The Dead by Daylight team would like your feedback in a Player Satisfaction survey! https://dbd.game/4dbgMEM
Comments
-
"Having this for all hooks would be game breaking for killer, and basically mean you can only ever get one more hook once the exits are powered." I don't see how this is much different from the way EGC plays out the majority of the time... Typically, during EGC, the killer face camps the most recently hooked survivor. The…
-
I'd respectfully disagree. Then, I'd ask why you think it's a terrible idea... So, why do you think it's a terrible idea?
-
Will do. Thanks for the help!
-
We're on the same side of the argument. I agree that B:CoH can be a little problematic (especially when it's combined w/ other healing items/perks. I'm just trying to be reasonable and suggest some functionality that already exists, and it better than the way it currently functions. Copy/paste is kind of how they roll for…
-
I mean... isn't the current sentiment that Boons are actually BETTER than Hex Perks? At least those changes would actually bring them in line with each other. Also, the break would be as fast as the snuff and even the slow Killers move much faster than survivors. It's not like you can't learn totem spawns. And, one more…
-
It's so ridiculous that it should just be reworked, disabled, or deleted.
-
What the actual... ? "i mean 90% of my games are 4k and i've almost never had a game with 0 or 1 kills cant think of one the last 3 months atleast." Yeah... must be really frustrating winning 90% of the time. Let's compare that to my ~33% escape rate in solo queue. Yup... WOW. Just wow.
-
I feel like this is MY MOMENT as a 4500hr+ solo queue player. (I've SWF less than 100 trials. Of those trials, approximately half of them were played without external communication.) Killer mains, I'll give you Dead Hard. It's busted af and is capable of hard carrying a team, especially if you don't play w/ one shot…
-
The amount of value Hex: Ruin can provide if it's never broken is astronomical. No other regression or "gen defense" perk even comes close. There are other perks on the list that are busted af under certain circumstances (PGTW during three gen), but Hex: Ruin unbroken is still has the most potential to be annoying.
-
When the active player count decreases, the experience becomes more polarized. You'll experience the extremes more often. The casual and try hard communities will collide and it's never pretty. During peak times it may feel roughly the same, but during the low periods it may become unbearably toxic. The game has lost many…
-
The fix is pretty simple. Just make them function exactly like Hex Totems. Make Boon Totems breakable Make Boon Totem effects global (map wide) Remove the audio from Boon Totems (so they are just as easy/difficult to find as Hex Totems)
-
SBMM and/or MMR in its current form is unreliable at best (It feels like a sick joke tbh) BHVR could choose to remove group/team play at any time (I don't think the game would survive the aftermath of such a decision) Plenty of groups are just as inefficient as solo players The real problem is multifaceted, so the…
-
I'm torn. I think the people that seem to be exaggerating are experiencing the worst possible outcome. Some people will simply ignore bones/totems (and that's probably the best play). Others spend a damning amount of time cleansing totems, only for Ruin to be saved by Undying time and time again. Ruin is only as oppressive…
-
Interesting. When it comes to the issues found in solo queue, there are many contributing factors. Due to the phrasing of the OP's question, we're forced to compare the current state of solo queue to previous patches and meta(s). I wouldn't be so quick to dismiss the current meta (Undying + Ruin) when it's half of the…
-
Risky Repairs is linked to the Terror Radius. Terror Radii vary quite a bit, and there are perks and powers that can remove the Killer's Terror Radius. Overall, I don't think the Terror Radius is a practical variable for challenges.
-
First of all, every perk you're using is strong, but they are all extremely conditional. Deliverance and Decisive Strike can only be used once per match... or potentially go unused. Borrowed Time is conditional, but many killers play in such a way that it almost feels like a required perk. Of your chosen perks, Sprint…
-
Do you need me to break down my original post into bullet points for you? Here's a list of reasons (that I went over in my original post) why cross-play isn't good for everyone: No text chat between players that aren't on the same platform (before or after a match) Survivor queue times are longer Pre-existing communities…
-
It's not my fault if you didn't comprehend my original post. If you think you've accomplished something, please remember that you said you would just ignore me. "I will just ignore you." - DerpyPlayz
-
Semantics are important. It's important to have a clear understanding of the information that is being put forth. Anyways, your question was: "If it hurts the game so bad tell me how, not only that why are you one of the only people to complain about it?" My original post lists a few reasons why cross-play didn't have a…
-
Our one-on-one discussion hasn't been very constructive so far, but then you asked a question. Now, it can be constructive. Whether my reasons for leaving feedback are good or not is an opinion. I'm not sure how you've determined that my feedback is, in fact, bs. fact (noun) a piece of information presented as having…
-
That doesn't seem very prudent.
-
You do realize that a forum dedicated to a product is a place for individuals to have discussions and leave feedback, right? With that being said, it's absolutely fair that anyone on the forum is able to give constructive feedback. That's a fact. Your derogatory comments towards my feedback are an opinion. You're entitled…
-
You don't use a dictionary? Do you just take another person's word for it when they give you a definition? That's a weird flex. Whataboutism is real word too. whataboutism (noun) the technique or practice of responding to an accusation or difficult question by making a counteraccusation or raising a different issue
-
If you'd spend less than ten seconds searching for a definition of handholding, you might realize it is a real word.
-
Handholding (noun) the provision of careful support or guidance to someone during a learning process or a period of change. Guidance and information don't do anything? Please... I should have been more specific. Yes, many perks in the game handhold. (See definition above.) Also, I'm not implying that handholding perks are…
-
I wish you wouldn't have used "whataboutism" in the Title. Discordance is a handholding type of Perk, but I can't tell you the exact reason it was changed. Survivors do make up the majority of players. The game was designed that way (4:1 ratio). In general, it does seem logical that survivors would be making more…
-
All feedback is fair. It doesn't matter if the feedback is positive or negative. It just so happens that negative feedback is typically viewed as a complaint.
-
You made a few points that I forgot to mention in my OP. I have experienced latency issues too. I'm not sure if the issues were a direct result of fluctuating client FPS or something server side.
-
They were your friends and family before cross-play.
-
Killer queues are amazing (short) as a result of cross-play. Survivors on the other hand have to wait up to ten times longer than they did prior to cross-play.
-
I wish I could vote this response as the winner! Your guess sounds the most reasonable, but it's a shame that ExTrA mOtIvAtIoN is required to keep players interested. If I'm being honest with myself, I'm not playing as much because they tease the next patch too early. Waiting three weeks for the "latest greatest" content…
-
If your hex: undying is countered in 60s, you're either very unlucky or blind af. It shows you the survivors aura when they try to break it.
-
I don't think I can narrow it down to just one Perk from each side. I can certainly narrow it down to one category. That category would be information. Information Perks can save you (and possibly your group) a ton of time. Some of them can even lead you straight to victory by showing you where you should be and/or where…
-
One and done, huh? Maybe I should've done the same.
-
Slugged: Crawl until someone else interacts with you (killer or survivor) Hooked: Kill yourself (doesn't require a specific perk or another player) Attempt escape (4%) (doesn't require a specific perk or another player)
-
This a simple case of player agency. One scenario grants you options while the other does not. When you are left on the ground (aka slugged), you have no control over your fate. Yes, you can crawl forever, but you can't change your fate. When you are hooked, you still have control over your fate. You can attempt to escape…
-
I don't disagree. Luckily, I don't purchase the pass until I've reached Tier 60+. I only spend the money if feel like I could comfortably finish the Rift with the time remaining. I saw the opportunity to mitigate any potential loss. I just hope that other people aren't falling victim to pre-purchasing the pass during these…
-
There was a wonderful post by @kamisen that explains the changes and they are quite significant. Here's an excerpt: The current tome (including non-official stats) yields a total of 348 fragments. That's only 8 more fragments than Tome I that BHVR stated was too grindy. Now, obviously our queue times has approved somewhat…
-
@Fibijean Your post has prompted me to make a few additions to my OP. You were right. I did make quite a few assumptions. I was trying to be brief while still keeping my overall explanation intact. As far as time to kill is concerned, I probably should have given a few examples. In all honesty, I was attempting to keep my…
-
@Chewy102 "For me, "viable" means playing and doing well with that Killer depends on my personal skill. No need to depend on luck nor someone else making mistakes. This doesn't mean that the Killer is GOOD or not. A Killer for me can be viable but still weak in the meta. Should still earn wins more often that not, but…
-
@PigMainClaudette "Most of the community sees viability as how easily one can get a 4k. Nothing more, nothing less. This is why Nurse is and always will be considered the strongest killer in the game. She has the shortest chase time, and therefore fastest and easiest kills..." I agree with this assessment of the community…
-
@DudeDelicious Asking yes or no questions is kind of risky. I'll just have to take your word for it. While you don't directly state that NoED's activation is infuriating, it's implied. Yes, yes... it's implied that it's only infuriating if you feel as though you've done your part to prevent it from happening. Perhaps your…
-
@Aura_babyy I simply see Trapper and Hag as having the potential to reduce their TTK (time to kill) in a chosen area. I'm not saying that using a 3 Generator strategy isn't a thing. I just didn't want strategies to affect the generalized variables in my example(s).
-
For those of you in the "just do bones" camp, have you ever found and broken all five of the totems all on your own? Did you achieve this feat without the use of a Perk that will help you find totems? Did you still Escape through the Exit Gate?
-
Hot take: Aftercare isn't for you, it's for your teammates. You can't force other people to bring Aura Reading Perks, but you can force them to see your Aura. You just have to hope they'll make better decisions while the effect lasts.
-
Okay... Could you explain why Killers have the exact opposite mentality? "I feel like I'm being gen rushed. All the gens are done before I've killed anyone. I deserve more kills and/or at least one kill."
-
@Fibijean I absolutely love this: "But relying on the safety net to catch you every single time probably means you're not a very good tightrope walker." I'm thoroughly amused right now. You've made my day. Thank you. 😍
-
@Entity_Hugs I really wish you'd rephrase this... You use it because it's one of the only Perks that allows you to have a chance of winning after you've, for all intents and purposes, already lost. I'm pretty sure SWF are less common than dead zones and proxy camping (at least in my region and/or on my platform). Are you…
-
@OniWantsYourMacaroni "That one,in my opinion,is completely wrong.The reason why decreased map size is so good for not only the top killer but the rest as well is because the can start their chases much faster than before.It doesn't mean chases will be quicker but there will be more of them in shorter time spans.It also…
-
I agree. This would definitely increase queue times. This game is already split between Killers/Survivors, Rank ranges (when local player population supports functional matchmaking), and Regions/Time Zones. I don't think we want or need even more splits.