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Tower_XVI

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Tower_XVI
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  • I feel like this is a great point in defense of the idea. Often times it doesn't seem like killers have specific builds beyond using things like insidious/corrupt/ruin/undying to facilitate it. I don't honestly feel like scourge hooks would be any better than these for the express purpose of delaying a game to camp.
  • That's definitely an interesting idea, I never looked at it that way. Even if it worked like this I would figure the pair that people usually run would likely be enough to accomplish what they want and be able to include basement when looking for hooks. Also adds an angle of scourges that can't be sabotaged.
  • Oh yeah that new ace in the hole buff for keeping add-ons is extra good too. You can harvest a decent collection of items on a survivor you don't happen to be leveling for example.
  • One important thing to remember if you're trying to raise your MMR at all costs is that the last person to die loses the least amount of ranking so even if things are going sour you can try and mitigate your losses as much as possible.
  • Can you explain the thought process behind Sloppy Butcher on someone like Plague?
  • Two things I've found in recent testing that should make for some creative builds are the fact that Hysteria and Blood favor both trigger when a survivor reaches second state infection. With BF you could barf up a survivor the entire chase and have the pallets get locked up at a really juice time, I want to test it out…
  • I was leveling up Yui recently and I have to say that I'm finding Any Means Necessary functions similarly to bond now with the buff with the added function of being able to reset pallets. While working on generators you can see the pallets falling down as the person's getting chased and have a pretty decent, or as much as…
  • It's incredibly finnicky, I'm a head on gamer myself so I've come flying out the locker multiple times only to be pimp smacked down by a zombie into a pool of shame and spaghetti. It's hard to tell if you'll get em or not even when they're sitting right in front of it.
  • I rarely see pinheads in person or on streams that aren't just using Engineer's Fang honestly.
  • Apparently it pops up whenever you hook someone, not just BBQ or anything.
  • Scott was playing her a ton yesterday and I think his conclusion was pretty accurate. He said she basically went from #2 behind Nurse to #3 behind Blight, still top 3 by far and he's happier that she's more thoughtful to play know with meaningful interactions during chases.
  • Apologies for the confusion, I was just using the Thrill changes as an example of a perk that affects totem interactions being updated to include the new blessing interaction and currently in game Thanatophobia's description has not been changed to include blessing so I assumed it hadn't actually been updating accordingly.…
  • I full 10000% support this. I've been yearning for a really spooky looking blighted skin with the Twins looking extra terrifying every since they came out.
  • I mean this is what it looks likes sitting in the killer menu atm, I'm not sure why it's not matching if it actually does work like that
  • I would have loved a bunch of skins, it feels like half the cast is from the past anyway it'd be super neat to have armored killers running around instead of just Oni.
  • I think it's because they are totem spots that KILLERS can not snuff, I don't believe there are any current uncleansable hex totem locations.
  • I like this idea, a la Freddy snaps. It definitely shouldn't be one use, but being able to just constantly do it in a terrible war of attrition is also not great. Finding the right amount of time to add per blessing should just take a few iterations.
  • I don't get it. Is waiting at the doors to teabag that important to you? I think that's bad enough but what is with survivors who wait around after the game is clearly over just to press ctrl a couple times at the gate? Why? What's the point? How is that fun for you? Standing there for however long while the EGC ticks…
  • Iron Maiden on him is great if you happen to have it unlocked, otherwise it's important to note that each hand fires its own knife and they're actually space apart so that can keep to take note of when you're trying to snipe single knives.
  • Yes, it seems like sad singular events can happen with it but overall the majority of games will go normally without survivors suiciding like that. If you're an mmr you don't belong in then enough games will get you to where you need to be. I know it can be difficult to let go of the emotions of any particular match but…
  • It's alright, just contextualize it with DBMM. Are you dying a lot? We'll match you against people who don't seem to cause a lot of death. Are you really good at making survivors not alive? We'll try and match you with more survivors that are really good at clinging to life at all costs.
  • Now that you mention it I kind of wish there was an option on the customer experience survey to indicate how badly I want unique chase themes for all the killers
  • someone refused to play
  • If they touched a generator they can't DS though.
  • She's the lead singer of Fleetwood Mac, she's also famous for Edge of Seventeen from her solo work.
  • Sometimes it can be a good thing to take a break, even for a while. Playing something else while waiting for content especially with the big midchapter coming can help alleviate some of that fatigue. Even still though, it just feels weird to talk about a game that you're supposed to be enjoying like that. I don't think…
  • I meant when he's charging it for distance to open it initially.
  • When I play killer it's usually easy enough to spot and play around that I don't find it terribly offensive honestly. In narrow maps it can certainly be a really strong power play though. When I play survivor and the killer contests the unhook, the rescuer is usually wounded by the time the unhook is finished. I run WGLF…
  • Gosh I hope so, I didn't prestige him for exactly this reason.
  • I've been really curious how a psychic/psionic mindflayer type character might be realized in a game like this. I would love mechanics that alter perception of survivors. Something designed well enough could work against swf by feeding players (and thereby their teammates) misinformation.
  • I know that's a completely new mechanic for them to design and all but that sounds actually really amazing. Using it to flush people out or find them would be an interesting twist, reminds me of utilizing the zombies to find people. It doesn't feel like a huge amount of killers have any type of base kit detection now that…
  • I feel like the biggest issue is that to feel like you're getting them to do anything you have to be using detection and speed addons for them. I also feel like the argument about RNG is a little absurd given the game we're talking about. The ridiculous lack of consistency is what has kept most from considering this a…
  • So is Ghostface with his blighted skin but they made it happen either way! Let's hope the same for our little friend.
  • The only thing he deserves is a crown! Please bhvr get my guy a little head flair!
  • I think "Hold W" is shorthand to refer to the notion that you buy more time for your team just creating as much distance as you can rather than trying to buy time by winning loops.
  • Do you think mangled should be permanent for contaminated survivors or only be triggered when hit with the whip?
  • Second Wind seems to need you to actually heal a survive for the TIME EQUIVALENT of a health state (16 seconds) despite the fact that it just says a health state. Aftercare is programmed correctly and triggers even if you heal the last 5% of survivor's hp but Second Wind seems to need you to do a full heal rather than…
  • That's exactly my line of thinking through and through. There's a major difference in the direction and creativity between the wraith add-on rework and a lot of the releases since then. I thought wraith's kit is amazing and it's crazy how much add-ons can do for folks like Shape and Wraith despite the simplicity in their…
  • Honestly I feel like most of his addons are uninspired or poor in execution if not in principle. I've been tempted to make a post about the direction add-ons in general and probably will at this point. I'm surprised at how bad a lot of the perks and addons turned out to be despite how interesting demogorgon's gameplay is.
  • @Nescau_Fernando Since you took the time to write all that I'd like to take the time to provide some feedback. I know it's all just opinions but they were some good talking points! To be honest I feel like this one I can't really get behind when looking through the business scope of things. The games three years running…
  • I would recommend remapping the key to something other than spacebar. I turned mine into mouse wheel down so all I need to do is just scroll with a finger to struggle instead of CLACKCLACKCLACKCLACKCLACKCLACK.
  • Now that 3.1.0 is attacking some of the BP concerns the playerbase has, is there any other ideas to help like adding additional BP effects to less popular perks to incentivize players to use them? Auto-didact for example could give a player 1.5k postgame bp per stack on top of the effect enticing players to try and heal as…
  • I always make sure to sign in and disagree with posts like this because I can't really voice my concern seriously enough. I've found that I personally have gotten into games late on occassion and it feels terrible to have of the skins be locked away due to events without any way to ever get them again rather than just…
  • It's not a meme, it's the term used to describe the team with less players, in this case it's the killer. In Evolve's it's the monster, F13 Jason, Last Year the killer etc. The sole originator of decisions of a team over the cooperative potential of four people with less singular power than the individual.
  • Quoted for truth, they've made it clear the rank system isn't about just terminating survivors anymore so people should start being less surprised when they don't pip. Murder is one category, there are four. If you for example....performed a totel of about 4-6 hooks, most of the survivors being sacrificed at the same time…
  • To be completely honest I'm not sure the types of people you're complaining about even spend time on the forums to be honest, those types of toxic people tend to have no stake in the long term health of a game. Moreover, it feels like strange threats and whining to dramatically quit. I appreciate that this game was not for…
  • A 25% bonus to healing people you've unhooked before.
  • Not that long ago I posted a video concept of mechanics that would add additional objectives, make weaker killers stronger and also increase BP gains for survivors, take a look! https://www.youtube.com/watch?v=O0BFvL-FfgM
  • Given that the Nightmare is going to get buffed for every sleeping survivor in order to incentivize waking up, will the Plague ultimately receive a buff in some way for every sick survivor to incentivize cleansing?
  • I honestly have more of an issue with the cooldown rather than the fact I can get revealed with I play him. I've found that a lot more people play into when they try to reveal you and get themselves exposed that way. If I were to buff him I might just remove ability for hooked/dying survivors to reveal him and lower the…
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