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Can we nerf Kaneki already? Sheesh.
Ain't no way kaneki grapples and has such a short cooldown before he can swing. Survivors can't even make distance to another loop spot cause kaneki can literally get right next to you in half a second. Also lets not even joke about the tunnel potential this character has… One unhook while he's half the map away and he's…
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Can we get an option to disable chat censoring?
The censoring is terrible in this game and for a Mature rated game I don't know why there's censoring at all, or at least why there's not an option to disable it in the settings. This would be a nice option.
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2v8 needs to have extra class bonuses that involve generator progress.
The biggest problem with 2v8 is that adding "super fun stuff for survivors to do", usually just ends up with very few survivors actually repairing generators, because they want to do the super fun stuff. 2v8 needs to have extra class bonuses that involve generator progress. For example, if a Medic repairs 50% of a…
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Shrine of secrets is broken and I think I have the solution maybe you judge
hey am ambosh I wanted to address the shrine of secrets flaws and talk about how unfriendly it is for new players basically each perk costs 2k which is a lot tbh it should cost 1k at most also the perks a random which is bad in my opinion. Players should have a choice in which perks they buy so here’s my idea: There will…
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Forever Entwined is fantastic perk design.
Forever Entwined is a well made perk because it reduces the downtime of something useful (carrying is typically when the killer is their weakest) by rewarding good play (getting lots of hits). I wish more perk design did this sort of simple, straightforward play-well, be-rewarded stuff instead of "Well you get two or three…
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I wish there was a more horror-type permanent gamemode
I really liked the lights out modifier as it actually made me start fearing dead by daylight again. I really miss it and I wish it became a permanent mode. While I respect the people that want this game to be competitive, I wish as a side-plate there was an option for those called "nightmare mode" or something where you…
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Nemesis tentacle hits everything after Bugfix Patch
What in the world have you done to Nemesis after re-enabling him? Crouch now doesn't work at all even in taller loops / windows. Nemesis is pretty straight forward killer with kinda low skill floor, after this change or bug Idk he's just gonna be exteremely opressive with barely any counter play except for pre-drop and…
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2v8 is Laughable
Where to even start? At the risk of sounding like every Twitter keyboard warrior, 2v8 is just a joke. Its literally a lose-simulator for Killer. You're que-ing up to mess around with your power until the inevitable moment the gates power up and 5-6 still living survivors BM in the exit gates like children to draw out their…
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What exactly were we thinking here with 2v8 Oni?
This 2v8 feels alot like the last one. We give large buffs to killers who are already strong (Wesker, Oni) and then change nothing of note or in this case actually nerf weaker killers (Nemi, Ghostface). Why does Ghostface need a massive compensation nerf when Oni, a killer who would probably already be very strong in this…
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Legion Lethal Hit
So mainly in 2v8 you have to frenzy hit 8 times with the 9th being the Letal Hit but there's no indication on when this is active unless you manually count. I think a Global sound cue is all the Legion needs to indicate that the next hit will down. Kinda like when All Shaking Thunder activates. This could all be a good…
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The Artist - Does she need changes?
Fun fact: Artist recieved exactly one change since her release, that being Lightburn removal on crows. This, combined with the fact that every killer that came after or around the time she got released got some adjustments, sometimes really heavy ones, makes her join the likes of Hag and Myers, the killers that got the…
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Re-Mapping the Realms: Autohaven
So making the one for MacMillan was actually a lot of fun, so I guess I'll be continuing this little mini-series to broadcast ramblings of a madman (me). After some thought, I'm not really gonna be able to spam this stuff out because I actually need to think about things. Regardless, it's time for the mean green…
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Buffing The Twins.
It would be great if The Twins got a buff because Charlotte is really difficult to use, and poor Victor keeps getting stomped on like mashed potatoes. My idea to make Victor a scarier ankle-biter is that when he lunges at an injured survivor, he drags them back to Charlotte. I’m not sure how Victor would physically manage…
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I’ve noticed there are a lot of cheaters on PC
recently, I started to notice a lot of cheaters popping multiple generators-at once with an eight seconds I’m not talking about not even a minute into the game I just recently switched back to Xbox and have not been encountering the same kind of lobbies for real think survivors need nerfed on top of everything else too and…
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Please Add More Classes For 2v8 Survivor
I feel like anytime we get 2v8 I have to bring this back up, but 2v8 as Survivor feels really awful to play compared to Killer because of the lack of variety. Currently, as Killer, I get 13 Killers with their own unique powers and abilities and 4 Classes to pick from, perfectly fine since you get 52 Class Options as Killer…
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New quest system is a welcome change! But….
The fact that this game’s new system makes completing quests so effortlessly and done in the background is a huge and welcome change. It’s all good until we reach the rift fragment exchange. I genuinely enjoy grinding the rift out as much as I can, but now I’m just locked into doing these quests that can be capped until…
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Reshade needs to go
i stumble upon a streamer, wont say who i dont care if the devs dont care, but they had a list in their reshade for each map they get it is crazy. Im only saying this because when FNAF comes out good chance those new players will try survivor and these are the people that are gonna be hiding in dark bushes thinking they…
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A rework idea for the trapper
-Traps don't spawn on the floor at the beginning of the trial. -The trapper carries 3 traps, can recharge on lockers and can have up to 12 armed simultaneously, arming more than that makes the oldest trap to instantly be destroyed and vanish. -Getting out of the trap is not random anymore, but a 10s action affected by…
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Frank Stone should not be a trapper skin
Making frank stone a trapper skin is a terrible idea, please don't do it. And least of all trapper, its such an unfitting choice that it actually makes me angry, but really he shouldn't be any character's skin at all, he deserves to be a chapter. The whole point of casting of frank stone as a game is frank stone becoming a…
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Why do the Quality of Life Changes Feel so One-Sided? (Some Observations!)
I want to say right here firstly that I am a Survivor AND Killer main, I play both sides pretty evenly and have enough hours in both to have understanding of each sides play. TLDR; I think buffing the base Generator Regression speed from 0.25 charges per second to around 0.5 will help alleviate the pressure which leads…
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Behavior Make a Foxy Blight Skin and My life is yours!
it would literally be so perfect of a skin for Blight and I don't even play Blight I just really think it's that cool of an Idea! :D
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DustDust it's basically undertale but it's not it's called Dusttale
The second picture so that is going to be the Judgment map just called judgment it's so it's based off undertale I already told you about another section so this is my ideas if the map I you see on the second one picture it's going to be black or in a little bit red and it's going to be thunder out of the windows and rain…
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Garden of joy „survivor sided“ what a …. joke
Just had a match on garden of joy and NOT ONE of these stupid jungle gyms had A SINGLE WINDOW. You can‘t seriously call this balance devs!!!! There is no way you get anything done on this map. You are treating your survivor players so bad. There was no chance to win on this map. Why do I even need to play when I will lose…
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DustDust it's a AU so it's based off undertale
Okay time to tell you so I told you about like a aus it's about like give me example like dusttale is it different Universe that's what it means and I'll tell you that my ideas for it later but I'm just putting it up
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So I think you're not going to add this it's an undertale it's not from undertale and it's a au so
NVm
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Ghoul's movement speed needs to be reduced to 4.0
The ghoul can traverse the map faster then the nurse and put you into mend mode thru walls and etc. Yet has a base movement speed of 4.6 and basically no fatigue after bounding to you. His movement speeds needs to be adjusted to 4,0 and add fatigue to his bound, legit everyone I talk to says the same and hates playing…
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Why killer MUST work for faster loss when survivors can insta DC?
Yeah they have capability to end game faster, but the question is why they MUST put their effort ONLY to get a lose? Shouldn't we like, just end the game and go on? why they must actively work for it?
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Re-Mapping the Realms: MacMillan
This is gonna be a post describing the MacMillan Estate maps as well as changes that I'd like to see to them. I'll be describing anything from gameplay and loops to themes and accuracy. I might make this a series, hence the weird title, but for now, I'll remain with just MacMillan. Overview of The MacMillan Estate The…
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Go-Next-Prevention isn't going to make anything better.
Stopping survivors from trying to get into a game with a better chance of them winning isn't going to do anything. "I'm tired of people throwing games the moment they get downed!" Isn't that strange. How this game has become so unfun for some people that they would rather die and wait in the lobby for 80% of their playtime…
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Get rid of scratch marks altogether
I think it makes it a lot more biased towards the Killer, just my 2 cents.
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The Good Guys Scamper
So I feel like scamper is not in a good place currently. I think you should be able to Scamper while in Hidey-Ho Mode like before but maybe not be able to use slice in dice after or have a 2 second cooldown for it. It would make Scamper useful again but not be as oppressive before
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Demogorgon partial rework concept for fun :D
Of the abyss: Pretty much the same as before but, will include the upside down world of the map that's currently in play and provides the demo the ability to choose which portal to come from back into the realms trail world (like the xenomorph can with their tunnel station) but loses the ability to have killer instinct go…
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5 QOL features that are still missing
Prestige level sorting Favorite survivor/killer sorting Toggle sprint option More server locations Return to menu option in the store (having to back out of bundles, then collections, and then featured just to get back to the main menu is very inconvenient)
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Jake Park's Lone Wolf outfit feedback
As The Singularity’s “Deathktop” outfit is being fixed, I would like to provide feedback for the other community outfit, Jake Park’s “Lone Wolf” outfit. The outfit is missing a couple of elements from the original concept art. ・The first being his hair color. The original art has mostly dark navy blue base color and light…
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Can we add Jake's choker back?
I love the community skin for Jake so much, it's made me fall back in love with my first main. That said, his neck looks so barren without the little choker that is featured in his concept art. Would it be possible to add it back in for my fashion king?
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Accessibility Issues with New Quest and Rift Page
Maybe someone who spends more time working on UI/UX can explain what's happening here but I'm having a lot of difficulty "reading" both the Quests page and the new Rift page. With the quest page, I don't know if it's because all the fonts are the same size AND in all caps (even the side bar) but my eyes can't figure out…
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Blight hugtech should return into the game
Blight hugtech was one of the most fun part of his kit. Offering alot to learn to players who's willing to spend time, and increasing skill level. Adding it back in the game as an add-on would make it fair for unaware survivors, and more fun for Blight players, offering them a deeper learning curve.
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Worst game on earth
Do I have to say anything else?
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Weekly challenges are bad
In the tomes each level only unlocked every 2 weeks, however each tome had 4 levels with like 17 to 20 challenges per level. Assuming on average 18.5 means 74 challenges. The new weekly system seems like it has 12 times 5 challenges for 60, so less but close. However it seems like there is always a "complete 3 quests…
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Surge needs a buff
This perk should activate regardless how survivors are put into the dying state. It makes it usable for more killers. The 3 gen event doesn't make it OP.
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Please stop adding unnecessary invisible walls
Invisible walls are honestly becoming very annoying. One of the coolest things you can do with killers like wesker, demo and billy are finding places to perform trickshots. It was bad enough that devs were adding invisible walls to new maps to prevent these trickshots by preventing jumps and sky wesker/demo/billy but what…
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Can you please revert the breakout range nerf from patch 7.1
I tried the perk after the latest changes again and you still feel the range nerf. With 6 meters this perk would be great and allow for some cool plays. With 5 meters you get the haste often too late and therefore you are unable to catch up fast enough to sabo the hook. My ideas for perks, killers…
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Changes to Keys and Maps
I decided to make a set of changes for the Keys and Maps, as well as their add-ons. Keep in mind that new add-ons are marked like this: *[Insert name]. Feedback is very welcome. General Map Changes: • Removed killer specific objects from the list of objects classified as Killer Belongings. • Removed the Yellow Wire and…
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The Survivor Base Items/Add-on Omnibus
While there are add-ons and effects in specific builds that we may or may not want to look at, that's not what I want to discuss in this thread... one of the things that irks me about Survivor items is their base line effects for their rarity and the add-ons available to them in a lot of cases makes little sense. Almost…
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Offering Reworks
Just brainstorming to throw a few ideas out there and see if any of these catch on! Bloodpoint Offerings At the moment, Common/Uncommon score category offerings are kinda terrible, they are so commonplace that it's genuinely difficult to burn through them and they're barely worth the BP you spent to earn them. Here's the…
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Backwater Swamp Update?
Over the past couple years, we have seen several of the older maps be remodeled such as Coldwind Farms, Macmillan Estate, Auto Haven Wreckers, Haddonfield, Lery's, and a couple others. But there is still one set of maps that have yet to be touched, and they are the Backwater Swamp maps. My friend and I have been asking…
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Rift Fragments Changes
The new quest system is a good step overall in the right direction. My only suggestion is either making each tier need less rift fragments, maybe from 100 to like 80. Or, bumping up the rift fragments you get from milestones, dailys and weeklies. I feel like for the daily challenges if you do all 3 at minimum you should…
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A Favourite Option
I would love for us to be able to have an option where we favourite survivors and killers so that it’s easier to find them, this could be where price, names etc go. Hopefully this feature can be looked into for people who enjoy having all the characters but only playing with their mains.
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Why can't you just show boon auras to killers?
There is plenty of hex perks that does this, I'm not sure why it cannot be applied to boons too Especially if we gonna pretend boon sounds are super loud and obvious, all it does is simply gatekeeping with hearing capability
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Houndmaster Chase Music
A bunch of us (Myself included) miss the original Hound master terror radius. Although the actual chase music has been reverted (we love it), we still miss layer one of the terror radius! The original layer 1 was much more mysterious and fitting while the current one is very difficult to hear.