Comments
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With pill bottle that isn't as big an issue. Survivors will begin to fall asleep 50% faster at some point through the match as they repeatedly wake up. The thing is, however, Freddy still isn't that threatening even when the survivors are stuck in the dream world.
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I don't recall mocking anyone or passing blame onto the players, killer or survivor.
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It's called the Lunar New Year collection with a small event to celebrate the year of the snake.
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But that could be in as little as three whole months, maybe six which is half a year. It would make sense if she received any changes to give incentive to even play her but she didn't.
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But should survivors really have to sit for four minutes as each of them dies off one by one? I'm not saying a 4 man slug should mean a free second chance but it's not exactly fun and is purposely malicious on the killers part as a player.
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An M1 killer can hold a three gen against a not so decent team. All levels of play have to be considered, plus not every killer is M1. Other killers can control the map far better than others like Blight, Nurse or Hillbilly. Are you really content with matches lasting longer than an hour and beyond that?
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Most killers can't keep a three gen indefinitely like old Skull Merchent or Singularity. Matches that go over half an hour into an hour holding three gens extremely unfun for both sides. In most situations, however, it never comes to that to begin with. Most killers either get the upper hand or the survivors are able to…
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Your first mistake was asking, "because why not?" There is a really long list of why you should not play Skull Merchant. In all seriousness though, it is incredibly unfair that Behavior decided that nerfing her into oblivion was the only solution despite many people paying money for the dlc. Deleting her until they can…
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When it came to TCM, I was under the impression that the lack of content is what is slowly is Killing the game, plus being limited to a single universe. The devs don't really add much to the game, and when they do, it's nothing really worthwhile. The skins are extremely bland and generic, and even when they add new…
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Houndmasters dog, Snug, can injure survivors while they're vaulting windows or pallets.
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Crossovers like this are interesting to think about, cosmetically at least since certain characters do have rather intimidating or horrific appearences
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But then just make it so a survivor can't be chased by more than one guard.
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That is an interesting point that's usually forgotten. Western players aren't the only people playing as Dbd is widely enjoyed by a variety of regions.
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Exactly. Most people associate horror with slashers, monsters, ghost and demons. That is what a majority of the game is. Trickster is a pretty boy with some blood on him, but when you compare, he is no different than Ghostface. Both have stalked, killed and tortured others for some kind of sadistic pleasure. The only…
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That's the point. Zombies are an rng element part of Nemesis kit with the purpose being map control with a side of slowdown. The zombies are not meant catch up to survivors, but instead deny space. if a zombie is near a gen, it isn't really possible to do that gen anymore or suffer a hit. If you try avoiding the zombie,…
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I think its because its quite literally a foriegn concept. I don't know how much you do know about the chapter, but an argument can be made that it was aimed more towards Korean audiences than western ones. The concept of the Trickster, at the time, was extremely rare or perhaps even non-existent in Korean culture. The…
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I think its because that's the difference between casual and competitive players, or more so a player who is invested in the game. Someome who wants to learn vs someone who doesn't.
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Provided there is a scourge hook nearby, it would certainly help Oni's early game if he can get it first hook.
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I think it will be a buff/rework. The thing to keep in mind is that certain killers inflict deep wound as well as certain add-ons and perks. Whatever change they make to deep wounds will directly impact the power of certain killers. Legion of course, Deathslinger, Houndmaster, etc. Survivor perks and mechanics like…
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The foundation of Fnaf is child murder, but thats also not the point. Scott did make a donation, but he didn't make it because he was against the lgbtq. He made it because he supported the military views at the time, and never made a another similar donation after. I'm pretty sure he was unaware as well. On your second…
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...Adriana? I don't really pay attention to killer names. I'm going to take a slight guess and say you're talking about Skull Merchant?
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I'm not sure what you really mean with this post. Are you reffering to looping the Doctor or a literal bot just walking in a circle? The whole playstyle and anti-loop of Doctor is shocking you over and over so you can't vault or drop pallets to land a hit.
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She doesn't really have many bugs anymore and is quite enjoyable while sitting in a comfortable A tier. Now it's about acknowledging if it was a bug or the players fault, and now 80% of the time it is the player when the power doesn't work.
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By that logic every killer in the game should be changed when survivors decide it's too much of a hassle to learn how to counter a killer.
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Or just provide better tips? Pinhead is one of the much more interactive killers to face. He doesn't need fixing when there's already a solution. You're making excuses for bad players that were going to die regardless if it was Pinhead or not. Blight is played so much more, but that doesn't immediately make him easier to…
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The issue with this is people who don't know what to do with the box. That is a player issue. You find the box, you solve the box and now Pinhead no longer has a passive slowdown. Better yet, he doesn't find the box himself to start a chain hunt. You're asking the devs to change a killer because people don't know how to…
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I'm wondering if people even try to figure out how to play against her? She is like Huntress and Deathslinger, just now as bound to by the rules since Snug can curve and redirect which makes her unique.
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I'm curious as to if this was pre bug fix or after which has barely been out. From what I've played and seen of streamers as of the latest version, most bugs have been fixed.
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Then every Houndmaster thus far after the most recent bugfix isn't really good at Houndmaster. The window and pallet vault is now much quicker and the pathfinding is much less of a pain. She can also use Snug a lot more with good zoning.
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Its a minor inconvenience being exaggerated. It should be fixed, yes but it's not dictating the entire killers power. Houndmaster is now at solid B to A tier with a now decent anti-loop. Windows and pallets are not safe anymore and she also has decent zoning.
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But then it will always be unfun when it goes past that cap? Regardless of killer, if any add-on or ability allows them to go past full stacks of stbfl, then it will become unfun for survivors, especially in hook camping situations.
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That's the thing. Why not add a cap so this issue doesn't occur altogether? They wouldn't have to worry about it in the future. Cap it at the full stacks of stbfl so the add-on can still stack but not push into absurdness territory
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They should've waited to see what would happen to see if it became an issue to begin with and during that time have a change ready. If they didn't have one then the 2% would be an easy change when it became a problem.
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Exactly what sort of information are you trying to find? I know most of everything in this game and using a wiki doesn't seem like the most reliable way, official or not
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As far as I know Dracula is still a really good killer despite the CD nerf so while people may have wanted it reverted, there wasn't much warrant for it. It was a pretty spam happy ability to begin with so players should be more skillful when using it while also feeling more rewarding for survivors to dodge it. That or…
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She has two modes. One you can send out in a straight line to directly bite and hold survivors. The dog can curve around objects, go through windows and pallets but she is buggy so its not consistent. You can also shoot the dog in another direction at any point during the attack or at the end of it for a skillful bite.…
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Realistically neither add-on should be in the game and have been kept likely for the sole reason of the achievements. I have no doubt this will be adressed in his full rework, but the entire point was that Micheal shouldn't be viable with only his tombstone add-ons. It's not healthy for the current state of the game.
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I don't have to cope and instead just play.
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I've noticed this as well. It seems to be a built in exit block that activates for anyone caught by Snug with a lingering effect of unknown duration. This is likely just for anyone down in the gate if they're caught by Snug so Houndmaster can pick them up.
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I've noticed this as well. I believe it's a built in exit block for anyone caught by Snug in the gate. I'm not sure how long it last, but it keeps an injured survivor from escaping if they're caught by Snug.
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I think you're on the right track. Insidious should do more to make the killer less detectable, but rather than the undetectable effect, I feel like it could maybe remove the bloodstain, or like you said, remove audio cues from certain killers. Standing still and being undetectable is something certain killers can already…
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It wouldn't be such an issue if the que times wern't blasted into oblivion. It's not just 2v8 that had long que times, the regular game was also severely hurt as well. It's an event and should remain as so until a proper solution can be found, but the kicker is that there may not be a solution.
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Wire tap does what this perk does but better and at not cost to the survivor but time, time still doing the main objective. This invocation comes at to great a cost for too little value. Plus it's almost useless in chase because the survivor will disturb most crows before the killer can since the killer is following the…
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Nothing will happen if you swing and break the chain but if you let it the survivor break it then they get damaged and deep wound
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Only if you can't land a hit. Let the chain break off. If you don't and swing then the survivor isn't damaged.
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The deep wounds doesn't last long enough to justify the amount of time it takes Slinger to actually inflict it. Legion doesn't waste nearly as much and can put the entire survivor team in deep wounds in less than a minute. One tip I can give is to always let the chain break if you can't get the hit as it damages the…
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50% is 50% If a survivor is injured and is healed by 50%, then that is half of their healing progress, but if its used again or at the same time, then that survivors remaining healing progress is only healed by 50% If the max progress is 100, then the survivor would only be healed to 50, then they're only healed by 25,…
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I feel like the primary incentive here is killers and survivors being able to play characters they otherwise don't have, as well as use perks they also don't have. A free trial period so to speak for players, similar to the splinter shards that existed long ago. The ban part of this seems like the least interesting part.…
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Myers was under the category for receiving tweaks for this ptb, not a rework. That being said, every other killers supposed reworks wern't really reworks. Skull Merchant, Knight and Trickster are still fundamentally flawed killers. Freddy on the other hand has something to work with. Myers will also likely receive a full…
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Realistic the perk wouldn't last long and would burn out over the course of a week or two. Only low mmr games would be affected, and a high usage would rapidly dwindle the perks effectiveness. Killers will eventually show zero indictation that their controls are inverted and will play normally making the perk slot wasted.