Dead by Daylight should no longer be affected by an outage. Players logging into the game between September 26 3PM ET and September 28th 3PM ET will receive 1M Bloodpoints as compensation.
Comments
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I haven't ran into a reason for me to stop playing. I 3-4k more than I don't.
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Myers having 110% movement speed in Tier 1. Still Undetectable and has a short lunge. Basline Scratched Mirror, but limited to 16m. No Bloodlust. Stealth/Hit and Run playstyle. Myers Tier 2: 10% increased action speed on everything, not just vaulting. Still 16m Terror Radius. Normal Lunge. Normal semi Stealthy m1 killer.…
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Tombstone piece single handedly let's you remove someone from the match at any point once your evil is near full. No other killer addon provides that kind of pressure. If it means Michael can get buffs, then I would definitely want this addon removed.
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Killer Perks: Can't Stop, Won't Stop Each time the killer performs a successful attack, performs a break action, or hooks a survivor gain a token. For each token gain 1.5% increased action speed for all actions. Successful attacks hitting or hooking the obsession provides 2 tokens. Burning Hunger You no longer gain…
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Just reduce the laceration decay rate while in a chase or while the survivor is running. Rewards the survivor for dropping the chase or not just holding W. Killer doesn't feel pressured to land knifes every couple seconds.
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DS
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Maybe your just unlucky and they're normal?
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The Entity throws 4 darts at a board and whichever perks the darts hit are chosen. Some perks are bigger targets than others.
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It's not hard to be good at Nurse. Its actually really easy. However being a "God Nurse" is something else entirely and the few people who can play on this level basically break the game with Nurses mechanics. No other killer can do this. Spirit can do some stupid stuff too, just not quite as well, but worth a lot less…
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Now hear me out...who else is known to use throwing projectiles? Batman! With rapid fire batterangs? Batman is the next killer after REvil confirmed. Checkmate.
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Dead Hard isn't really a problem for good killers. At least not for me. Idk.
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This is a game. Humans are toxic by nature.
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DS is fine and is in a better place than its ever been. If you can have the thought "hmm maybe a different perk could be more useful" that's a good thing.
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I'll prolly main him for a while, his playstyle has perked my interest and I'm a masochist so it works out. I think if he was 115% and could patrol the map easier he would be fine.
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I still think Fire up and Brutal Strength should increase regression speed. BS making your 100% go up to like 150%. Fire up can give you 8% per stack
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Are you sure you don't need to go to the doctor?
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Ruin Undying literally does the exact same thing except it doesn't have the moderate chance of lasting the entire match. It still provides early and mid game pressure. I don't even run it though, I run meme builds and do fine in 80% of my matches at R1 so meh.
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Some ideas could be 1. Survivors with Deep Wound suffer from Exhaustion until mended. (Meh) 2. Survivors movement speed drops gradually over time the longer the wound remains on the survivor. 3. The longer the survivor waits to mend adds more time to the mend action time as long as the survivor is not in a chase.…
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Clown is probably my favorite.
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The games going to be fine. If you can't enjoy it with these changes that's a you problem.
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If the games hard man get better not madder.
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She ran it cause she specifically knew you would get upset and run to the forums.
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If your tired take a nap
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Humans by their very nature are toxic, hateful and violent. We, as the animals we are, subconsciously enjoy watching the misfortune and failure of others as they struggle. Some express the enjoyment more than others, but we all do to a certain extent.
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I've been running combinations of Fire Up, Brutal Strength, STBFL, Enduring, Bamboozle, and Spirit Fury. Having no slow down perks has unconsciously trained me to play very aggressively compared to before and the change in playstyle tends to take traditional survivors by surprise. Killers I play most are Clown, Myers,…
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Mmm embarrassing
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Once you main Clown as long as some of us, the bottle becomes an extension of yourself. I even laugh like him now.
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Just run Kindred so nobody comes to rescue you while the killer camps. He wastes his time, your teammates escape and your sipping some tea while you wait to start your next match. Unless you are one of those people that get made at video games, then uh yeah thats not a game problem.
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Earn their trust, form a mutual relationship, and then brutally break their hearts in the end.
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Make it take 20+ seconds to dismantle the wall as a survivor and ill bite. Allowing survivors to open stronger loops needs to not be easy as the time investment of 1 survivor =/= time investment of the killer.
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Clown by far. I kinda get an Adrenaline rush when chasing people as him.
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Fire up. Its my favorite perk and I wish they would buff its numbers or add successful and missed attack cooldown to make it worth being useless for half the match.
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I only play on the weekends. I also get drunk while I play so there's that.
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To be fair, they aren't required to save you. Just like the killer doesn't have to leave the hook or ignore the unhooked survivor. Freedom of choice is a helluva drug.
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Fire Up because apparently picking up survivors faster is super OP and needs a huge nerf.
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Make sure 2 or more survivors aren't dead? Your literally asking "I'm losing this match and the killer has a perk that helps him secure that kill in those circumstances. Can I have a way to prevent this from working".
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Do your job
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The issue comes in with you having to waste the time throwing the bottle, and then waiting for the cooldown before pickup which makes the speedboost save little to no time. Traversing the map with it is meh as well because the full duration equates to roughly 2 extra meters. Its something, but not much and you will simply…
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To start this conversation off properly, I'm a Rank 1 Killer. With that out of the way, no they aren't important.
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Wow that sucks man :( I'm sorry you got camped. Don't worry the big strong Entity will hold your hand as it walks you back to the campfire :( Next time make sure you bring your big boy perks so you don't get hurt :(
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Fire up, doing everything faster is so satisfying even though I know it doesn't mean much.
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I play killer in Five Fifths of my games
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I think it should be called the "Afterpiece Stimulant" instead of antidote. Survivors would still get a speed boost entering the cloud, but also have the blurred vision for the duration of the effect and lose the ability to see the Red Stain. Also allow the Clown to personally inhale or drink the stimulant instead of…
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Hehe
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And here's me...playing meme builds on low tier killers at Rank 1, while people are typing complaints like this. I think you need to take a break from the game. Maybe have yourself a cup of...tea and relax.
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The reload buff will be a huge time saver. Otherwise I don't really have a comment on the Antidote, until we see it on the PTB. It seems very niche, but addons may make things more interesting.
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Until we see the Antidote in action on the PTB ill stay open minded, but if addons don't make the ability interesting its usage will be too niche. The reload speed is a nice buff though.
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I never regret doing my job
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I'm so very sorry you don't enjoy the Doctor :( your feedback is noted.
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Brutal Strength increasing your gen regression from from 100% to 200% only when you kick the gen is a nifty idea. Otherwise no, slowdown perks are already doing there job pretty well. We need other metas to form instead of making slowdown perks stronger.