Comments
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Nice job.
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"BuT iT's EnGaGiNg AnD ImMeRsIvE!!!!111" - DBD Developer. https://forum.deadbydaylight.com/en/discussion/153075/i-too-watched-the-dev-stream-but-not-at-4am-this-time/p1 - 21th question
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Survivor challenges from the archives.
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Tbh, perks that affect the chase should be weak or gimmicky.
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lol, Bloodlust 2.0.
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Maybe it's not supposed to make sense...
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Enduring is nice.
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Can someone give me a reasonable argument for rat liver being basekit other than "i want to do feather tech and not get slowed down while also saving an addon slot"?
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They don't want killers getting easy repair progress tracking, that's fine by me.
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Regarding your complaint, repairing separately is WAAAAAAAAY more efficient than teaming up, since survivors are saving a lot of time without travelling between gens together, and Blood Pact's speed boost not only will be very gimmicky to activate and force bad rotations if you want to keep the effect active, but also will…
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Remember when people thought sabo rework would be OP? "iT's jUSt 2.5 SeCoNdS!!!! REEEEEEEE"
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Don't you agree that, at some point, you would have to try? Especially with this build?
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:)
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Imagine playing solo.
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You chase too much, you lose the game. Killers would eventually learn it.
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Where can i watch the tournament?
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Probably picking up slugs (synergy with said healing speed when helping dying survivors) and completing health states on injured teammates.
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ikr.
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Meh. In most cases, they just notice your 2,5 meter body or your loud breathing and just run to deny stalking, and with grab roll-backs being a thing, you might aswell just get out of EW1 as soon as possible to avoid losses.
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Why hard-buff bad mechanics to try and make them slightly less bad instead of just reworking/removing them? EW1 almost always ends up being a net negative on michael's power: it slows down your early game and gives up your surprise element as soon as you reach tier 2, and all of this because there is a very small chance…
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This has nothing to do with balance, but rather quality of life. If you look at add-on design in general, none of them require a certain perk in order to do stuff, they just do it on their own. Not forcing the player to duct-tape his build is a nice idea from BHVR and i don't think they're changing their minds about this.…
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Bad idea, there are only two general perks that have effects on basic attacks (NOED and Sloppy), so you're basically locking a iri add-on's effectiveness behind DLC-content.
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Remove tier 1?
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You are exposed for 60 seconds after touching the gen. For the sake of your argument, let's be generous and say that you get Iron Maidened after being exposed (15 seconds), after that the killer spends 10 seconds hooking you, then more 20 seconds of waiting for rescue, and a 16-seconds healing action under the hook. By…
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As a survivor that doesn't use DS, i can confirm this. From my experience, for every 10 games without an obsession, at least 7 of those will have a killer that literally stops what he's doing (if not at the complete opposite end of the map), just to put the injured person back on the hook. I can understand complaints about…
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So basically, if survivors spread out (which they already do) against legion, it's like he doesn't have a power, since you'll need to hit at least two players to get ONE DW timer to start... And all of this for Legion to get a no-brainer hit from across the map when pressing m1 at 130% speed, IF he hits multiple survivors.…
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While not in a chase, the gas bypasses collision with structures and gives more points for intoxicated score events. Secondary power that calls upon the entity to block a gen, long recharge based on power usage (Wasted, Intoxicated, Bottle Toss score events). Cloud lingering based on how high you throw the bottles. Less…
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Welcome to pvp gaming.
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Is this a post meant to mock killers who flex dcs in online forums?
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Survival category is a mess; almost all score events are too situational and unrewarding to rely for a good amount of bp, except for Survived, which requires you to win the game against the killer.
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F.
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Clown.
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It's still too fast. I'm not saying he's balanced, i'm saying making the hitbox larger so scrubs can get easier shots is the wrong way of buffing this killer.
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I disagree. Since you can't remove people from the game early with it, i'd say it's a fair version of the mori. It helps with getting a mori daily done while ensuring noone will be pissed by getting cheesed out of the game.
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No. The wind-up is very short and the projectile is very fast, you need to constantly look back and mess up your pathing for any kind of feedback when trying to juke.
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It DID stop sabotage, bc not only you know what hooks are 99'd, but also the sabo'd hooks would come back after 10 seconds. A smart killer with HT would simply: A - Go for a hook that's not 99'd or B - Slug the downed survivor, wait for the hook repair, then pick him up Yes, both of these are countered by sandbagging the…
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It was "dead", you're overexaggerating this change.
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The changes are yet to be tested into normal play, people are using the theoretical worst case scenario to justify dooming this gameplay change as unfun. People said that doctor's afflictions nerf to t1 would make them useless, and it didn't. Give it time, if it's bad just as you say, it will be changed.
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As i said, Old HT would simply be overkill compared to the new sabo mechanics, it needed to be toned down. HT is not dead, it's just as situational.
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That's not a problem, not all changes are made in favor of shaking the meta.
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They changed it bc the old HT would completely shutdown sabotage, and the whole point of sabo changes is to bring it back for solo players to have something else to do other than gens.
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I believe the mod is talking about the perk, not the sabo action.
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It would still require good positioning, since you won't be able to reach the hook before the killer if he has an advantage (without SB, ofc), and if you're waiting for a sabo play opening, then you're not doing gens.
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But you'll know that a sabotage play is about to happen, then you can change hooks.
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Then it would be impossible to finish a sabo if the killer hits you during the interaction.
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ikr, imagine trying to fix the hitboxes... damn, these devs are the worst!
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I will gladly use this perk on my clown when the skill check change gets reverted.
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288 games is a small sample size, what are you talking about?
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4% slower repair speed for each remaining totem at the trial. Survivors receive a sound notification for each cleansed totem. :)
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It was biased, but not enough to cause a killer strike.