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It's way too easy to camp 3 gens close to each other in a 3v1
All maps become smaller and smaller which makes gens spawn very close to each other. In most of my matches the killer tunnels one survivor and then camps 3 gens that are very close to each other which makes repairing them almost impossible. They rarely go for longer chases and if they do, they probably have their Pain Res…
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It shouldn't be possible to slug a survivor for 4 min purely out of spite
While it's true that most killers pick up right away, I usually play against at least one or two killers per day that leave me on the ground and walk on top me to BM instead of hooking me. It should not be possible in any multiplayer game to prevent another player from taking any action for 4 minutes. It's becoming worse…
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Very simple idea to fix hard tunneling one survivor
The idea is: If a survivor has been hooked twice and no one else has been hooked, the next time this survivor is hooked, they will go into the struggle phase again instead of being sacrificed. This effect can happen once per match and is disabled when another survivor is hooked or when the exit gates are powered. This…
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Now that hooks always respawn, there's no reason to keep hardcore slugging in the game
It used to be possible to have deadzones after a survivor is already sacrificed and a specific hook was unavailable for the rest of the match. This is no longer the case. Some killers and perks encourage a little bit of tactical slugging (The Oni, The Twins, Knockout etc), but some players leave one or more survivors on…
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Rookie Spirit buff idea to counter regression perks
Right now Rookie Spirit shows you the auras of regressing gens in white and it's the only thing it does. I haven't seen anyone run this perk ever. This is my idea to buff it in a way that gives you value for using that information: You see the auras of regressing generators in white. Gain 6/8/10% repair speed bonus when…
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Hillbilly is not punished enough for missing his power (especially with Overheat)
Hillbilly is the only killer in the game that can spam his power constantly and is basically not punished for missing it. Literally every other killer leaves breathing room for survivors after they successfully dodge the killer's power or they are given some tools to prevent the power. Examples: Cooldowns / recharging…
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Made for This does not give Endurance
I finished healing a survivor from the dying state when I was injured and I did not get the Endurance status effect from the perk Made for This which resulted in me going down half a second later. My perks were: Made for This, Unbreakable, Off the Record, Babysitter I also had a yellow med-kit with Styptic Agent. The…
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Closing the hatch when a downed survivor has Adrenaline (EGC timer)
When I closed the hatch and the survivor healed from the dying state with Adrenaline, the End Game Collapse timer was still doubled, even though they were no longer on the ground which means I had to wait 4 minutes before the game ended (they didn't try to open the gates). Platform: PC Map: Gas Heaven Killer: Skull…
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Now that we're able to see all cosmetics in the store...
It makes me even more sad that people who lost their legacy skins due to massive progress loss in 2016/2017 still didn't get them back. I know it must be hard to restore, because there is no data from that time, but for some reason even screenshots or Steam achievements aren't enough to prove that you had them. I think…
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Ideas to buff Invocation: Weaving Spiders
As we all know, this perk is very bad as it is, because: You have to be in the basement for 120 seconds, You can't be interrupted (screams, aura reading, killer instinct etc) You become injured forever if you succeed which means you're gonna go down twice as fast in most cases You only save 50 seconds on generators when…
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Perks that have nice effects but the numbers are too low
As you probably know, there are a lot of perks that have decent effects, but the values are very bad (for example extremely high cooldowns). Here are a couple of them that could easily be buffed to create more diverse gameplay. None of these perks would suddenly become overpowered, but the usage would definitely go up. I'm…
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Regression perks should get weaker when a survivor is dead
Right now killers are encouraged to tunnel because of many reasons. One of them is that whenever a survivor is killed, basically all regression perks become significantly stronger, because it's gonna be much harder to get any progress on generators. What can 3 survivors possibly do when the killers slaps a generator with…
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Compensating Legacy Loss
I just received a response from the support that they are still not able to give legacy skins back to people who owned them and lost them because of the gamebreaking bug with save files in 2016/2017. I think this subject should be revisited. For those unaware, there's a lot of people who lost their legacy skins this way,…
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Blight has an enormous hitbox when starting his special attack
If you start attacking during Blight's Lethal Rush when you're very close to the survivor, you can hit someone who is barely on your screen or not even on it. It looks just as bad from the survivor's perspective, especially when you're trying to juke him by quicky changing directions. He just swings in the air and you're…
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Hacking, changing health states and repairing gens instantly
I played as a survivor on PC and one of the survivors was Claudette and her in-game nick was different from the one on her steam profile (and it also was not right above her like normal nick, it was slightly to the left). During the match she was able to change health states of every player, fly and repair gens instantly…
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Legion has too many downsides to their power
When the Legion was reworked, they were nerfed heavily in many ways, mostly because it was very unfun to get stabbed every 10 seconds and go down eventually. But I think the change to Deep Wounds was enough (they can't be reduced with the base power anymore). Before the rework, Legion could also start using their power at…
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Got stuck in the ground as the Trapper
I was playing Trapper on Dead Dawg Saloon. I put a trap on the edge of 2 outer walls of the killer's shack (between the wall with the window and the wall with the entrance (the one without the pallet). I caught a Meg in it, picked her up, hooked her and came back to reset the trap, but I got stuck instantly after doing so.…
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Suggestions for Legion
What I miss the most about the old Legion is that you could use your power to down survivors like any other killer. Right now pretty much the only thing the Legion does is injure multiple survivors if they stick together for some reason. So here are my two suggestions to make their power feel better to use: For each…
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The new DS should have its timer increased
Right now DS is mostly useful as a safety tool to make you basically invincible for 60 seconds up to 2 times per match, so it makes sense that everyone wants it to be changed to an anti-tunnel perk. The problem is that DS is already weak as an anti-tunnel perk. It does not stop the killer from tunneling you and even if you…
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Suggestions for survivor perks almost no one uses
Babysitter - 4/6/8 seconds -> 10/12/14 seconds Blood Pact - The effect persists for 10 seconds after leaving the range Boil Over - 10/12/14 meters -> 16/18/20 meters Buckle Up - 48 meters -> 64/96/128 meters + the Killer's Aura is visible all the time while healing another dying survivor and it persists for 4/5/6 seconds…
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List of perks that could be buffed in numbers
There are a lot of perks in the game that could be decent and playable, but the numbers are so low that you're not gonna get any use out of them in most matches. So here's the list of the most obvious ones with some examples: Any Means Necessary - 140/130/120 seconds -> 80/70/60 seconds Babysitter - 4/6/8 seconds ->…
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The penalty of Mettle of Man
Right now Mettle of Man makes so that when you finally get to use it and then heal back to full health, the killer can see you all the time if you are more than 12/14/16 meters away from them until you go down. I feel like this feature is kind of outdated, because MoM was nerfed quite heavily in the patch 3.0.0 and the…
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Cages should count as hooks
I'm sure most people (including me) are fine with the cages aside from the fact that they don't count as hooks when it comes to perks (They still count as hooks for killer's emblems and moris, even though moris' descriptions say that you have to hook the survivor first to kill them). Some people say that it's bad for both…
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Mettle of Man not registering protection hits
I did not get a token for Mettle of Man even though I got a token for We're gonna live forever. I was playing David King on Sanctum of Wrath against the Hag. My perks were Decisive Strike, Breakout, Mettle of Man, We're gonna live forever (all perks at tier 3). When another survivor was on the hook, I tried to unhook him.…
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Slippery Meat complete rework
Slippery Meat is one of the perks that have existed in the game since the release. The purpose of the perk is to let you escape from hooks (and Bear Traps for some reason), but it has never been good enough to run, because the effects are so minimal and usually don't help you with anything. So this is my idea: Each time…
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Extreme hacking in a match
I'm not sure if I should post it on this subforum, but I think it's a huge bug that should be fixed. I was playing with my friend and we had a Detective Tapp in our lobby with the Windows Store icon next to his username, so we didn't expect anything special, but when my friend was downed by the killer in the match, that…
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Skill checks while switching graphics settings
Skill checks stay on low graphics settings even if you switch them to ultra. It happens when: I close the game on Low graphics settings. Restart the game and change the settings to Ultra (doesn't matter if I do in a lobby or in a match). It returns to normal after restarting the game again. It makes all skill checks look…
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Making the Legion fun for everyone
Missing an attack in Feral Frenzy reduces the power bar by 25% (can be reduced to 20/15/10% with the pin add-ons) When the chase is over, Deep Wound timer is still frozen for 5 seconds and doesn't go down in the killer's terror radius. After succesfully applying the Deep Wound timer on a survivor, your power bar goes down…
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Different auras for trapped hex totems
I think it would be nice if the killer could see the auras of trapped hex totems (from the perk "Hex: Haunted Ground") in a different color (for example yellow). This way the killer could choose to protect only the right hex totem or intentionally protect trapped hex totems to make survivors think that it's Ruin or Devour…
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Suggestions for the least used perks
Hope Each time a generator is completed, you gain a 4% Haste Status Effect for 15 seconds. As soon as the Exit Gates are powered, you gain a 5/6/7% Haste Status Effect for 120 seconds. Left behind You'll get the job done... No matter the cost. For each dead or sacrificed survivor, gain a 8/9/10% bonus to repair speed. No…