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Idle Crows Don't Do Anything
Idle crows seem to exist to stop survivors from holding the game hostage by hiding in big maps until the game timer triggers, but there are many ways around them that practically make them useless: Interacting with objects that do not progress the game (entering/exiting a locker over and over, tapping a totem, slow…
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(PC) Botanist Extraordinaire Challenge Cannot Be Completed
The Botanist Extraordinaire challenge from "Tome 1 - Awakening" cannot be completed or has an inaccurate description. Steps to reproduce: Activate the Botany Extraordinaire challenge Equip a medkit Go into a match Completely heal two survivors in a trial while holding the medkit Challenge remains uncompleted This bug…
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PC - Ormond Pallet Cannot Be Vaulted From One Side
Description: A particular filler pallet cannot be vaulted from one side by Legion Step 1 : Play on Mount Ormond as The Legion Step 2 : Get a survivor to drop the small filler pallet leaning against a tree and bench Step 3 : In-game, try to vault from both side Step 4 : Only one side will be possible to vault over…
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Does anyone know why the chat censorship is inconsistent?
I don't know if anyone else has noticed, but sometimes the chat censorship will censor things and other times it won't. For example: Most of the time after a match I can just type "ggs" exactly like this, but sometimes it will randomly censor it for some unknown reason. The same is true for slurs, which the system is…
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Event Hooks/Generator auras make certain perks difficult to see with colourblindness
I'm a colourblind player and even with colourblind settings on I cannot tell the difference between a Scourge Hook and a regular hook with Saboteur, or a nonaffected gen when the perks Trail of Torment, Blast Mine, Wiretap, Call of Brine, Eruption etc. are in play. I thought I should make this post to bring awareness to…
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Deep Wound Screen Effects On Endgame Screen / Causes Survivor Screaming Under Map
There is a bug triggered by a survivor escaping while in Deep Wound that causes their endgame screen to be discoloured by the Deep Wound screen effects until their Deep Wound timer runs out. Players still in the match can see/hear this survivor "go down" to Deep Wound underneath the map. Steps to reproduce: Escape a trial…
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PC - Face the Darkness Perk Not Causing Audible Screams
Face the Darkness causes scream bubbles to appear but most of the time the screams are not actually audible. Compared to Iron Maiden, another perk that causes survivors to scream, even when they are very far away you will still hear them audibly scream. I also notice that as survivor most of the time my survivor does the…
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PC - Unhooking yourself consistently causes rubber banding
Whenever you unhook yourself via Deliverance or another method, you will consistently rubber band back. As shown in the video I recorded below, it happens consistently with the same timing (you can use the Haste duration's indicator to determine this). Steps to reproduce: Unhook yourself Run away from the hook as soon as…
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PC - Activating Deliverance Consistently Causes Rubber Banding
Deliverance consistently causes rubber banding when moving quickly away from the hook after using it. Steps to reproduce: Use deliverance to unhook Run away with sprint burst
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PC - Instant Wiggle Out Bug
The instant wiggle out bug from 5 months ago is back. It is activated in the same way by following these steps: Have the killer pick up a wiggling survivor Have the killer hit and down a survivor just before the wiggling survivor escapes the killer's grasp Pick up the downed survivor after the wiggling survivor escapes…
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PC - Head On Perk Indicator is Slightly Inaccurate
The Head On perk has a timer on it when in a locker to indicate when it is active, but it does not properly line up with when the perk is actually active. Get in a locker with Head On Use Head On as soon as the icon indicates it is available Video evidence: Screenshot from the video showing Head On was active when exiting…
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PC - We're Gonna Live Forever's secondary effect is not triggered by For the People use
We're Gonna Live Forever's secondary effect is not triggered by For the People use when healing a survivor from dying to injured. Activate We're Gonna Live Forever's secondary function Use For the People on a survivor in the dying state while WGLF is active WGLF will not grant endurance to the survivor being healed from…
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PC - Clown Gas Prevents Dead Hard Animation From Playing
Steps to reproduce: Have Clown throw Afterpiece Tonic at a survivor Have the survivor Dead Hard while coughing from the gas or inside of it The Dead Hard animation will be cut short whenever a cough occurs, even if the Endurance is still in effect This bug is extremely common and happens multiple times per match. It…
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Instant Wiggle Out Bug Is Back (PC)
Instant wiggle out bug is back when a killer downs a survivor while they are sabotaging a hook while the killer is carrying a survivor. Reproduction steps: Killer carries survivor When the carried survivor's wiggle bar is almost full, the killer downs someone who is sabotaging a hook After the carried survivor escapes, the…
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Afterpiece Tonic Coughing Prevents Dead Hard Animation From Playing
This has always been a thing, but it never used to be a problem because you could tell if it happened from the speed boost. Since Dead Hard is the same speed as a survivor now, you can't tell if a survivor is using Dead Hard or not if they are in the gas. Step 1: Use The Afterpiece Tonic on a survivor Step 2: Have the…
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Jolt Does Not Show Gen Explosions [PC]
I have been using Jolt a lot since the Dredge update and I have noticed that most of the time when I activate it, I hear the explosions but the actual explosion bubble visual does not show on the affected gens. Gens that are in view show the gen explosion as normal, but normally Jolt indicates affected gens out of sight by…
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Grab interrupt to hit does not work when a survivor is vaulting on a pallet towards you [PC]
Ever since the Dredge update I have been noticing a bug where a grab is interrupted as a survivor is vaulting into me, but the hit does not come out. What is supposed to happen when a grab is interrupted is that the grab is turned into a hit and the survivor is damaged. What actually happens is that your grab is…
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Hatch Spawning/Opening With 2 survivors still alive and 3 gens not done (PC)
I caught this screenshot before the game ended and the survivors escaped. I am honestly not sure if it is a bug or hackers. There are 3 gens left and 2 survivors that escaped through the hatch. With the changes to the hatch, it should be impossible for two survivors to escape through the hatch. I'm not sure how to…
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Survivors Silent on Ground Been in Game for 1+ Year
The bug where survivors sometimes become completely silent on the ground has been in the game for over a year, and yes I know it's been reported multiple times, but the earliest report of it I could find was in January of 2020 and it has not been fixed. I encounter this bug quite often but here is a recent occurence of it…
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Desynch Bug Discovered on Mother's Dwelling
I'm not sure about the exact area where this can occur, but recently I was in a match as Plague and both the survivors and me experienced strange desynch near the generator that can spawn near shack. After hitting a survivor working on the generator and downing them, I was unable to interact with anything or accurately see…
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Are hooks louder or am I going crazy?
Ever since one of the most recent patches, hooks have become REALLY loud. Hooks seem to have always made soft ambient noises when you are near them, but now they seem to have gotten much louder and even "crackle" a bit. I have even gotten the sound of the hook confused for a lit totem being nearby. I swear hooks never used…
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There should be an option to disable certain teachables from appearing in bloodwebs
I think it would be really useful if you could "untick" the checkbox that is available when you look at a character's unlocked teachables by their backstory and it stops showing in other's bloodwebs.
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Legion's Power Description is Deceiving (Oblivious Status Effect)
I think it's intended that survivors afflicted by the Oblivious "debuff" are immune to Killer Instinct from The Legion but the power description is deceiving. From Legion's Feral Slash description in-game: "The Legion's power gauge is refilled and all survivors within the terror radius not afflicted by the Deep Wound…
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Pools of Devotion Sometimes Show Up as Opposite State
I notice that every now and again when playing Plague a Pool of Devotion will be highlighted by a white aura, but when I go to it it is visually clean, but I can drink from it. When I drink from it, it goes from clear to infected, then shortly afterwards it goes back to its' proper state (clean). I don't know what causes…
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The way the "can't pick up survivor" bugs are being fixed is not efficient
I'm making this post because I've been paying attention to the patch notes and, I may be wrong, but it looks like they are fixing all the places where you can't pick up a survivor one by one. I'm not a game developer, but this is not a good plan. It can happen seemingly at any wall, any tight space and is very easy to…
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Plague - Survivors Scream and Perform Infection Animation but Don't Become Infected
Platform: PC Description: If only a small amount of your vomit hits a survivor they will perform the animation and scream but will not become infected. How to Reproduce: Charge Vile Purge and only let a small amount hit a survivor, typically from above waist length Often the survivor will go through the animation and…
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Can't Pick Up Survivors In The Hawkins Tube
I downed a survivor in the Hawkins tube and I was unable to pick them up at all. Half of their body was going through the wall of the tube. This glitch also happens at other tight spots in the game where if you down a survivor in a corner you will be unable to pick them up. This bug happens about 1/10 games, so it's not…
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Stillness Crows Don't Work
I was in a match on Midwich where the last two survivors were hiding in lockers in a map with over 30 lockers. At the end of the match one of them told me they was just changing the locker they were in. Neither of them were touching a gen. It is very easy for a survivor to exit a locker then stealth to one you have already…
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PC Killer | Depipping When Match Fails to Start (Survivor Disconnect)
I don't know why, but it seems if a survivor disconnects after the red loading icon has appeared and the game cancels you lose a pip. I've had survivors disconnect before the red loading icon and I don't believe I've depipped before. Steps to Reproduce: Load into a match as killer with four survivors After the red loading…
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Anyone else finding it hard to see auras through new corn?
For me seeing auras through the corn is incredibly hard. As Killer I can hardly tell where gens are, and Barbecue and Chilli is useless if they are far away in past the corn. I really wish there was a way to change the aura colour to something more obvious like blue.
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Malicious/Chaser Emblem is Broken for Plague
It is very hard to get iridescent malicious and chaser on Plague for multiple reasons, one of them being that healing at her pools of devotion deducts points from you, but you don't seem to get points for survivors becoming passively injured from the infection. It's hard to get iridescent chaser on plague because when you…
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(PC) Inching off Ledge Prevents Falling Sound + Animation
If you inch off a ledge that would result in a fall that triggers the falling yell, animation and subsequent grunt when hitting the ground you will instead fall in the survivor idle position. This has a gameplay impact as it prevents the yell, animation and grunt when falling from a high place. You can reproduce this by:…
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(PC) Palette stuns not working on lunging killers
Since the new chapter got released many people have been noticing that if a killer is lunging sometimes the palette will not stun them. I'm not talking about you getting hit and the killer getting stunned by the palette, I'm talking about the killer swinging, hitting you, and then not even going through the stun animation.…
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The Swamp Maps Have A Lot of Issues in Current DBD
The Swamp Maps have several issues that are ever present in current DBD. Firstly: Play just one match of Blight on a swamp map. The collision is godawful. The terrible collision is actually a benefit to bubba/hillbilly as well when clearly it wasn't designed to be. Secondly: There are trees so close together that survivors…
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What is the point of killer-sided breakable walls?
I understand survivor-sided breakable walls that the killer can break to make a loop easier, but since killers are the only ones that can interact with breakable walls what is the point of the ones that are killer sided? If the wall is killer sided then it may as well just be a regular wall as there would be no reason to…
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Guaranteed Safety Pip For Being Facecamped/Not Saved
I'm sure every survivor has been in a situation a couple times where either your team mates never save you or the killer facecamps you and you depip for something that is essentially entirely out of your control. After rank reset I get teamed with a lot of survivors that will either be too scared to save and just let me…
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Why They Can Never Make Clown Good
Clown is widely considered one of the worst killers even post-rework due to his underwhelming power, but unless his power is completely reworked I don't think BHVR can ever make him good for one simple reason: Counterplay. Currently the counterplay to Clown is just to drop palettes early and abuse his lack of ability to…
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New HUD Is Alright, But Sub-Par
I can't really believe that the new HUD will "go live largely unchanged". This is baffling as vast majority of people who compare the old and new UI see that the new UI adds new, useful information but spreads crucial information out sloppily. Concise, simple UI has been the trend in graphic design for over a decade…
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Shouldn't the Spirit Have a Light Burn Effect?
I'm one of those people who thinks that light burn is archaic like old Slippery Meat being a Trapper counter, but shouldn't the Spirit have a lightburn mechanic? Light burn is specifically a mechanic that works against killers who enter the Spirit World. The Spirit is not only called "The Spirit", but her power obviously…
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Completely Backwards Matchmaking
Today I had a match where there was a Rank 3, 2 and two Rank 1's and I got into this match after searching for less than a minute. I am Rank 13. I can't imagine this is intentional, so it has to be a bug. The only other time I have had this occur is when there was a SWF with one low-ranked person.
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Survivor Rift Quests Shouldn't Encourage Bad Behaviour
I believe survivor Rift quests often encourage bad behaviour that negatively impacts the teamwork survivors are meant to have between each other. Two examples I can think of at the top of my head are the totem cleansing and "risk" quests. The totem cleansing quests encourage survivors to run around cleansing dull totems…