what happens in the middle. While the devs feel that that stuff is not important I disagree. You can do half the gens, get 3 dehooks, heal two people, cleanse a hex, then run the killer for the last two gens and then go down at the exit gate and…
  • I 100% agree with this post. I bought the game when it first came out, and it, unfortunately, was a bit of a mess so it sat on my steam shelf until 2021 when some friends brought it back for me and I tried again. I enjoyed myself more but the atmosphere, one of the only things I liked about it originally was all gone. I…
  • A neat idea, an alternate gamemode would be nice but if they were take the time to make one it'd have to be pretty solid. Assuming they would make one, as there is a limited player base (One that has statistically dropped severely, at least on steam) that will be split between these game modes should a new one be added,…
  • There's not a real way to police bm effectively, but for the flashlights they need a cooldown none-the-less even if it's just 1 second. I've got an epileptic friend who has to stop playing and look away when survivors use the spam macro for it.
  • I doubt it, self-care is okay as is and not many people have asked for one as far as I can tell. You can also buff it yourself by bringing botany, desperate measures, or any other perk that boosts healing speed. It just means you'll have to be more careful about where you choose to heal against killers inflicting hemorrhage
  • I believe I heard Otz mention that one, though he got it from someone else too. It is a commonly heard suggestion to let him walk through breakable walls. It'd not be super useful save in certain situations but it'd be hella cool and even clutch in those perfect situations for omega brain plays. I was at first worried it…
  • Depends on what perk applies it but sloppy stays in effect until healed, so if you get hit with sloppy you're going to deal with it until you're healed. As for the discussion overall. This buff will really help M1 killers who use sloppy. I can list the value from this buff with a few points just from using sloppy butcher.…
  • Literally had a friend who had to stop playing the game mid-round twice due to survivors clicking at him and causing a mild seizure. The first one was a survivor mashing the flashlight button rapidly then the second one was using the scroll macro for it. Thankfully the fits were nothing severe those two times as he looked…
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