The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
-
I would make it a 2 power killer. One is to turn into a random killer, where you switch back to Pennywise after you down someone or after a timeout expires (in case you turn into Legion or some other unplayable killer). Second would be deadlights, where you can kill someone who has already gone past struggle phase, kind of…
-
Go figure. Devs were supposed to fix the add-ons and they messed up base kit. Turns out their "fix" was actually making the add-ons useless and they broke nurse base kit as well. Full circle failure
-
I have found the best counterplay to swf comms are add ons that allow the killer to see the survivors like the pig or the wraith have. If that got enabled when the killer was going against a team swf it would definitely increase the pressure on the swf team
-
Me too on PS4 with Hag. Seems to be match based since I played with Gunslinger and Oni and neither of them failed at any moment. With Hag it happened on every hook during the entire match
-
Just experienced this bug with the hag. I can walk away from the hook and then come back and sometimes it will now hook the survivor. This is on PS4
-
I miss the old matchmaking and rank reset. You used to be able to derank faster to try out new killers and you had evenly matched games. Tryhards would ascend to red ranks and you'd never see them again after a couple days of the reset. Personally I didn't match that often against cloaked red ranks purposefully deranking…
-
Had a Dwight once when I was making the challenge for cleansing hexes. He kept banging the locker door next to me to draw the killer. I just ignored him and by the time the killer started to get close, I finished the hex. Well the Dwight started running behind me and dropping pallets right where we were. This kept on for…
-
Yeah tough luck. Seems you only care about your experience and not that of the other players in your matches. Well as one of the other players, I'd rather rely on the penalty to keep those with bad connections away
-
The game would laugh if you bring the broken nurse in with no perks and addons
-
Yeah... Agree your statement is pretty unpopular. Next
-
How about in said mode killers can see auras of survivors some distance outside of their terror radius. That would counter the swf comms
-
It should deactivate as soon as you do anything other than run, walk, crouch, throw a pallet or vault. If you have time to get into a locker, you should rely on head on instead.
-
I mostly play killer. From that standpoint, I think the greatest problem is the steepness of the learning curve. When you are matched with people 10 ranks above you, you don't learn much from being endlessly looped or gens completing very quickly. Yes, there is a strategy to deal with it, but you should grow into it…
-
Legion is just sad. Strongest I agree is still nurse in the right hands even with the awful cripple she got with the cool down.
-
The cooldown is doo doo
-
Make it so survivors can't be rescued. Camping solved
-
She's boring and frustrating to play with that cool down on top of fatigue
-
Adrenaline is a cheat device, nothing less. For killers they might as well remove Unnerving presence. Completely useless to give survivors more chances for great skill checks
-
No need to nerf ever. They are awesome
-
When you down a survivor, the downed player moves about 3 meters so you can't pick them up right away since they teleport from where you fell them
-
I think clown is fun to use as a killer. He moves quickly and the bottles are fun to throw, trying to guess where the survivor is going to go to. Also like you say, looping isn't that much of a problem if you have a build that doesn't care about eating pallets. At least you won't be going in circles for long as you force…
-
Camping is perfect where it is. High risk high reward tactic to use with bot survivors that swarm the hook
-
I hate his daily where you need to tag survivors while leaning. You should be able to tag them in any way to complete the challenge. I mean can't be worse than Freddy where you don't need to do anything
-
I thought it was challenging and at times fun. I don't play survivor often so I never got the skills to complete the flashlight ones. I didn't like that several challenges relied on luck or dc not happening, and it made for a repetitive game when using survivors that most killers were trappers. I think the worst was having…
-
I have to wholeheartedly agree with this. It is a very unfair crutch already for survivors to keep the items they bring to the match if they escape or "lose connection" (seen many disconnects from weasles that don't want to lose their red keys when all is lost) while killers lose their addons.
-
So first they put down red killers by making things like nerfing Nurse and now they are putting down mid tier killers by matching them with the red ranks. Way to self destruct your game
-
I think the biggest is fixing the randomness of hex and trap locations. The way they are now, survivors don't need to rely on luck and risk exploration, but actually know the general location of things like ruin. This makes hex plays very short lived, hence a wasted perk
-
Definitely toxic is when survivors follow you around instead of completing objectives. Luckily often times that results in them all going down when they make the first mistake
-
The blink cool down broke the nurse completely. The killers should be playable without addons and those should be used to spice up or change the game, not to make it not suck
-
I have found nurse to be fun to play only when using the matchbox add-on. You only get one blink but you can combine it with an over 100% speed to actually be effective in a chase. In that case, the timer is just a slight annoyance since you can actually start closing the gap just by moving while it refills. Having the…
-
Nurse is terrible with the cool down in a chase. You have two blinks and there's that. Also useless to move about the map since when you actually find someone you have to wait for the cool down before you can start the chase. I actually started enjoying the challenge of her basekit before the nerf but now... Useless
-
I think that would be a great idea. I used to wait until the rank reset to try out the killers I had the least experience with, but now I can't because I immediately get paired with survivors at my most skilled killer level and it's just sad
-
Yes, I was talking about a challenge within the archives. Fortunately it was not one of the master challenges so I was able to complete it in the next match, but as difficulty keeps ramping up with each tome, making your goal and then losing it to a connection error is very frustrating. Moreso after the match already ended.
-
Nurse in this map is just sad.
-
On PS4 green ranks I consistently get an immediate lobby as killer whereas as survivor it takes around 3 minutes to try to join. About half the time the connection fails and I have to wait another 3 minutes
-
I don't think it's balanced at all because of those monk statues around the temple. When chasing a survivor those things will block you immediately and the nurse doesn't seem to be able to go through them. Made me prefer the old yamaoka map as killer. As survivor I couldn't care less. Rarely play them
-
Still waiting for nurse to be reverted to what it was. Hopefully some day they'll see the error in their ways
-
That's too lenient. Make it so DS causes the killer to mori himself instead
-
Legion is useless
-
Thank you. Yes, nurse is still crap after the change. Hope they revert her base power to what it was
-
Agree with OP. New nurse is terrible due to the changes to the base power. That wait time between blinks just has survivors running far away while you helplessly chase them at sub 100% speed. I hope she gets fixed because right now she's a steaming pile
-
Yeah, I mean how are you going to have each survivor step into a bear trap in the same match?