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Impossible to hook survivor
If they equip Boil Over and go down in the corner of one of the offices it becomes very hard to hook them. The new wiggle changes means you just wobble around and can't get your fat *** though the tiny door. And if the survivor has one teammate who's willing to take a hit, it becomes impossible.
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MMR is just not doing anything
I'm not even brand new, I have like 400 hours in the game, but I just stand no chance against these people. Most of my opponents have at least double my play time. Once or twice per session I run into some streamer squad or prestige 70+ meg that has thousands upon thousands of hours played. I have gone for days without…
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Trixter is too good at camping hooks
I really don't know what the solution to this is but this is really a problem. He can easily down both people through borrowed time if he has enough daggers, and there's really nothing you can do to fake him out because daggers have no recovery and don't even require him to be near the hook.
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Please delete RPD
Does anybody actually like this map?
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Let killers have 4 perk slots again
The universal and constant need for BP's really hurts build flexibility, since BBQ and Chili needs to go on every build. Make the first hook BP bonus a base mechanic (and maybe buff BBQ at the same time). While we're at it, do the same for WGLF.
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Nerfed Devour Hope
Because of boons survivors basically start looking for totems at the start of the match no matter if you have a hex or not, Devour Hope went from mediocre to useless.
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My hype for new killers is basically Zero
I don't play DBD all that often and so I know when I come back to play the new killer I'll have to grind millions of blood points on other killers until I finally unlock BBQ and Chili on the new one. How has this issue not been solved yet in the years since Bubba has been released? Either you need to deal with getting half…
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Stop making Indoor maps
Out of all the indoor maps in the game, only Treatment Theater is any fun, and even that map isn't better than most of the outdoor maps. The Game is a travesty of a map with so many safe pallets that you can get run for 5 gens without breaking all of them. Midwitch at least has some good looping tiles but holding W down…
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Rework ideas for some garbage perks
Furtive Chase You become obsessed with one Survivor. While chasing the Obsession, you become Undetectable. This effect persists for 6/8/10 seconds after leaving the chase. When a Survivor rescues the Obsession from a Hook, the rescuer becomes the Obsession. Monstrous Shrine When a Survivor is unhooked, the unhooking…
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Survivors please stop this
I don't need to look at you going in the hatch. I've had a rough game, its 4 escape and I just opened the doors after the gens were done because I just want this to be over and go onto the next one. But instead you decide to sit on the hatch for 2 minutes for no reason.
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Kill-Rate is not a good metric for balance
The actually important metric is, IMO, the number of generators completed and how long it took for them to be completed. the difference between a 4K at 5 gens, and a 4K with all generators completed is night and day in terms of how balanced the matchmaking was and how you feel about the match afterwards A 4 escape in 4…
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Hook struggling needs to change
I've lost count of the number of times I've accidentally died on hook while struggling, maybe because I lagged or my game dropped some frames or maybe I was shifting in my seat slightly and it messed up my mashing for a split second. Why should a connection hiccup or one missed input cause instant death? It makes…
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What is the Game Design purpose of the exit gates?
Usually the killer is in chase when the last generator activates. In the time it takes him to down a survivor and hook them, the gates are progressed far enough that they will be 99%'ed by the time the killer gets there. This basically forces hook camping in the end game, which isn't fun for anybody involved. The…
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Impossible to see scratch marks on Dead Dog
I just want to alt+F4 every time I see this map because its impossible to track people. Its so miserable. I'd rather play Haddonfield
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When Victor is parked near a hook...
Just a PSA that if you crouch walk his Killer Instinct can't detect you, so you can sneak up to him and kick him before you unhook. Of course its easier said than done because Victor is usually poked away in a corner somewhere but its worth knowing none the less. Same goes for Victor parked next to a Devour Hope totem or…
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Is the endgame supposed to just be about hook camping?
If you're in a chase when the last generator pops there's no way you can defend the exit gates in time. Especially if all 4 survivors are alive. I don't feel like sitting there for 2 mins waiting for the survivor on the hook to die, so I just let them unhook and leave. I just don't see the point.
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4 Years and Mori's and Keys are still in the game
Why? Are we going to have to wait for the 5th anniversary for these glaring problem items to be fixed?
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Am I playing too nice?
I basically never return to the hooked survivor, unless I find scratch marks leading me back there. I try not to hook any survivor twice in a row. I'll break chase with a survivor who I hooked recently even though I know I'm going to lose all my map pressure because I don't know where any other survivor is. I don't guard…
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This event has been miserable so far
Played 5 games as killer, two 4 man SWF squads and 3 people with Keys, stacked medkits and toolboxes everywhere. Every game has Flashlights in it so forget trying to play Hag or Wraith. Plus the cosmetic doesn't even look good on any killer besides Plague. You can hardly even see it on Spirit.
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Please change hook struggling
I'm tired of losing games because I stopped mashing for a fraction of a second, and so instantly died. What is even the point of it? It adds absolutely nothing to the game.
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Gearhead buff idea
"After hitting a survivor with a basic attack 2 times, gain a token. When a survivor makes a Good skill check when repairing a generator, spend one token to 'track' that generator for 30 seconds. Any time a survivor is working on a tracked generator it will be highlighted with a Yellow aura." The main problem with Gearhead…
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What was the logic behind nerfing Gear Head?
Seriously in its PTB state it was already a mediocre information perk that was made almost entirely irrelevant by Thrilling Tremors. Now? Its basically useless. In all the games I've used it, I don't think I've ever seen it activate once... and the worst part is I have no idea if that's because the survivors hit Great…