PS5 All head cosmetics beyond defaults are gone on Trapper. This includes store bought and rift rewards. The pumpkin head reward didn't even show up when I unlocked it just now.
Ie. An ebony would have a chance of functioning as a pudding giving 100% post game bonus. Would make them much more appealing imo
Pretty much title. Snare Freddy is pretty similar to the clown power wise on loops. Plus his other abilities.
I have a 65" tv and I have to move my eyes so far from my character to see the portraits. Not fun at all. Atleast move the portraits back down by the character.
Finally snagged a ps5. I need to redo all the achievements now, I was 100% on ps4. Have they mentioned anything about lowering the requirements for adept killer? I know it's been mentioned a lot.
Fix
Skilled Huntress - 100 hatchet downs from over 24m. BHVR reduced the number to 20 well over a year ago on PC. 100 is just silly. I have had every achievement on console for well over a year but still haven't got this one. They definitely can alter console achievements post launch since I have played other games that have.
Couldn't figure out at first why survivors seemed to be constantly throwing games by taking hits while I was carrying someone with no chance of wiggle out over and over. Pretty much a free 4k if one or more survivors are doing this challenge in your game.
Crashed for first time in 3 or 4 days. Played probably 50+ games in the 3 or 4 days since last crash where I'd gotten a 15min penalty. I received a 15min penalty not 5min, I was under the impression it reset. Ps4 if that matters.
Noticing more and more dcs in loading screen as soon as a survivor sees a hidden killer offering (mori) or a killer sees an unfavourable map. Make it so all killer offerings are hidden to survivors and vice versa. Survivors can still see each other's offerings.
One problem with BW is 99ing gates. The easy fix is hooking a survivor after the gates have been powered (gens completed) primes the BW mechanic however it won't activate until a gate is opened. Once BW has primed and a gate is opened it triggers and behaves normally. Closing the hatch would have to disable it I'm…
I have been playing since day 1 but Doctor is by far my least played killer. His lunge really seems to behave differently then any other killer. Have much more trouble tracking spinning survivors with it then any other killer. I also noticed I can successfully 360 Doctor players far more regularly when playing survivor.
Last I heard they found a way to see who had lost them so weren't giving them to everyone. Still not back...
With the exception of blunders like mettle of man and ez anytime flashlight/pallet saves it seems like red rank survivor ques are at an all time high. Seems weird since the improvements for killers over the last 2 years have been massive. I couldn't imagine playing killer now with things like Pallet vacuum, Double pallet…
Survivors being invincible in a locker with DS is silly. Any time a mechanic makes a survivor fearless of the killer it should be fixed plus it also results in locker noise notification spamming. It is really one of the cheesier things in the game currently imo.
Game did this for about the first year when the killer pulled the plug on ps4. It was fixed so you still got your BP. Now it's back to this just booted to lobby. 2/4 matchs tonight it has happened at exit gates.
Before you had to buy Deathgarden to receive the cosmetics. Now that it's free anyone on PC can get the cosmetics. Anyone heard if console will get the cosmetics?
Completed 4 gens. I was on the gen for 100% of the progress on all 4. Used tool box + prove thyself. 2 gens were 100% solo. 2 were with someone else on it for part of it however I was on it for 100%
Had a bit of a laugh trying to get her throughout the match but not sure if I should report. It started about halfway through the match after everyone was pretty much hooked twice.
Something like 500 AC instead of 1000 AC. It seems that they are hoping players will pay to finish the rift to make money. Sadly this will prevent a lot of players from even completing the lore found within the tomes. Also add the obvious negative playstyle the current t4 challenges will produce. It seems having players…
Plot twist - A survivor made that rule. Had a survivor get angry at me for breaking dull totems. Apparently he was running Inner Fire (wasn't even a Nancy) and me breaking the dull totems to prevent a Dr.s NOED (which he had) was being a ######### teammate. Don't get me wrong if someone pre-trial asks me not to I won't but…
Seems to be the only daily that requires a change in the average killer / survivors playstyle. Yes it only takes 30sec to break a couple hooks but it doesn't seem to fit with the rest of the daily activities.
Seems like a really easy way to help balance the solo vs swf experience. Basically similar to the entitys arms around the obsession portrait indicating when they are chased
Change it to something like opening gates and escaping as last player alive. It seems todo this achievement now you have to play toxic by 99% the final gen and then waiting for your teammate to die or leading the killer to them. I had completed it numerous times before since dumb killers just camped the hatch. Now it…
I don't feel insta heals fit the games current state. Something like a 12sec self heal would still be strong.
This way you can still earn better bp if you are forced into 1 roll. ie. Chased all trial
Survivors bringing keys in is fun. The killer can try play at preventing early hatch escapes. Having a survivor team escape because they got lucky is silly. Just had a fun match spoiled by this for the 1000th time.
If I remember pre-rework you had to 1) Enter feral frenzy 2)Hit survivor A 3)Hit survivor B 4)Find survivor A again and down them from feral frenzy consuming their mend timer. How do we do this now if feral frenzy no longer shortens / consumes the mend timer? One of the final achievements I need.
Don't run Ruin. If you aren't very good at pressuring the map and pressuring survivors into making mistakes now is the time to learn. I see so many killers running Ruin vs new players who are completely useless vs Ruin due to not knowing where totems are / unable to do skill checks. This allows killers to have 15min games…
I came back recently after a couple month break. My rank had fallen to 15. Being a rank 1 killer every month since the 1st month the game came out I take it easy on survivors in these situations. Typically just 2 hook everyone and let them all escape. We all get lots of bp and everyone pips and life is good. Now if I do…
Title
And not just killer?
People really seem entitled to pipping. A hidden system would remove this nonsense.
It seems players prefer to see their character start weak and then be improved as opposed to the opposite, even though they end up in the same place. It definitely seems like killers are hitting the ptb in a glaringly weak state.
She takes literally 0 skill to play. You don't even have to mind game since she can just put down a trap. I've just 4kd 8 games in a row at r1 while barely paying attention. Probably the easiest character to play and 2nd strongest. Kinda silly.
Bored in a survivor que. I am 4.14
Allow people to play regular DdD. It won't "split the community" since people who don't want to deal with the cancer simply aren't playing for 2 weeks anyway.
I'm working on coin #6 so I have played a decent bit and have found 8/10 games I am only person using an offering
Instead of 3 pts per vessel and 2 pts per hook. This will make killers less dependent on survivors burning offerings to gain points. Also lower the punishment for playing 110% movement killers who have trouble reaching vessels before unhooks occur. If a killer could get 36pts just for hooks the que times would improve I'm…
Rapidly hooking 2 survivors where the lanterns are still red from the first hook and the second hook flips them back to yellow? The lantern is on hill you see it change to yellow as the player is hooked https://www.youtube.com/watch?v=-gSXPpVG9Y4
Also how long does it stay red for after hooking?
And SURPRISE its bugged again this year asdf
This system will allow every perk to appear on the shrine every few months. Much better then the current RNG system for teachable perks. 1) All teachable perks are added to a pool. Once a perk appears on the shrine it is removed from the pool. Process repeats until all perks appear and the pool resets. 2) Increase the…
With the new procedural generation parameters that lovely hook that spawns on the corner of the shack will no longer be there. I try not to tunnel as a killer so I don't ever hook in the basement since carrying someone down there wastes valuable seconds that I could be pressuring the map. This step backwards encourages…
https://imgur.com/a/MatCX8y Seems like "moonrise" may be the theme. Werewolf killer?