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Chapter idea
Scream Chapter New Killer: Ghost face Ability: Can hide in lockers for 40 seconds gets rid of terror radius completely, when you come out of the locker you go 25% faster for 4 seconds, with a 30 second cooldown after coming out of the locker Teachables: -Perk 1 (HEX): you leave fear in your victims minds. the last 2/3/4…
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About the matchmaking feedback
i play solo survivor and idk what’s going on but I seem to be getting better teammates
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3 New Survivor perks [Idea]
Payback * If you was downed by the killer within 30 seconds of your last escaping from hook, this perk activates. * If you are killed or sacrifed, all other remaining Survivors will gain +6% / +8% / +10% action speed bonus to healing, repairing, cleansing, opening, unhooking and searching. - DC (disconnection) will not…
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Handicapping?
Is there any chance of getting a points based handicap system in place? As an example, I was playing against people tiered as 2nd-5th rank, and they completely trounced me. Getting a percentage of points based on a handicap for tier co.pensation would make it feel less, um, bad. Yeah, bad us the word I'll go with. It's…
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Rank 1 Incentive
Can we have more of an incentive to become rank 1? Even if you get to rank 1, your progress is reset and you have no “bragging rights” or anything to show for it. An in game cosmetic or in game medal or stat ticker that shows other people how many times you’ve been rank one. Rank 1 is more difficult gameplay which makes…
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Why is there only 4% of unhooking yourself?
So basically i came up with an idea today. I was thinking, why is there only 4% of unhooking yourself? I think that the devs should raise it to at least 10%. The reason why i came up with this idea, is because i have played this game for a long time now and i have played a lot of games where the killer where camping…
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Perk Slot Gradation
This is likely to be a very unpopular idea, so let me emphasize that it’s just that, a idea, and nothing more. I suggest we allow for often suggested 5 perk slots..... BUT 2 slots can hold perks that are “very rare” or less 2 slots can hold perks that are “rare” or less And 1 slot can hold a perk that is “uncommon” or less…
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Honest Truth
Killers complaining before even getting to play against the new DS are basically people who complain about NOED :)
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FaceCamping and Points
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Kate Denson Perk Buffs
These are some ideas that I had to make Kate's underwhelming perks better. Boil Over: So I have 2 ideas for this perk but now that DS is being nerfed the first idea that I'm proposing might actually be usable. (Idea 1): You are a battler and do everything to escape a foe's grasp. Your struggling effects on the Killer are…
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One hook last hook survivor...
If you don't understand, you know when you get hooked, and you're the last survivor? You know how, even if this is your first hook, you are then killed instantly? Well, this is what I mean... I find it quite bad as it means you have no chance from there... You can't even get your struggle points, nevermind attempting…
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Build Saving
I'd love to be able to create specific builds and then save and recall them when needed. As an example: When I see four survivors load in together flashlights, it would be great if I could pull up my anti-flashlight build without having to : 1. Remember what my anti-flashlight build is (I like chasing overly altruistic…
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New (or not?) Prestige 3 reward idea
First of all sorry if someone had already bring this up i'm new to this forum. So we all know that reaching prestige 3 is really long and requires some sacrifices therefore i thought about the idea to be able to reroll your bloodweb once per day (maybe more?) after reaching prestige 3 LvL 50 (similar to the daily rituals…
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Forum Cosmetic
I think it would be pretty neat-o to give players a cosmetic for linking their game to the forums in an attempt to get more players to come participate here!
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Prestige-Looks on all skins
Pretty new to the game. Since I liked it and wanted to look different, I bought cosmetics for 20 Euro. After that I prestiged my Survivor just to realize: If I want to show my prestige looks, I have to give up my bought cosmetics and go back to the "normal" look. My wish is: Prestige looks (bloody) on all cosmetics.…
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Second Ultra Rare Addon for The Doctor
Everyone knows the Impossible Skill Check Doctor but atm there is not much use for his "Restraint" Addons (they just increase the Duration of Doc Illusions). And I´m a big fan of Hag Ultra Rare Addons (they rly mess with the game). So in order to make em playable i would love to see a new Ultra Rare Addon with something…
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Reverse bear traps and Jigsaw's boxes
Which one of the following statements is true? 1) There is one Jigsaw's box common to all Reverse bear traps;2) every trap has its own box, but a box can be linked to two or more traps;3) every trap has its own box and a box cannot be linked to more than one trap.
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Rolling Fog
Thick layer of “rolling”/intermittent fog blankets the map! Comes in random waves and in varying thickness. Survivor is visible to the killer for three seconds upon entering fog if being chased. However, this presents an opportunity for survivor to escape killers “terror” if fog happens to be present. Thick layer of fog…
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Communication or Info given too solo play
What I'd like to see come to the game for solo players is a a messaging system ( 2 types of systems to be exact) So the first is a note system - survivors would have to run to each other and past notes to communicate with one another...... Now with this system survivors would not be able to just spell out whatever they…
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Please upscale HUD size in accordance with resolution
It is too small to play with 1440p or 2160p especially skillcheck.
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Please make Borrowed Time a one time use again
The amount of matches I've been in with people that use the perk to farm other Survivors off hook in front of the Killer mid-game is overwhelming. I believe making the perk a one time use again would force people to want to conserve it for more necessary situations, and at more opportune moments.
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Thanatophobia buff
Thanatophobia is a perk too weak against good teams: they act as a swarm, heal each other, bodyblock, blind and gen rush without anything able to stop their reckless progression. Moreover, it's against the logic that Thanatophobia triggers with injured, dying or hooked survivors, but doesn't consider killed or sacrificed…
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Perk: Carry Your Hex
This perk allows the killer to carry 1 hex totem strapped to his back. In other words it’s guaranteed to never be cleansed, but it costs the use of a 2nd perk slot. High price! If no hexes were chosen in the loadout, then you carry a dull totem instead (useful for NOED). if multiple hexes are chosen in the loadout, then…
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Chase = less scratchmarks; loops
Proposal: * While in a chase, the killer cannot see scratchmarks, or sees them at a much smaller, less visible value * Lower pallet count and double windows Basically the idea is to slowly remove looping from the game. This makes chases much less frustrating for killers, while also giving survivors a real option for…
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Ten ideas to improve the totem system
The totem system must be drastically improved: a good team finds and cleanses Ruin within a minute, and at that point a lightning-fast gen rush begins. The killer, if he wants to have a second chance for the immediate loss of that perk, must spend another slot for Dying Light, be lucky enough to find and down quickly the…
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Small Game coordination
PHARMACY: "[...] Searches through Chests are 40/60/80 % faster and the noises they cause along with their hearing distances are reduced by 0/4/8 metres. [...]" TECHNICIAN: "[...] The noises caused by your Repairs and their hearing distance are reduced by 8 metres.[...]" My proposal is to coordinate SMALL GAME with these…
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Slippery Meat buff
Slippery Meat is similar to rotten garbage. I suggest the following buff to make it more viable. SLIPPERY MEATYou have developed an efficient way to get out of Bear Traps, Reverse Bear Traps and Hooks and to avoid Phantasm Traps. Grants up to 3/4/5 extra escape attempts on the Hook.The odds of finding the right Jigsaw's…
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Haunted Ground Rework
I think a simple change would go a long way. Currently, after the trapped hex is cleansed, all survivors are exposed for 60 seconds. If they can wait out that one minute, that’s it. Fairly minimal risk making this almost a waste of a perk slot. Change “60 seconds” to “until a survivor is hit”. Now this thing has some…
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Pig Ambush Attack Buff vs Sprint Burst
Sprint Burst is a very strong Perk but its also a hardcounter to the Pig Ambush Attack (when you hear her roar you just sprint and she can`t catch you). So what if the Roar of her Ambush Attack applys the Exhausted debuff for 3sec to every Survivor in ~15m Radius. So Sprint Burst User have to outplay her as every other…
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Perk ideas
i have few ideas as a perk for survivors. Ideas for these perk names would be great too:D "Your teams strong will to survive gives you new hope for a getaway. With every generator repaired by your teammates you get extra 5/7/9% repairing speed bonus for additional 30/40/50 seconds." "Killers strong will to get you all…
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Miscellaneous perk suggestions
# Killer parks Keen ears - When a survivor triggers a sound notification you will see their Aura for 3/4/5 seconds Enraged - you move 2/3/4% faster. Your aura is always revealed to survivors in your terror radius. Survivors exiting your terror radius will continue to see your aura for 5 seconds Impatience - You may kill…
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Broken Status Effect Name Change
As this Reddit post by u/Darkwing_Dork says, the Exposed status effect is misleading, and may lead new players to believe that they can be seen more easily or through walls, instead of being one-hit-downed. A proposed change to this name would be calling it "Vulnerable" or "Weakened."
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Detection and stealth perks buff
Given the increase of perks that show the Aura or the position of the survivors, I think it is appropriate to strengthen the detection perks of the survivors. In addition, the stealthy style must be encouraged, also to prolong the duration of the trial, strengthen the atmosphere of tension and reduce the urgency of…
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Visual cues for obsession
I think it should be easier to tell who the obsession is each match. If the killer is running a perk that, say, punishes him if he hits the obsession, then why does he have to first hit the obsession to know who it is? Furthermore, when the Decisive Strike rework comes out, the obsession can now change multiple times per…
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I would like to see a kick option for fellow survivors
It is not all the time, yes. But still I like to have the ability to give me some room to move and not stuck in a corner because of my douche of a teammate. I get that killer body blocking is strategic. How about survivor blocking? What is the master plan behind it beside sandbagging? Recently I've encountered way more…
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Alternate Objective Ideas (Rework)
Instead of editing the original discussion I had, I figured I would redo the whole thing and maybe add a new one that might be as cool as the others. As before, these are objectives that don't align with the main goal but instead provide incentives to pursue alternate goals. Idea 1, Remnants: There are 4 areas in each map…
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Gen Perk change for both sides.
The idea is to spice things up and make things more risky for the survivors with great rewards. I don't have the visuals setup yet to show how the skill checks would work or the size of the window. This will also make things much more interesting for the slower killers as well as making survivors much more careful about…
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Recycle Items and Offerings into Bloodpoints?
Yes pleaseeee
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BBQ&C has ruined DBD
Killers should not get to know where all 4 survivors are up to 12 times a match Please for the love of all that is holy remove it
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Question about DS/slugging counterplay
Hi. So as everyone has already figured out, if you bump into a survivor you just hooked you can slug them to slow the team down. My question is this - Lets say you catch a survivor running who has recently been unhooked, they know they're about to be slugged so they dive into the locker to stop the killer from knocking…
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Question About New DS
So I heard from the streamer Puppers that he heard/saw @not_Queen talking about the DS change in another stream and she said that DS would NOT have a timer. The post on these forums show that survivors will have a timer so I'm just wondering which one will be the final one. I'd personally prefer if it didn't have a timer…
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Need to decentivize tunneling
As a killer who started playing survivor the number of killers who tunnel constantly without going for available other survs is really a problem. Can yall add a BP penalty for something like that simalear to the chasing by hooked survivor? Perhaps a 1 screen etiquette guide for new players? I feel this would help the…
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You should not have to die on your 1st/2nd hook, because your stupid team ignores you on the hook
Alright, I'm getting really sick of hitting struggle on my first hook, I should not have to die on my next hook because our stupid teammates ignore you, please make it so that instead of dying immediately on your 2nd hook, you just leave where you left off on your health bar and go from there, however if you got saved on…
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Brutal Strength buff
Reworking a @Peanits idea, I suggest the following Brutal Strength buff to help killers slowing down gen rushes and reducing loops of well organized teams. BRUTAL STRENGTHYour great strength allows you to shred through your prey's defences and slow down the Generators progression. Destroy dropped Pallets and damage…
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Broken on DS
What happened with the DS that give you Broken after use? I think that would be a better balance because people should use the DS later in the game
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Everything Wrong With Dead by Daylight
I hope the developers will see this video: https://youtube.com/watch?v=EtcnfPHsCf4
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Concerns about how new DS functions on skill grabs
So if I'm reading this right, when a survivor recently unhooked in the previous 60 seconds is "grabbed", they hit a skill check and stun. How will this effect skill grabs such as vault/hatch/"during action" grabs? Does this only activate when being picked up from the ground, or do other grabs count as well?
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Hey, what if...
I don't know if this might take too much programming or what not, and I am still pretty new to this awesome game, but what if there were new game mechanics for survivors to hide? I have been thinking of beds in more urban maps, being able to close and lock doors, opening and closing windows and closets. This would be…
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"Unending Grudge" Achievement
Now that we know Rancor can be used multiple times if DS is used... How about a nearly impossible achievement to go with it?! "In a public match, kill 4 survivors in a single match by using Rancor."
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Merged: Decisive Strike - STOP
This discussion has been merged.