Comments
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In capable hands, he's almost comparable to nurse levels of unbeatable. (for solos or mid-tier SWFS) Otherwise though, no hes not OP at all. He takes a lot of skill and mechanical knowledge to play effectively. OP implies you could just pick him up and stomp with him first game, which you really can't.
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They would probably be the easiest for BHVR to do. Plus they really desperately need the extra fun a chase music would add.
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Nemesis is still fun as my main. My primary reason for playing this game nowadays is feeling the reward of my skill, or at least my commitment. After playing 2500+ hours its all that matters to me. With the new MMR system, its very very hard to get into and enjoy new killers since it becomes a tremendous struggle to…
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In a better universe they would.
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Some of you guys are alright.
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Its an animal. A power lifting psychic humanoid animal, but still an animal. it has no greater understanding of why its in the trials than maurice does.
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Is it pyramid heads turn to be whined about? Or is this not a popular trendy "necessary nerf" yet?
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For Christ sake yes. No killer should be as asininely unplayable as they are at the moment. And im not just saying that because i used to main them.
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I don't think they hate killers. Hate is a strong word. They simply just do not understand the deeper complexities of their game, they have shown many many times that they are incapable of properly play testing their game before release. Whether they do this through sheer incompetence, lack of resources, or pure ignorance…
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They haven't forgotten them. Its more like a neglectful parent, they acknowledge their existence but simply cannot be arsed to care enough about them.
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Its because BHVR does not generate a fun meta. Nearly any perk that has broken the meta is very commonly e x t r e m e l y frustrating to go again. The issue in DBD isn't the meta, its the fact BHVR is literally incapable of designing a fun meta.
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They get a 100% healing bonus pretty much the entire match. Whats the difference? They cleanse, we cleanse, the cycle of totems would remain largely the same.
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Its sort of a combination of everything. The release of a new killer, the generally unfun killer experience with MMR, The overwhelming strength of boons, a sizable portion of both sides currently testing out the VHS beta, etc etc. Lots of stuff right now is causing a shortage of killers which is resulting in absurdly long…
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Toxicity is just a fact of this game and its community. If you disable certain in game ways of being toxic, we'll just end up inventing another. Theres no way to truly stop it.
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Sadly it cannot be done. The game is simply too focused on the direct ability to instantly recognize and understand what survivor you are chasing, and what status they are in. As a killer or survivor you constantly have a little diagnosis running in the back of your brain. "I've hooked that elodie twice." or "That elodie…
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No more feng outfits please. We have so, so many :(
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She struggles with map traversal, and encourages a generally very annoying playstyle from the survivors she faces. However, despite this her power is incredibly strategic and highly oppressive. She is the only killer in the game who could theoretically down all 4 survivors from across the map. That alone should be highly…
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Very high skill ceiling, great killer Sadly though she encourages the literal worst type of play-style in the game. Also i suck at her so-
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Ok, thats fair lol. But you get what im saying, theres a tangible thing you do that makes you feel like the perk has impact. Lithe lets you get away from a loop safely, Head on lets you stun the killer, dead hard lets you dodge a whole heap of stuff, etc. Overcome just makes you sprint burst on hit. It doesn't even have…
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You're a fan of... holding W...? Don't get me wrong its a great perk, but i fail to see how anybody would enjoy the perk. Compared to the joy of outplaying a killer with lithe, or head on, or deadhard, overcome has no tangible dopamine hit. Its very boring.
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Nope. I haven't seen any major bugs either. Im waiting to eventually see some, but im a little bit optimistic that there won't be any major bugs this chapter.
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"Dire" is essentially a semi-fantasy suffix that is used to imply the animal is bigger, stronger, and more dangerous than its normal counterpart. It has had real world usage, but its primarily used in fantasy nowadays. Her "Dire Crows" are pretty huge, hence the namesake.
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Spirit was released a year and a half later
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I have a feeling its intentional. Her design is very unique in comparison to every other killer in the game, it makes sense why it would be hard to design several cosmetics for her. Plus a bug as huge as "new killer is literally lacking 2-3 of her cosmetics options" would be fixed quite swiftly
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Its even crazier when you consider who she was released alongside of. You've got "Man with traps." "Invisible man." and "Chainsaw Man" and then you'e got "Woman who can literally move through walls" she never fit into the game from day one of release.
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I think its generally a good idea if we stop moving in the direction of "reactionary" killer perks. It should be entirely in the killers hands how, and when they utilize their perks. Or at the very least be a perk with predictable outcomes
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I like mandy, she does good work often. But holy crap that is an abysmal take
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I wish there was a "sort of" option. If used well, it can eliminate location tools like BBQ and bitter murmur to make doing a gen much safer. Combine its scratch mark effects with COH at a decent loop and it suddenly becomes much harder to effectively catch them before they fully heal. It can be meta in niche scenarios,…
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Considering he makes content on DBD for a living, Yeah?
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VHS beta launches tomorrow, on the 25th. Directly alongside it this out of the blue bloodhunt suddenly appeared. I want to know the forums thoughts on this, is this simply coincidence or is BHVR actually afraid of the VHS closed beta? Is BHVR trying to bribe us away from playing the beta with bloodpoints? Voice your…
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Nope. Not people. Content creators. The people that are actually being invited to the closed beta, the same people who are the sole reason this game continues to live. Thats why the beta scares me a little, if our content creators can introduce a game the community likes way more, a significant portion of us will leave…
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Not what im implying. Im just pointing out that if this is the case its a bit of an underhanded move from BHVR to keep the players who have rightfully been very angry with their choices recently from playing a game they might enjoy a lot more on its own. Which is lost money for BHVR. If they want people to stay, or play…
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https://deadbydaylight.fandom.com/wiki/Blood_Hunt There has not been a single boodhunt that begins in november. Only 2 that end in it. This would be the first november bloodhunt.
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Look at the VHS twitter and you'll know exactly why were getting such a strange blood hunt.
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Nemesis main here. Want to hear my full honest advice? You don't lol. Nemesis is a fun character, not a viable character. You play him because you love his character or his gameplay, if you go in expecting to win you will be severely disappointed.
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All of her addons are all fine. Cherry blossom is the only one that needs to get trashed.
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######### no
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Those are some really good recommendations.
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Perfect blue. Top 10 in the genre of existential anime. A really great movie too.
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Nemmy players have a weird tendency to be machines of rage and anger. Dunno why. I pride myself on the fact that i seem to be the only nemmy main that isn't bursting a blood vessel every second of every match. Could just be because most nemmy players/mains tend to be newer players who haven't mellowed out yet. Could also…
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Boring is their middle name. These dudes will literally sit perfectly still for hours on end to keep you hostage in a match. Its not about fun for them, its about ruining other peoples experience.
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He taps in to the calculus of the universe. Y'know. math teacher stuff.
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Don't cleanse until noed activates. Just keep a solid idea of where each totem is and go for them later.
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I may change my opinion on this later, but at the moment she feels like a Mid A tier. Strong map pressure, good loop game, and solid lethality. Shes loud and tall though, lowering the mindgames she can use at loops.
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The fact they nerfed all his other addons and barely touched fang shows a very massive disconnect between their understanding of the game and the actual reality of what playing it is like.
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It would need to be quite majorly bent out of shape to fit into DBD. Which i feel would compromise the artistic vision of both games, which i heavily disagree with.
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Shes fun! She also looks really cool. Probably helps that i have a knack for crows.
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I don't think she will be. She seems pretty balanced, minus the fact shes just better pyramid head
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Its very interesting. I think it will be really really strong on mobility killers like blight/billy/nurse/spirit who can make very quick use of the info. Its good on anybody but it'll be extremely good on any killer that can very rapidly make their way over to said gen.
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The merit of it is that it makes dumb techs viable. For that reason it is S tier