FootMan2893

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FootMan2893
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  • I've seen people DC against meme built trapper on heavily survivor sided maps. There is no line they won't cross.
  • Watch any good survivor mains play against a good killer and tell me tunneling isn't a necessity.
  • Just cause you dislike something doesn't mean it isn't fair. It's part of the game.
  • What you're saying is to play worse intentionally so you lose thus deranking down to worse survivors and ruining their day by pitting them against a killer that isn't on their level.
  • That's basically like giving up from the start and settling for easy pity kills. Who wants to play the game like that?
  • Yeah, lets do it.
  • One can not be tuned without the other. I think it's a waste of time saying either one needs to be nerfed unless we're talking more broader balance.
  • By saying that slugging is a problem that needs to be addressed you're forgetting that you're effectively saying you need to change the other side of the game in order to suit yourself. It's a PvP game, not everything the other side does for the sake of winning is going to be enjoyable for the opposition. In fact I'd say…
  • The game itself is broken and needs a rework. Nurse is just the killer side's nuclear weapon to beat out try hards. Come all you survivor mains and roast me now. But survivor is completely one sidedly broken to the point it's impossible to win as killer when played efficiently and skillfully.
  • This would be good for a number of reasons. For one thing basic M1 killers needs as much time efficiency as they can get. Pyramid head comes with the problem of inconsistent application and a clunky ranged attack that's meh unless you've mastered the art of flicks. And there's still benefit for the opposite side as well.…
  • As much as that statement is true it's also a fact that they've explicitly chosen to balance their game that way. People have a problem? Drop a perk that fixes it in the next chapter. Doesn't matter if it's situational and thus leaves you potentially weakened when the opposition chooses not to use the strategy you were…
  • Hilly billy just pops out of a hole in the ground next to the survivor camp fire "Man that place is dark. And full of cobwebs. How do you guys crawl through that every match?"
  • "If you're nothing without the suit then you shouldn't have it." If either side's balance lives or dies by 1 or 2 perks then I wonder how DBD managed to live this long.....
  • The killer wants his 4k and the hatch is a free escape that's left up to RNG. I get that it's annoying but blame hatch mechanics instead of coming up with ideas for more cheap escapes. The give up feature isn't a bad idea though.
  • Old DBD was terrible. As killer, survivors had a laundry list of broken mechanics that just made it insanely easy for them to play. Maybe that's why you see some people looking at that era with nostalgia saying old DBD wasn't "try hard" or "sweaty". Cause it may have seemed like that when the killer wasn't even remotely on…
  • Otzdarva already gave a pretty good idea for a trapper rework. Let trapper interact with lockers and pull the farthest trap to him. Probably make it so it only works on unset/triggered traps (unless there are none) so you don't accidentally pull a set trap that you want to keep where it is. Also I think changing the…
  • Would be interesting if No Mither made your exhaustion recharge slightly slower but made it also recharge even while running. If you're good your chases are better but you only get 1 health state.
  • I know of the cosmetic set released with the gown and weapons but that took years after his release just for that small package. And we've yet to see any more as far as I'm aware.
  • Except those actions don't lead to survivors being damaged. Trapper is just placing a trap and plague is applying a debuff. I also remember your post complaining about them fixing it so Knight loses tokens when summoning and claiming it was somehow a fun and unique playstyle. PWYF is a niche perk and it's meant to be…
  • If that was the case then I'm sorry to say your team was very below par. And the fact that you believe wraith is a strong killer makes me believe you aren't exactly an experienced player either. The simple fact is that at a moderately decent skill level survivors have to start making bad mistakes to give the killer enough…
  • Where are you seeing people complain about spins? Cause I'm not seeing any thing anywhere about that.
  • Except that solo queue isn't an automatic win for killers. Survivors who believe otherwise are literally just ignoring their own mistakes and shortcomings and instead choosing to blame a perceived balance issue with DBD. Meanwhile just 1 look at what survivors in a tournament setting can do and anyone with functioning eyes…
  • Ever considered that you SHOULD be pressured as a survivor? Like what is the point of the game if everything is spoon sped to you without risk?
  • I've played on 80-100 ping consistently for over a decade on everything from MOBA's to FPS shooters and I can say it's fine for DBD. Meanwhile you claim to be good at looping yet actually good survivors can destroy killers without even needing an exhaustion perk equipped. I think you've been going against inexperienced…
  • How is that any different than camping or tunneling? If she were hooking survivors they'd have been dead by the third down. With this strategy you're alive for longer and can outplay death entirely by cleansing condemn. You yourself admitted that your teammates are just running into her and giving her free downs, so it's…
  • Actually this would be dope.
  • Yes face camping still exists. Yes tunneling off hook still exists. But it's not going to go anywhere cause that's just the objective of the game. Killer wants to kill survivors and survivors want to survive. The devs can't really stop the killer from doing his objective even if he's going about it in a scummy way.…
  • Your first mistake was treating this as a horror game. It isn't. Maybe it was intended to be at first but that's no longer the case and the majority of people who play the game stop treating it as such very quickly even if they came into it thinking that it was. But even if I take the roleplaying aspect seriously this line…
  • Well that'd still be getting taken hostage. I hate certain annoying strats as well but that's the least offensive one out of them all. Unless it's a coordinated sabo squad in which case just like boil over I'll just let them bleed out. If they don't want to get hooked so badly then I'll give them exactly what they want.
  • So you admit to Iron Maiden being a useless perk then also state that it should be nerfed because "the killer didn't earn it". Make up your mind. It either does something or it doesn't. Did you get outplayed trying to headon a killer? Cause generally it's a safe bet to assume when someone gets this heated about a really…
  • Except Survivor's aren't nearly as restricted. Survivor is the same exact gameplay spread across a bunch of reskins. So perks and items stay consistent. Killer is an entirely different ball game. Not everyone plays the strongest meta killers. So a try hard legion for instance is no where near the same as a try hard Nurse.…
  • Yet you'll post a wall of text with the worst takes I've read within recent memory. X. D. my dude.
  • Ya don't get it. The whole point of exhaustion perks is so they can't use them multiple times in a single chase. A perk that eliminates vaulting momentum mechanics and actually speeds up the vault, on a 30 second cooldown not limited by exhaustion mechanics no less, could and would break so many tiles in this game. They…
  • This comment is all kinds of whacky. For one you don't need additional perks to run Botany. That's just your assumption. Secondly when comparing altruistic healing options We'll Make it is indeed stronger but only lasts 90 seconds and require that you unhook for it. Desperate measures is only 14% healing speed per injured…
  • There's basically no way to implement an automated system to account for things that you don't like happening to you. Should instead consider just not caring about pipping. Especially since they've made it so that grades are no longer important aside from a very small BP bonus when reset occurs.
  • A good idea I heard someone talking about before is that sacrificial wards need to be brown rarity and common for killers. Cause the ability to pick maps heavily favors the survivors way more than killer. Survivors have tons of maps which are either strongly in their favor or outright unfair for the killer. But on killer's…
  • No they really don't need changes. Flashlights have counterplay and you have to learn that. You say you're a new player so it sounds like you'd rather complain on the forums than to learn how to play around things. For chain blinds it's as easy as looking up or down, and for not getting blinded on pick up either face a…
  • So let me see if I can get this straight. 1 Nerf and/or gut the other exhaustion perks but make Lithe arguably the most broken perk to exist in DBD history. 2 Make a couple meaningless changes to adrenaline and then another perk that no one uses. 3 Buff up 2 completely useless killer perks in pointless ways that still…
  • Actually yes it is fun. Cause you still get chased, you can still loop. And you can still outplay the condemn if you're actually skilled. There's also no tunneling and no camping of the survivors on hook. Literally the 2 biggest complaints survivors have had since the dawn of time and this playstyle removes those problems…
  • Here's a check list of what I've read: Complains about no longer being able to heal easily. Complains about DS no longer being able to be used as a 60 second "don't touch me" card. Complains about dead hard nerfs while claiming it required skill and thought to actually use. Complains about not being able to body block…
  • The gutting of those perks were very much needed as was medkit changes. Not every kill is top tier and can get downs in 20-30 seconds. The time it takes for a mid tier, or god forbid low tier, killer to injure, chase, down, and hook a survivor led to an over reliance on gen slow down just to have fair matches against…
  • Actually why does it not have to stack? There're very few killers that utilize it as it's only really usable on killers who have speed ups built into their kit like myers or wraith. And even with massive speed ups it still doesn't account for much, especially when you consider that 2 perk slots are being wasted just to…
  • There're people making posts saying we need to nerf sloppy. Both sides are a bit off their rocker.
  • Having to function around your opponents making a mistake is a text book definition of poorly designed game mechanics or at least something that's very weak.
  • That situation would've never happened had they done what the community told them to do and not make those 2 perks stack. The perks were stronger in their original PTB iterations but people were bringing both together. Rather than make it so they couldn't function together they instead nerfed both perks with the express…
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