The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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she looks better wdym
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10 vote ups huh? Well now I know about forum more
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I like this. Now the perk can be used not only in combination with flip-flop.
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I feel you, mate. This forum is clearly not the place to express opinions.
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A quite good idea ngl
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I think it would be cool if rotten bite wood completely muffled the grunts of pain cuz it would make much more sense to grab this item over a perk, since it will counter stridor.
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lmao that title
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I don't know if this is a bug, but now it looks more atmospheric than before
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My suggestion doesn't make the perk more powerful, it makes it more usable. In my personal experience in soloQ it turns out to use the speed effect 1 time in 10 games and this is purely due to the fact that I lose another survivor or another survivor loses me.
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I don't think it is a garbage cuz we have Babisitter, Camaraderie, Poised and Solidarity, Buckle Up etc.
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cuz he is cute
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Probably best buffs Premonition can get
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Elodie is a pretty nice character, I love her voice acting and her looks. Nancy and Steve are also pretty cool.
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I also noticed this back in PTB, the game felt much better and smoother especially with new animations, but hitboxes spoil everything
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It feels pretty smooth to me, except horrible hitboxes. I'm already used to new animations and they seem to me very smooth and more realistic than before. But they clearly need to be polished and idle one needs to be changed.
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Demo, cuz devs missed a lot of opportunities to make him one of the most unique killers and they didn't even add a normal upside down as in the series, which is very disappointing.
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this rage looks very pathetic imo
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The main reason why the skin was not released is negative feedbacks on Twitter, so it is logical that they wanted to make the skin more normal-looking, especially the hair that they showed was really bad.
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I think this is due to the graphic update that will affect the models and faces of the survivors, on the DBD website about the current graphic update someone wrote that he had already seen some new faces and he called them "promising". Maybe we will already see new faces in the PTB of the next chapter or mid-chapter.
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didnt know realistic movements meant "robots"
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Nope the movement is cool and fresh. Only idle animation is weird.
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I like new running animations more. They feel more "alive". And if no one complained, this does not mean that it should not be changed. They already explained that they were trying to make the survivors more alive and realistic, well, they almost succeeded
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Yeah it annoys me so much
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Why? I still want to play. New animations are cool except idle one. Don't care about UI, I'm already used to it and already feel as if it has always been like that. But hitboxes are REALLY bad
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If something does not need to be changed then this does not mean that it does not need to be changed
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Yeah I agree, now it looks like... a regular map with references to the saw? The lighting made this map stand out a lot and it looked amazing, but now... I realized a long time ago that the game's community is actually ruining it. Devs trying to satisfy whiners and because of this it only gets worse, I would like them to…
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They are not horrible, you'll just get used to it over time. Anyway, DBD can't just stand still due to the transition to next consoles generation.
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There are no perks which allows you to get good teammates, but I can advise you to try this: Better Together, Prove Thyself, Iron Will, Exhaustion Perk or Inner Strength.
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New hud looks more fresh and useful. Don't care about colors, placement and portraits. The only thing I don't like is that in PTB it was impossible to determine when a dying survivor is being healed or unhooked (flashing red bar), but this will most likely be fixed by release. Everyone will get used to it and everything…
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Fully agree, in the developer update about the second wind buff devs just said "Another simple one" and I was like: why? why didn't they go deep into the perk's problems and didn't fixed them? With your changes the perk would be MUCH better and more viable. And Second Wind needs a completely different condition for…
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Fixated + Lucky Break + Iron Will is so fun
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On Tuesday a mid-chapter patch will be released which will affect some perks, so I would advise you to use: Fixated, Lucky Break, Iron Will, Exhaustion Perk or Inner Strength. New Fixated now works while injured so new interesting combinations appear.
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to play with new stuff before it is officially released.
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I actually like this idea a lot, it would be very fun to use
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Now it is a good perk for solo queue, ofc I like it!
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Breakable walls deserve at least some love. Your ideas are cool actually. Thanks for feedback!
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To correct mistakes. Do you suggest we just leave it as it is? Removing the walls is also not an option, it is no matter how, the work done. This was done in order for the runners not to do everything, if they want to run from the killer, then let them run. In any moment they can just throw planks. If it is really that…
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when I take this perk into a match, then either: not a good opportunity to use it since the killer does not come to my generator when I repair it, or the perk is not activated yet.
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I've never complained about "darkness" while playing killers (Ultra settings), I even like to play with it, it's more interesting and atmospheric. And you're right, but darkness is the main and most important aspect of horror and it must be present in the DBD. If DBD will contain everything except the more or less…
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Autoheaven is not much darker, they just increased the contrast. Do you really not like the fact that devs are trying to bring the game closer to the horror genre by AT LEAST making it more atmospheric? Bright maps looks ugly (except for the new Ormond).
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Why is there no option: nothing above?
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everything new is better than old anyway. They should just polish new animations and they would be awesome
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It should be buffed, because now on many maps hooks are too close to each other, so the perk is quite situational, I think making at least 30% will make the perk great, and almost will not affect the SWF, because additional 10% is not as much to abuse it. Also, to make it easier for solo survivors, a new function can be…
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Oh sorry, I said about reverting changes cuz almost anybody want to just reverse changes and it annoys me. Your suggestion sounds cool anyway
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If something is current fine then it does not mean that it does not need to be updated. If devs want to make the game always relevant, then let them do so, the new HUD has problems, but this does not mean that we have to go back to the old one and live the old, devs just need to correct the mistakes.
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play survivor, it's less stressful
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It may sound strange, but on new and updated maps I have more FPS than on old ones (RTX 2070). And on the last PTB I had 120 FPS on all maps with ultra settings. They do a pretty good job so far ngl
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I want Nancy's down scream from PTB. Why did they remove it?
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The lower floor is really dark, but I even like it because it is more atmospheric
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fixated because it's fun stealth perk and combines very well with exhaustion perks