Aerys

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Aerys
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  • @Wolf74 Which is fair enough, but sometimes the design of things is just innately crap and so to make it any good you have to start from the ground up. Besides, it isn't really a rework from the ground up that I made, the core mechanic is exactly the same, it just has values changed around slightly. If I wanted to build…
  • @Orion Well, I'm coming up with ideas and giving the Devs food for thought, they may not be the best of ideas but that's where feedback and refining them as a community would be rather ideal. I may accidentally spit in the face of what an asymmetrical game is supposed to be like, but at least I try not to spit in the faces…
  • @Wolf74 When balancing things you have to be mindful of both sides; Killers and Survivors have to be equal. But it is my bad for not being more specific as one could indeed take the skill check bit the wrong way, and I get how keeping the Cleansed progress to be kept could feel off putting, so I will edit the post and be…
  • I don't watch youtubers or streamers play the game so I don't know who Marth88 is, but I do know the Ruin trick and am sure that the Devs will fix it in time (Basically if someone is spamming on and off the Gen over and over the game will detect that and treat it like a failed skill check after X amount of times within Y…
  • @Wolf74 It's more that I didn't mention they could wake themselves up rather than couldn't, as in the original description it tells you how to wake yourself up by failing a skill check. And that's just the thing, if you're playing against Freddy and haven't woken yourself up after 20 seconds of him leaving you alone I've…
  • Alright, I went over things against and tried to balance things out further in the event that they weren't before. Power: Dream Demon Death won't accept him and thus he remains, a calamity, indisputable master of his victims' nightmares. Dream Demon allows The Nightmare to pull Survivors into the Dream World. * Survivors…
  • @Wolf74 It's not a nerf, he could still use addons to shave time off the transition and those addons could be buffed, he'd be able to track people from any range not just outside his terror radius, Exhaustion skills would be nullified while Survivors are sleeping (and they will be if they're in a chase with him after all),…
  • If you combined that with Hex: Thrill of the Hunt that'd mean to cleanse one at the beginning would take 32.5 seconds, a bit long for a totem by most standards, and while that would definitely incentivize cleansing them later there's a problem with that for three reasons. * The first is due to Hex: Ruin. As a Survivor you…
  • At high ranked play people cleanse Dull Totems anyhow, so that wouldn't work to keep the Hex safe. That's why I proposed a higher cleansing time for Dull Totems as well as an even higher cleansing time for Hex Totems. Don't get me wrong, I do like that idea as it's rather dynamic and interesting, I just don't think it'd…
  • I'll put in my two cents, as though I thought about making a thread to balance him I heard the devs were already on it and thus didn't care. Either way, I feel like the best way to fix Freddy would be to cause his dream state to be more powerful overall but weaker at the same time, being not only his bread and butter but a…
  • @aarongai If a Survivor pops a map with cornfields they've pretty much mori'd me. Also I played a round earlier with a Green Mori and forgot to kill anyone with it (much to my dismay since that really would've helped me out that game). As far as your logic goes I'd say it's fairly solid, a Mori is an offering that no…
  • That's fine as a personal opinion, but unless you actually make a solid argument for why the swamp is a bad map and is broken in some way you'd be better posting in some general thread/reddit, not the balance feedback forum.
  • I guess what Stealth and I are asking is; Is there a thread with an example of them responding? It sucks that they get ignored though, there's a thing that's called respect that people seem to have lost these days :T
  • Well, yellow rarity ones are pretty useless typically, green ones are nice to get a Survivor out of the way quicker so you can manage things better, and pink ones are that of dreams where you slaughter an entire team. But, there are better things to pop as a Killer such as Survivor Pudding and other exp buffs that make the…
  • @Orion Oh, okay that's fine then, but like I said I've yet to see any suggestions that are noteworthy to them so if that's what it takes to get a response out of em.
  • @Orion I agree, but suffering the consequences after a 60 to 120 second jog vs a 20 to 40 second slaughter are very different consequences and only she has the improved version. Her strengths far exceed any of her weaknesses and it doesn't take an honest man to admit that, anyone can see it, some are just choosing not to…
  • @Orion As a game dev myself I would have to strongly disagree, even the most inane input can be noteworthy due to it working the brain and allowing you to see your content from another perspective. Sure, a lot of the time it's mostly people whining or calling for changes they want because they think it'd be kewl or neat…
  • @Rebel_Raven No worries about the flashlights bit, they're definitely not useless if used properly, but they're somewhat more situational than a toolbox or medkit obviously and so people just think that they aren't useful at all? (somehow?) In terms of the Nurse I don't actually play her, I have a little bit and after that…
  • @powerbats Okay but I've never seen a Dev respond to any thread in this section of the forums, nor is there a sticky that says anything about anything in terms of answering our questions. But again I've only been around a month and a bit so it's not a lot of time to know whether or not they do, and ideally they're busy…
  • @Kind_Lemon Thinking about it you're kind of right. That's why I said the charge cooldown time would need fine tuning, because without play testing it's hard to say what would be too long and punishing and what would be too short and broken xD
  • @Rebel_Raven I am in no way advocating we get rid of her Blink ability either, what I've described to everyone is the base kit, you slap some addons on on.. on her and you'd still be able to achieve greatness (maybe +1 charges, -1s cooldown, etc) but she'd be slightly more reasonable is all. Typically the only times I get…
  • @Master I remember when we'd have lan parties in High School, 5 or 6 of us each with our desktops on various tables in the room, playing star craft and other such things. I'm only 25 but boy do times change fast. Now you'll see people snap chatting one another as they sit side by side, WHAT HAS TECHNOLOGY MADE US BECOME?!
  • @Stealth I'm a month and a week in to this game and I've no idea if the Devs read or respond to our stuff, very occasionally do you even see a (as in a single) mod do so. Thus I'd say that they probably don't, but there is a chance they do. A chance.
  • @powerbats Right but let's say she's not as blind as a doorknob and does spot you, how long does your screwing with her last you compared to the average Killer chase? I've faced a lot of Survivors who try to vanish into thin air, and while Claudette can do it rather well typically I look down at my feet and to the left or…
  • @Orion I'm not sure how to explain to you that the ability to warp through walls and prevent pallets/windows from being of any use is in fact an inherent advantage she has, but disregarding that, tell me, how do you face a Nurse and survive her "chase"? What are the other things Survivors can learn how to do that will make…
  • @Master Back in my day...
  • That sounds a lot like lag issues, I shock Survivors all the time and they go right through a window/over a pallet just fine, sometimes doing so even when I've shocked them just before they do =3=" lag issues in the other direction I suppose lol
  • @Orion Yuh huh, and at the high ranks you're saying a person who's put dozens of hours into Nurse is going to fail her jumps frequently? We aren't talking about the bad Nurse players when talking about balance, we're talking about the ones who can use her power to the fullest, when balancing a game that's always what…
  • @Bravo0413 I don't deny that it takes a bit of practice to master her or that she doesn't take skill to play, but it's no secret that she's not only the top ranked Killer but somewhat broken due to the aforementioned facts of ignoring every gameplay mechanic Survivors have to defend themselves against Killers. @Rebel_Raven…
  • Okay, I don't know what that has to do with my rework though :0
  • You mean these aren't what you want to see? I only just got Hex: Ruin onto me Wraith boi and jeez it's quite a sight to see.
  • Not bad, I think having it just be whenever a Generator finishes would be a bid better, and perhaps a build up could be fun as well, maybe; * You feel invigorated as you make progress toward your escape. Every time a Generator has finished repairing you gain a 1/2/3/4/5% movement speed boost for 20/25/30 seconds. Upon…
  • @Master I would assume that when a Gen is done or Pallet is dropped the aura would disappear just like it does for other effects/the Killer and their Gen auras. I doubt it'd confuse people too much either, it'd be like Windows of Opportunity with unlimited range lol.
  • I think they work perfectly fine as is, aside from the whole shifting the camera toward her trap when it goes off, that crap is pretty annoying.
  • That's a pretty neat idea, I like the prospect of using the map to reveal auras. idk about the bonus BP for people using things you've mapped, it ain't like you get BP from other items for using them, just the ability to mark things in aura is strong enough to warrant using.
  • Essentially, never give someone throwing a tantrum what they want, it solves nothing. Punish them for their childish ways until they grow up or.. idk, the equivalent of quitting the game would be offing oneself so maybe not that but you get my point.
    in D/C Comment by Aerys November 2018
  • Yeah that could work, and maybe that even after they're out of the terror radius their heartbeat persists for 10 seconds? The Killer's presence is so overwhelming that its felt even after they're gone xD So basically; Survivors who stay within the killer's terror radius for 10 seconds will hear their heartbeat…
  • @powerbats Anymore valid than the next person's... Clears throat Wraith is viable at rank 1.
  • @PigNRun While I grasp that it still gives rather inconsistent benefits in terms of the stats. Maybe if the stat effects persisted for 10s every time but the skill kept flickering on and off?
  • @Justicar Even then there would be optimal Survivors to choose. Let's make up some random passives for a few characters and go over them. Dwight: +1/2/3% efficiency when 1/2/3 other Survivors are near. Jake: Footsteps are 20% quieter. Meg: Walking movement speed is 0.1m/s faster. Claudette: +5% healing speed. From just…
  • Reducing the Player's rank may be exactly what they want. Giving them a time ban would decrease the available players actually playing by quite a lot, and a 24h time ban could potentially punish people who genuinely disconnected and therein lies the problem. Any punishment you create will affect both the Rage Quitters and…
  • Calm Spirit: I don't think the two additions you added would make much a difference, I think just having it literally affect all screams in the game would do. Dance With Me: Even with that buff I doubt people would take it. Perhaps if it were; "When starting to run you leave no Scratch Marks for 1/2/3 seconds. Dance With…
  • I don't believe The Shape is affected by light burn, so perhaps you're simply getting affected by a flashlight during an animation lock you can't break from until it's to late, but that's what they're there for and so if picking up a Survivor for instance you should always do your best to face a wall before grabbing them…
  • Mechanically it is the same, but I'm not going to argue my point further, your open hostility is a bit much for me to debate seriously.
  • Okay, but how do you propose we balance this issue? It ain't the complaint section of the forums, it's the balance section, so how would you remedy this situation. I fully agree for the record, it's super lame when someone RQ's and I feel bad for the Survivors stuck in the game and often let them escape (after hooking them…
  • Like Blueberry said, giving every Survivor a unique passive that can't be learned by other Survivors would force people to play the one with the strongest passive, even if they don't like the character. If Feng Min had a +5% repair speed you would always see Feng Min every single match, if not 4 of them. Additionally, when…
  • @Malakir Well, they could possibly increase the wiggle bar % Survivors need to reach before they get the skill check, for both the Obsession and non-Obsession, which would help you get to the hook even with a DS user, but it's somewhat funny how often there's a hook right there for me when I pick one up where I can hook…
  • Well I've never had more than two DS users in one match, and it's an entire perk that is gone once they use it, and I've always been able to catch them not long after they've fled anyhow, so honestly I don't see it as that huge of an issue, especially since they can fail their skill check which gives me a small laugh as a…
  • I still think the only change that should be made is that if the Killer drops a DS user the Killer should go through the stun animation regardless as though DS worked, that way juggling would be erased. It's a pretty easy fix and a pretty sensible one, DS isn't all that powerful anyhow, just a "Get out of jail for a skill…
  • Pallets are random, but they do have to be in a spot that makes sense so the places that they can spawn aren't random, just that whether they will be there in any given game is. While you are right in saying that Gen Rushing is an issue, taking away pallets based on rank isn't a solution to that issue as it could end up…
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