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Cooking up whacky Perks: Now you cant drop a Pallet!
So I was watching some of those cracked Survivors who never drop a pallet, the ones that just loop really well and let the Killer mind-game themselves, so I wanna spitball an idea here with you guys, in the same vein as Rapid Brutality. If we had a Perk that disabled the Survivor from Dropping Pallets. Do you have some…
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Notification Bubbles Need to Go
I know this has been brought up before but I can't stress enough how annoying these "Notification Bubbles" are. They block your view so much and make aura reading perks less valuable. The aura overlap wasn't the case before and it was acknowledged as a bug for a long time until someone came forward saying it was "intended"…
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You didn it with Freddy for lights out do the same for Sadako in the Blood Moon.
Kill switch her. We can't interact with the blood pumps and blood generators if we need a tape and now more people are abusing that by playing her. Paulie even is against this. Why can't we drop her tapes like the emps? When we do that the TV turns back on and any other turned off on the way or make it so we can interact…
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trouble with easy anti-cheat
Hi guys, i have a problem with easy anti-cheat. When I tryna launch dbd i've got error "Untrusted system file (\\?\GLOBALROOT\Device\HarddiskVolume4\SteamLibrary\steamapps\common\Dead by Daylight\DeadByDaylight\Binaries\Win64\tbb.dll" I hope someone knows how to solve this.
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Just venting
know I will get dragged by keyboard warriors but here it goes my venting session. The game has got to the point where it’s just not fun anymore. The tunneling has got out of control, the killers are getting more and more overpowered, the toxicity of the community is so bad, and when you get so mad/frustrated it takes over…
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Please stop balancing this game around noobs
Title If you keep removing all the things that have kept everyone playing in the past, you will eventually have no dedicated players who want to play because you're removing everything that made them want to stay You're really expecting FNAF to bring in so many new players you stopped caring about the people who stayed…
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Blood Moon suggestion
Once tier 4 of the Blood Moon Community Challenge is reached, Chinese firecrackers should become rarely available in the bloodwebs of survivors. Not considering the balance of this whatsoever. But seeing as Lunar New Year events are seemingly a thing of the past, having some way to aqcuire chinese firecrackers would be…
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Play with your food buff/rework idea
Rework: Whenever u leave a chase, the survivor hears ur terror radious as if u were still chasing them, and also get a red stain for (60?) seconds. They are also considered to be in ur tr. Kinda like one of doctors addon Buff: U only lose tokens on succesful attacks, reduce cooldown to 5 second/token, and when u lose all…
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The change to stacking haste/hindered is GOOD, and the design philosophy can be used for Regression
Haste perks and hinder perks individually are going to be much stringer (if BHVR balances correctly) since they are currently balanced with each other in mind. By making haste and hinder not stack with themselves, you remove a variable that makes these effects much more difficult to balance in a vacuum. This is actually a…
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Please revert Oni changes in this patch
i really appreciate BHVR acknowledging 180 flicks on Oni and turning them into a basekit feature, i was even happy when i saw the patch notes. However, as soon as i hopped into the few custom matches to test his flicks i was literally disappointed. Oni's 180 atm aren't flicks anymore, they are just slow and clunky U-turns…
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Chain SFX on recent skins feedback
In this rift and now with the blood moon event several cosmetics have been added that feature chains as part of the cosmetic, these chains have almost constant SFX during gameplay. For me it's a very unpleasant sound and makes the skins almost headache inducing due to the constant high pitch sound the chains make. I…
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it's time to bring old killers up to modern standards
the new aiming mechanic introduced by the killer 'ghoul' is clearly more user friendly and intuitive. this needs to be added to old killers to make the game more fun to play and standardised killers such as gunslinger, huntress, nurse, xenomorph should have locked on abilities as well rather than using archaic shooter…
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Tiny Houndmaster Change
Survivors should be able to nod while being grabbed by Snug, similar to Deathslingers reel.
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Hound-master could use some touch ups.
I know you did a large amount of bug fixes after her ptb release, however there are aspects that still feel extremely clunky when playing her. SUMMARY: -Chase hit boxes are strict, but do not allow refined control to counteract the need for precision and planning. -Search power requires far away generators to go long…
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Bloodhound and other perks need some love. Anyone feel free to add reasonable ideas.
There are so many perks on both sides that really need some love. They dont need to be meta or anything like that. This something that i been thinking for years and when you guys did the meta shake up years ago, bringing up weaker perks, it was the most fun i had in dbd in a long time. Playing with new builds. Now im not…
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Meat Factory has been worst killer map for half a decade now…
It’s hands down the worst killer map, and everyone knows it—yet Behavior still hasn’t touched it in the six years it’s been out. It’s straight-up Pallet Town. No survivor counterplay to speak of—just hold W and pre-drop every pallet for three minutes. God help you if you’re just a basic M1 killer. I queued for a killer…
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Why the haste/hinder changes are actually a great idea
I've already seen a lot of people complaining about these proposed changes, but I think people aren't seeing the long term goal of these changes. First of all, haste/hinder stacking is nearly impossible to balance. The problem you run into is that Bhvr has to keep the effects of the individual perks weak to avoid…
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Can Weskers coat tails be fixed so they aren't attached to his thighs
For about 2 years Weskers coat tails have been attached his thighs and it has been bothering as it looks awful and buggy. I was said to be a fix for his coat tails clipping into his legs in the menu but I'm going to be honest no one really cared about that and have a "fix" make Wesker look worse is not the way to go about…
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Anti-Slug Meter
There are instances where the killer doesn't pick up survivors during the match. Especially when you are solo queue where the killer or your teammates will not pick you up. Here is a suggestion, with this anti-slug meter, works just like the face-camp meter but in the opposite way! Instead of "The Meter Increases When The…
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Please make Victor (Twins) Technically Start Chase When Chasing....
A smart survivor can infinitely vault a window if you are chasing them with Victor (the Twins)…. this seems like an oversight or a bad decision, as it's already really hard to leap through a window and not get smashed (as Victor). PLEASE MAKE CHASE TECHNICALLY HAPPEN WITH VICTOR SO THAT WE CAN HAVE A LIMIT OF 3 OR 4 VAULTS…
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Revert Skull Merchant changes already.
It is clear that all you did was gut her for no reason in utter defiance of logic. The problem was always the survivors who refuse to even try to play against her. Once you have started adequately punishing survivors for trying to go next you should give Skull Merchant her damn power back and leave it the hell alone.
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Make the exit line more visable
Could we get a more obvious visual indicator of where the line to escape the match through the exit gates is? Like a glowing orange line on the floor or something? Sometimes in games as killer but mostly as survivor it's hard to know where the point is within the exit gates which actually means you leave the map.
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It's time to update the Artist's prestige weapon :)
Ever since her introduction, the Artist's weapons have been these beautiful, elegant and deadly shapes with one thing in common: they are all pitch black, which makes sense because they're ink constructs. The prestige weapon added some colour in the form of rather unsightly veins. However, with her Deep Rift cosmetic we…
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The Future of Blood Can Gens
Blood gens are interesting, they have some flaws in this event, but I feel they are fixable. If they were adjusted to work with perks/addons/powers, gave more bloodpoints to survivors, and took a little longer to complete, I could see 1 or 2 gens in the regular mode of DBD being replaced with blood can gens and it being a…
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Add a visual indication for haste
While haste is getting changed across the board, it would be nice to add visual effects on survivors and killer effected by haste, similar to the blight trail you get when using a refined serum. I think a lot of the reason that haste can be so problematic is that it's really difficult to tell when someone's affected by it.…
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Are there any plans to add a reconnect feature?
With the plans to add quality of life features it seems like the perfect time to add reconnecting to the game. There have been plenty of features added to punish DC's with no apparent consideration for people who just have dodgy internet. It'd be nice to be able to stop losing bloodpoints and archive progress over brief…
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make the ghoul's anti BM global
if youre at the exit gate, leave, its not that deep most characters won't actually even be able to take advantage of it unless the survs are really greedy
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Haste&Hindered Rework+new status effects suggestion
To start with, Haste&Hindered will keep the current change in that they wont be able to stack. However, in addition to this change (which, is gonna take some time to properly implement) I suggest a secondary change which is adding 2 new effects: Swiftness and Snag. These effects would work like haste and hindered right…
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The Ghoul is Impossible to Get Away From and Feels Very Bad to Verse: Nerfs Needed
On its own, and on paper, The Ghoul's power is fine and fun to control. (Even though this is the third back-to-back double dash Killer in a row this year that's been released and the powers are getting a little repetitive, but I digress and that's neither here nor there) However, in practice, The Ghoul is very annoying and…
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Alternative to Haste/Hinder Stacking Removal
I understand that stacking haste and hinder is a concern as more of these perk types are added to the game. But, at the same time, a lot of people like running stacked hastes or hinders together - Clown and Singularity especially are beneficiaries of Rapid Brutality paired with their own in-house Haste effects. To……
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The Proposed Haste/Hinder Change Should Never Make It To Live As Is.
The proposed haste/hinder change in the dev blog is probably one of the dumbest proposed decisions I've seen for this game from BHVR in a long time. Not only are you killing off a great deal of what makes the game fun, especially for Survivors, (which is synergizing perks with similar effects together to create a fun…
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Trapper Frosty Eyes cosmetic
I noticed that the Frosty Eyes cosmetic for the trapper isn't working right. For all the other characters I have the eyes glow blue. For the Trapper, there is a faint blue color to them, but they don't glow at all. Wasn't sure how else to report this.
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Some QoL I'd like to see
Offerings rework - BP offerings should be most removed (there are too many and they are barely used) - keep only Event Offerings, Escape Cake, BPS, and Bound Envelope. Instead of the current individual category offerings, we should have more all category (individual and group) offerings, and the group ones can affect…
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Haste and Hindered Feedback with Mathematical Support
I do NOT gel with this change, and this will severely impact my enjoyment of the game. I understand WHY you're doing this, but I don't think this is a good change in the long run, and i'll explain why below. The first two paragraphs are a lot of math, so bear with me, but my first point is: Killer Haste/Survivor Hinder is…
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[NEW] Added a widget highlighting a player’s own Perks in the pre-game Lobby.
The most unnecesaary thing... we want to see our teammates' builds, not ours.
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"Going next" needs a better solution
We can all appreciate that survivors giving up on hook as a means of evading the DC ban is not a healthy form of in-game behavior. Missing 2 skill checks on purpose to quickly end the game is the sweet release of every burnt out crybaby who needs to go play Civ VI or something. Back then, nobody knew why missing 2 skill…
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[Stranger Things] Add the Demogorgon's menu theme to Nancy & Steve as well!
It always bothered me that despite the three of them emanating from the same chapter, only Demo has a custom menu theme, and both Nancy & Steve are left with the default survivor themes. Not asking for any groundbreaking change or anything, just asking for Demo's theme to be added to the survivor side as well. I don't see…
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"Bottle Up" - NEW SURVIVOR PERK SUGGESTION
Your unexpended energy builds up. Every time you gain the Endurance status effect and aren't put into the Deep Wound state by the time it wears off, gain a token. - There is no limit to how many tokens you can gain. Press the Active Ability button when you have the Endurance status effect to consume all tokens and extend…
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A suggestion for skull merchants rework
I wanted to propose an idea for Skull merchants rework as the one described in the designer preview is unsatisfactory to alot of skull merchant players as it takes away from her trap/reconnaissance killer playstyle. So I designed an alternative which I would like to put forward for the devs to see! My rework concept…
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Why do hooks after survivors die respawn so quick!
I remember when hooks use to break for killers making it unusable. Sure it was kinda not fair but how in the world can a hook come back so quick! I think breakdown has a longer effect that someone dying which is absurd. I guess I don't understand why the hook is not broken for longer.
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Regarding the pentimento Change
I do get the pentimento nerf regarding solo queue . However i feel it was the one perk keeping hex builds viable. Could we take a look at some of the more underwhelming hexes aka : two can play , huntress lulabby , retribution etc ... also a small QOL would be to have all hexes blocked for the first 30 seconds of a trial.…
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Ghoul bug could be bad for those with health problems
Was playing the ghoul using his power an he became stuck in place with the screen shacking an moving back an fourth rapidly really fast for about 10 seconds.
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Tome System Suggestion
Instead of no longer creating tomes for us to complete, you should still make them alongside the quest system, it's fun completing these webs of quests and fully finishing them, it added flavor to the game. The new quest system is good but boring if it's just by itself, especially the U.I. Adding the quest system while…
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Why do I get fewer event items on a character with Prestige 100?
Hi! I did a little experiment and now I’m confused. My favorite character is Lara Croft, and I leveled her up to Prestige 100. I spent 2 million Bloodpoints on her Bloodweb during the event and only got 9 event items in total. Then I tried the same thing on another character, who is above Prestige 3 but not Prestige 100 —…
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Map Selection could be improved with reverse decay functions with DBD saved Realm History.
I know you killed off Map Variants because "it made it harder to get new maps" you said so on your account on Reddit. But I have been to Nostromo 5 times in the past few days and I saw Toba Landing TWICE yesterday. AAAA My point is the Map selection in this game is still very bad if you are looking for Map variety! The…
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The doomposting is already tiring
After the recent ptb dev notes about what we're expecting to see, there is already a bunch of people rioting in the forums about these changes. It's tiring to say the least, especially when people are so divided over something that seems so clear cut. Somehow people are complaining about haste/hinder stacking being…
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Year One Teachable Perks Change Suggestions - Killer
The perks that have been in the game the longest do, from time to time, warrant taking a critical eye at to see if they need to be updated or modernised. For this post, I'm only looking at teachables from year one characters, and only on the killer side- I may or may not make additional posts for the other perks from year…
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A few extra quality of life change ideas
1: Offer players the ability to turn down and/or mute the sounds when eating through a bloodweb. This reparative sound can become annoying as youre going through bloodweb after bloodweb. My current workaround to hold onto my sanity for this is mute the game entirely with my PC audio mixer. 2: This one may be a bit more…
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Harmless Anti tunneling suggestion
The hook bubble explosion after the unhook removed In the hud the survivor icon that shows the killer someone is on hook, changes to injured after a certain delay Both the unhooked and the unhooking survivor leave no scratch marks, pools of blood and make no grunts of pain for short period of time All the changes allow the…
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Pentimento change values
In this morning's dev update, the notes state that you aim to distribute power across tokens rather than having its main draw on token 1. Could we get some clarity on the specific values for this change? For example, is pentimento now 6% repair debuff per token, making it 30% at 5 or something? Thanks.