Wiccamanplays

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Wiccamanplays
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  • This is a problem on both sides. I've played Survivor against hardcore, tunnel-from-hook Killers who tried to slug for the 4K. I've also played Killer against Survivors who bring the strongest map offerings and then teabag at the gates because I was trying to lean into the weird useless perks I get and not be super sweaty.…
  • The issue isn't the perk itself, or even necessarily aura perks in general (though the increasing number of them may make things difficult). It's the extremely strong Killers who can use them to pin down Survivors quickly and never lose track of them. If Blight and Nurse couldn't see auras when using their powers, it would…
  • It's a bit of a sweeping statement to make given that A) Hens is one of the best non-competitive Killer players out there and can make almost any build seem viable and B) a Youtube video is going to curate successful examples of the build rather than any failed attempts. Legion has basically no anti-loop, is allergic to…
  • I feel like the point I was trying to make here, specifically about the use of map offerings in Chaos Shuffle, has been missed somewhat. It's a gimmick game mode about everything being random. Why then do some players insist on going against that theme and try to exert control over the game further? In Lights Out you…
  • Do you never get even slightly upset when a Survivor forces you to go to Garden of Joy or Badham, or a P100 Nurse with an aura-reading build takes you to Midwich? While there have been some small improvements to some of the worst offenders (the Coldwind maps in particular are much more manageable now), there are still some…
  • On my highest prestige Killer I have 10 Sacri Wards. On my highest prestige Survivor I have 3. Compare that to the potential number of map offerings you can encounter: I've had like 5 in my past 15 games, and never to what you'd call balanced maps. Even if I played one every match, I'd run out so quickly that it wouldn't…
  • You miss them, I don't. These perks got changed because they were bad for the game and not fun to deal with.
  • That's a very us vs. them mentality you've got there. We all play the same game, and there are times when it's miserable for one side or the other. I had some games as Killer today where it was very clear I'd lost quite early on– whether it be a bad map, bad RNG, just or Survivors who really wanted the win more than I did–…
  • Wait, I just left a whole serious comment before realising you're complaining about something you've not even experienced? You can't even remote hook a lot of the time as Killer, and even if you can you may not want to for various reasons. Yesterday I did it like twice in about 6 games. I have to admit being able to avoid…
  • I haven't played as much Survivor as I have Killer, but what I like best about it is outsmarting the Killer. I have bad reflexes and hand-eye co-ordination so things like flashy saves and high-tier looping are hard for me, and as someone who plays Killer a lot I recognise how crappy some things like Head On feel, so I…
  • I tried bringing a fun meme build on Hag, got a bunch of syringes, BNPs and Adrenalines for my trouble. It's not like this is a one-sided thing.
  • When so many Survivors use Distortion, is it really that good?
  • I've had so many matches where it was obvious I've lost at the lobby screen that I would really appreciate a way to end the match that doesn't involve a DC. If the Killer disconnects the Survivors all win anyway, so just formalise that. Or maybe fix MMR so I'm not getting put against Survivors with 10 times my hours?
  • Nemesis can hit you with tier 2 and 3 tentacle over all pallets and most windows, but not all of them (Backwater Swamp maps are notable for their weird windows that make it impossible to hit past them). The tentacle has a series of finger-like hitboxes that extend in a downward arc, and if one of them hits you then the…
  • I believe that symbol indicates packet loss between you and the server.
  • Knock Out is to Survivors what Boil Over is to Killers. Doesn't actually help you achieve your objective in any meaningful way, just makes the game less fun and more annoying for the other side, and can form part of a really toxic and antagonistic playstyle. Both should be reworked.
  • Chapel can be awful for a lot of Killers, mainly because of how the main building is designed and connects closely with other loops. Greenville can be rough for Killer depending on RNG, but it also feels difficult for Survivors sometimes? DDS is very Killer-friendly. Toba could be balanced but the amount of ambient noise…
  • I played Myers in Chaos Shuffle the other day because I had a daily and it had been a while since I'd tried him. 4 gens popped before I got tier 3 and I was using addons that speed up Evil Within gain. This is obviously not a problem that affects all Killers equally (all aura-read Nurses don't mind losing slowdown), but…
  • RPD is by its very design horrible for many Killers (especially ones that rely on lockers or LOS for their power; Unknown is also pretty bad because of all the weirdly shaped obstacles that screw up his projectile bounce) but completely fine for others (as usual, Blight, Nurse and Spirit are all pretty good on both…
  • I'm PS5 and UK, and I've never had to wait more than a few minutes for a match. No clue what's going on at your end I'm afraid. Just queued and got a match in maybe 70 seconds?
  • Dunno what's going on with this post but here goes: Chucky immediately came in as one of the strongest killers BHVR has ever released, up there with Spirit, Blight and Nurse. While more comparable with Spirit than the other two, there was still an issue with how interactive Chucky's power was (or wasn't). A half-decent…
  • I’ve had some great matches in Chaos Shuffle, but if it’s going to be a permanent mode I’d like to see a few changes: No map offerings. It’s one thing to get a bad map by chance. It’s another entirely for survivor teams to send you to Garden of Joy or Ormond consistently because even the best perks won’t help you there.…
  • Something I've not seen mentioned so far with all this is is map balance. Some maps have atrocious hook spawns, and sometimes it's impossible for Killers to hook Survivors in some places even without any being sabotaged. And of course this change will affect weaker killers far more than strong ones. Wiggle off from a Nurse…
  • Should be fun but I keep getting horrible maps and survivors bringing BNPs and syringes, while I get Fire up and Furtive Chase :(
  • Play a killer who's not Blight or Nurse against a lobby with one or more DS in it and then tell me it's trash. A well-timed DS can, like a well-timed Dead Hard, completely derail a killer's momentum and deprive them of much-needed pressure… unless they're Blight or Nurse, in which case it might as well not work at all.…
    in DS 1X Comment by Wiccamanplays May 2024
  • If they're going to buff DS they can't just revert it. Old DS was horrible for weaker killers to deal with, didn't make much difference for the strongest killers and put you in the unwinnable position of either having to consciously evade a Survivor who in 90% of the cases I've ever seen deliberately got in the way during…
  • Can OP explain why a reversion would be such a big improvement for Sadako when her old iteration was widely placed at the bottom of Killer tierlists next to Trapper and Myers? And that was when gen-kicking was good, unlike now. I learned to play DBD by playing a lot of old Sadako, by the logic of her being an M1 killer…
  • Old Dead Hard was horrific for Killers to deal with. New Dead Hard is way more manageable because it's not an infinite resource that you get for free but can still be a game-changer in a chase against most Killers (except of course Blight, Nurse and Spirit).
  • Immensely disappointed that this post didn't rickroll me
  • Yeah the event is pretty survivor-sided. At least it's over soon.
  • I have fun as Killer approximately every 4th match. At the moment it's just MFT, map offerings and teabagging Survivors who seem way out of my league as a mediocre Killer whose mains are generally B tier. To even have a chance at keeping up I have to play like a complete scumbag and do all the things Survivors accuse…
  • Lobby dodging is a symptom of a lack of faith in MMR, not the cause. I've got around 500 hours in the game and I only dodge lobbies as Killer when I'm pretty sure that the skill/experience balance between me and my opponents is not fair. As an experiment I accepted every lobby I was given for around 30 games and there was…
  • I don't know what lobbies you're getting but flashlights being 'practically the number 1 Survivor tool' is a pretty wild thing to say. I guess since maps and keys are virtually useless flashlights are at least in the top 3...
  • That's a popular proposal for Trapper but I don't think it fixes many of his core issues. Having all your traps just enables his 'lockdown' play style where you get a survivor in basement or similar and camp with traps all around, which is not fun and not even reliable, but is still his only viable approach 99% of the…
  • If I don't sweat as Killer then the Survivors who are sweating just as hard will destroy me. If I could choose to play more casually and not have a miserable experience as a result then I absolutely would, but there's no way of making that happen. I'd rather get 'why you sweat so hard it's just a game loser' messages and…
  • Signal boost to this post. It's a really horrible exploit and it seems like a worrying number of Survivors are using it. Until this is fixed I'm not playing and I'd encourage everyone else to do the same, Killer is tough enough without invincible Survivors and I don't want to risk getting tunnelled out as Survivor because…
  • The killer's barely been out for a week, maybe wait for the dust to settle before calling Xeno OP? At the moment the game doesn't seem very fun for either side. I'm actually enjoying Survivor a little more these days because as Killer I'm waiting ages for a game only to get put against people with double, triple or…
  • I think it's more like the opposite, I took a break from the game and came back to find I'd lost my patience for Wesker. It's not like I mained him since release but I played him from time to time, but now I have no interest in doing so anymore after my recent experiences.
  • I hate it too: it rewards Survivors for losing chases or generally being annoying in a way that's not quite toxic (using map offerings and then camping specific parts of the map). It just makes me want to slug, camp or tunnel the Survivor running it, because if a Survivor is going to make hooking them difficult, I'm going…
  • I imagine it could work on M1 killers that frequently use their power, like Spirit, Clown, Deathslinger, Dredge and Wraith. It's certainly not good on a lot of killers, and I'm not sure it'll always be worth the perk slot on the ones it is good on. It may also receive some tweaks before release.
  • Honestly I think it's because the dev team has limited time to test the balance of maps once they're made and given basic QA testing, because they're already looking at the next 3 maps they need to design. Think about the state in which Decimated Borgo and Toba Landing released. The difference between them and GoJ is that…
  • I mean it's possible that the Alien is LGBT+, I don't think anyone's asked 😂 But seriously, this game has some really impressive representation and I'd like to see that continue. (Also give me a Hooked on You Trapper skin, you cowards).
  • Previously the Onryo was arguably the worst Killer in the game alongside the Trapper if you didn't use her single, gimmicky strat of forcing Condemnation with an extremely specific build and playstyle. They've now nerfed that specific playstyle but significantly buffed her elsewhere and also given her the ability to…
  • STBFL is a problematic perk, but in a meta where Survivors have a bazillion health states and move faster for free half the time it's a necessary problematic perk for the lower end of the roster.
  • I wish I had the quick turn binds you can make on PC attached to my direction buttons on PS5. It may well be possible but I've no idea how to do it.
  • He's only good for Save the Best for Last. I'm glad you're enjoying him but, sadly, beyond really low MMR levels he really struggles, because he literally doesn't have a power for half the game and can be left slower than Survivors' base movement speed. Yet he doesn't get changed because he has 2 stupid gimmicky add-ons…
  • The point is that all of those steps are finicky, imprecise and subject to sabotage by Survivors with no real effort.
  • I really don't think DS is that bad unless you're facing Blight, Nurse or Spirit. If you're facing those there's not much that can help you anyway. If, as others have suggested, DS reset Killer's power during the stun, it would then be much better against those 3 but not in a way that further victimised weaker killers…
  • I slug in late game for a short time if I want to kill the 4th Survivor more than the 3rd (usually if they were obnoxious or toxic) or if I need a 4k or to force EGC for whatever reason (archives etc.). If I have to slug but don't need a 4k I try to give the slugged Survivor hatch or exit gates if I can. I almost never…
  • As a Killer main, I do not miss 8 second heals and constantly having to snuff out CoH totems. I do agree that they could do more to differentiate different rarities of medkits since nobody uses them altruistically anyway, but given that everyone is still running them I don't think they're useless, especially since I see…
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