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Anniversary items
Bring back old anniversary items: Masquarade ones look much worse :(
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Skull Merchant "Drone Propulsion" Should Not be an Attack, but an Exposing/Revealing Trap
The Skull Merchant's lore and all previous iterations were focused on her power granting her information and exposing/breaking survivors in order to hunt them efficiently. Making her into another ranged killer/Twins hybrid is not the way to go about it. At least in my opinion as a Skull Merchant main. Not once in her lore…
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Thoughts about the announcment on Skull Merchant's Rework from a p100 Merchant Main (Since OG PTB)
As a long time Merchant enjoyer, the most fun and impactful parts of her kit that led me to main her despite the communities perceptions and negativity was: Unique Trap-like Playstyle Being able to create areas of control that could make normally strong areas for survivors dangerous was amazing. It helped with the often…
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Iridescent Seal of Metatron change
I know that you are planning on giving pyramid head an add-on rework. I am very happy about this. BUT. In the past I have seen add on reworks that just completely changed the add ons. Even if they had potential. So I am scared you will completely change Iridescent Seal of Metatron. I really love the idea for this add on.…
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BHVR need more game designer. Because BHVR is lacking creativity.
Introduction BHVR should hire more people for Game Design if they keep resorting to these easy methods and can't come up with fresh ideas. I won’t ask for licensed DLC content because I understand that with licensed characters, making adjustments is difficult as it requires approval and input from many parties, especially…
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Skull Merchant Design Preview feedback (from an SM main)
Hoping to stay constructive here, but I'm not gonna lie I am fairly upset. Again. First off, I've enjoyed most iterations of Skull Merchant, barring patch 8.3.0 and onward. I'll refer to them as follows throughout this post: 1.0 is the infamous release 3gen defender, 1.5 being the minor rework she received to prevent this…
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Skull Merchant Preview: Consider Re-Adding Tracking Icon for Casual Players
I'm in love with everything about The Skull Merchant design preview! The one thing that I implore we reconsider bringing back, though, is the tracking icon that reveals when you're being tracked: I think this icon makes Skull Merchant 1,000% more intuitive to play against, and with the incoming Global Detection power, the…
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Skull Merchant rework proposal
I'll start by saying I'm not a skull merchant main as many others here, but I love her current idea with drones as a half-trap-half-loop power, and the rework idea in the latest post goes completely against that by controlling the drones. I instead suggest the drone dash be used as a repositioning tool, either tactical or…
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Change "No One Escaped" score event to Sacrifice.
Ever since the patch that increased the bloodpoint cap of each category from 8k to 10k, the Sacrifice category has been very difficult to fill. For reference, I cannot think of one match after those changes where I actually managed to collect 10k points in the Sacrifice category, even when scoring multiple kills during the…
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Turn down the ridiculously oversensitive endgame chat filter
I tried telling someone that leaving with the Pig's bear trap on kills you, and it censored the words 'kills you'. For some stupid idiotic reason.
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[SM Preview] What if Adriana had the Dash Power instead of her Drone?
Like consider it as a concept as this point. Drones still put Clawtraps on Survivors, but when Adriana hits you with M1 when you have it on, it explodes and she absorbs the Power from it and gaining the ability to Dash based on the Power remaining on that Clawtrap. This seems way better than remote controlled Dashing…
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Skull Merchant rework suggestion is awful
Lets talk about the new Skull Merchant rework idea. it is terrible in pretty much every way. Too little information. There are so many details that would be important but are just left out. For example, can you still manually recall drones? What if power runs out? Can you recharge drones? Are drones first person or third…
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Killer Power Ideia - Economy Focused
Part 1: The Killer gains tokens for some actions that survivors or themselves make: Hit on a survivor - 2 token Hook a survivor that has not been hooked before - 7 tokens Hooked a survivor that has already been hooked - 3 tokens Killed a survivor - 1 token Break Pallet / door - 1 token Kick gen - 3 tokens A survivors heals…
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Here's hoping that the proposed Skull Merchant rework goes through.
The sooner that her current kit gets changed, the better.
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Legion main for 5 years here - my thoughts on the buff and why it's so needed
Legion's fatigue is dangerous to buff because, if he's able to vault over pallets and immediately catch up to survivors, he basically becomes Diet Nurse because of the ability to invalidate pallet loops. His entire kit is balanced around how easy and simple it is for him to injure large numbers of survivors quickly and…
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My opinions on the Skull Merchant rework (NOT A MAIN)
The preview of the rework for Skull Merchant came out, with some interesting changes. These are my thoughts. Tracking via Drones: • Glad this one didn't change. If it stays like before (letting you know that they're there and maybe even giving you an audio hint), this part will be fine. • Lock On and Claw Traps being…
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Suggestion: Add Makima from Chainsaw Man as a killer in Dead by Daylight
Hey everyone, since BHVR seems to be open to anime characters being in Dead by Daylight as killers, i think it would be pretty cool to see Makima from Chainsaw Man make her way into Dead by Daylight as a killer, i think she would fit really well into the game given how evil she secretly is. Her powers of control and…
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Perk Review: Lightborn
Link to Brutal Strength perk review: https://www.reddit.com/r/deadbydaylight/comments/1j9gls1/perk_review_brutal_strength/ Link to PWYF + Nemesis perk review: https://www.reddit.com/r/deadbydaylight/comments/1jda8i6/perk_review_nemesis_play_with_your_food/ Link to Fire Up perk review:…
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The skull merchant power preview
this genuinely feels like what skull merchant was originally supposed to be. however, I do think removing claw traps is a massive mistake. Maybe when injuring a survivor with the drone claw trap will be placed, But overall, I feel like that the claw traps have to be there. The hacking mini game seems a bit too rewarding…
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This is not the way to take Skull Merchant
As a P100 SM who has played the character religiously since her launch making her into a pseudo Twins is not the right path forward. Literally all that needed to happen was to remove Hinder from her kit entirely. This weird style that completely butchers her playstyle is just not it. I personally believe the rework she had…
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Skull Merchant Design Preview Feedback (P 100 Skull Merchant who played her since her OG PTB)
The day has come, we finally know more of future Skull Merchant! I see many things going in the right direction, mainly by hinting at return of infos (what was her original kit) and at a way of having a real M2 attack that compensates in lethality by removing all the overwhelming "Haste/Hindered/Other States" gameplay loop…
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Houndmaster Search Command QOL
The search command for Houndmaster is really finicky. It is especially hard to lock on to targets like gens, totems, gates, etc. Are there any plans to make this aspect of the power more fluid? By the time I've successfully marked my target, any time saved from the path speed boost is nullified by the slowdown while…
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Sound effects noise, chase nausea too loud
The sound effects in the game are too loud for a game that requires you to use your ears to play better. You are slugged, your ears might burst if you are using headphones, during end game, if you are on the ground give up on hearing the hatch you will def get a headache because the devs feel you shouldn't be able to hear…
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Human Greed change
I can get why the perk originally was made so that you only see auras of unopened chest but this creates the problem when they get opened. You have really hard time to find those few chest you have in the map to close them be able to once again gain the benefit of the perk. In my opinion it should always show the auras of…
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Give Flight of the Damned a Windup
And buff Vecna in other ways to compensate. When I say "give it a windup" i mean make it not take a healthstate until its been out for a certain amount of time - less than a second, but more than the average human reaction time of about a quarter of a second. I don't really care what ways you buff him in compensation, to…
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Unfair game moments that need to be fixed.
• Light grenades can blind the Killer after he gets the survivor out of the locker. This is an absolutely unfair opportunity that many survivor players actively use. How can this be fixed? Make the Killer immune to blinding for 2-3 seconds after he gets the survivor out of the locker. The same goes for the fact that the…
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SCREAM QUEENS CHAPTER
PLEASE PLEASEEE PRETTY PLEASEEE Survivor = Chanel Oberlin and other Chanels as her skin💅🏻 Killer = Red Devil and Green meanie as its Skin 😈 New Map= Kappa Kappa Tau House (inside and out) and its surroundings 🏚 PLEASE WE NEED THIS COLLAB! 😭😭
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Range killers need to be removed
So ive been playing dead by daylight for years i have nearly 2 thousand hours and in my opinion range killers are extremely overpowered let me explain. So as a survivor your objective is to do generators and loop the killer so in looping its all about distance right you have pallets to get the stun and gain distance on the…
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Mori perspective changes
Currently, the only 2 moris in game that are still not in 3rd person are Leatherface's and Myers when he is using tombstone add-ons (The usual mori has already been made 3rd person in his case) Could you finally fix this bhvr?
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James Sunderland’s face model needs to be reworked
I’m asking kindly to please rework James face model as it resembles nothing to the original James
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Changes to Auric cells following new EU regulations?
So for anyone who doesn't know the EU recently announced some new regulations about virtual currencies in games. The 2 things that I am aware of that relate to dead by daylight is that real money value of equivalent virtual currency must be displayed in addition tot he currency value when making purchases and that virtual…
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idea for the FNAF chapter killer gameplay
A gameplay idea for the FNAF collaboration: In the lore, Springtrap became what he is because he entered a suit with a retractable animatronic skeleton (compressed against the suit's walls) whose safety features failed due to humidity and his excessive breathing. Why not place suits like this all over the map, and only…
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Freezing Issues with Dead by Daylight
Hi everyone, I’ve recently been testing an M.2 SSD and a SATA SSD on my PC to see how they perform, particularly with Dead by Daylight. I noticed something strange: the game freezes when installed on either SSD, but it runs perfectly fine on my HDD. I tested both types of SSDs to confirm the issue, and the freezing…
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nemesis add ons & an idea
look,Ik that he got s buff and its really good,he feels good at higher level and lower level,but i feel his add ons dont really add up to his power aside new licker tongue and zombie add ons.an idea for nemesis would be that nemesis can turn survivors(on death hook) into zombies because his power is literally t-virus.
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Killer’s need a massive meta shake up
I’m so tired of seeing pain res and pop, it is every. single. game. Can bhvr PLEASE buff other regression perks or at least buff base regression? These perks have ran the killer meta for 3 going on 4 years straight. Can the devs please buff back ruin, call of brine and overcharge? I would take Increased regression any day…
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Blight Should Be 110%
I usually don’t agree with Ayrun on things because he seems far tool survivor sided but I think he is right on this one. I mean if Blight is 115% then why on earth is Huntress, Slinger and Hag 110% If he was 110% he’d still be A Tier and he’d still be far better than the other 110 killers.
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BHVR, please be careful on the incoming anti slug mechanic
Just had a skull merchant match which I unfortunately had to slug a survivor after he repeatedly abused boil over in the upper part of the main building in crotus. So I eventually had to slug him which ironically he DC’d a few minutes after. I’m all for reducing slugging but I also don’t want killers punished for slugging…
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Invocation Perk
Add another terrible invocation perk where you start on 2nd hook, but can do invocations 3x faster. And call it something weird like Cult Leader since your literally in a bloody basement being a ritual pro.
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The Pig Needs Unique Theme.
Hello, just like many players before me i stand on the same subject, for people that really love the Saw franchise, and are really into dead by daylight you find it a bit of a dissapointment that the Killer "the Pig" has the Default chase/theme Music… it is really sad to spend money and expect to Receive the full product…
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Frame rate issues in Dracula wolf form
Frame rate issues in Dracula wolf form fine in bat an vampire form but switch to wolf an frame rate drops massively platform: xbox anyone else have issues?
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Contamination giving minor buffs to zombies
Slightly increase the zombie's movement speed, Field of View and detection range. Slightly reduce zombie respawn time. Nothing over the top buffs just minor. it could be +0.125m/s per contaminated survivor. +0.5m/s when all survivors are contaminated. +1 detection range and +4.375° Field of View per contaminated survivor.…
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Please make Houndmaster's search command only work on gens
Cause as it stands right now you waste more time trying to aim the damn thing where you want to go than actually being on the search path, it's very annoying to use and makes the mobility part of her power pretty much ineffective to use.
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Hexes - suggestion
A feature where hexes are blocked at the start of the trial for 30 seconds. So they don’t go BOOM 💥 as soon as you load in. That or make the spawns a lot less obvious.
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Regarding Chaos Shuffle
There's a lot of love for chaos shuffle, it can be an enjoyable game mode, but there should probably be something added to it rather than keeping the mode the exact same every time. One suggestion would be a reroll ability (similar to the anniversary abilities), where every few minutes each player gets a chance to change…
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Possible Freddy tweaks
This new version of Freddy plays pretty damn good, but I do have a couple of suggestions to make him feel a bit better 1. Alarm clocks- while they do feel necessary when playing against Freddy, the sleep immunity feature feels a bit too overbearing especially with how easy it is to get to a clock now. A couple of…
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Another one about hexes
Hexes in the game... exist. Some are okay, most are terrible, and none are great. There are several reasons for this, but the biggest one is their unpredictability – a hex can either be destroyed at the very beginning or terrorize survivors for the entire trial. The latter is fine – hexes are meant to be powerful yet…
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This is the fourth(?) iteration of Chaos Shuffle
and we still haven’t had time built in to read the perks before the match starts. I’m often getting found by the killer before I’ve read what my perks are. can you please add in a short countdown prior to match start to do this?
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Chaos Shuffle highlights a big problem with survivor perk design
A significant portion of my survivor matches, I literally never use any of the perks in my build. They end up bein either: too niche Have so little of an effect they're not worth using or when you do use them, it doesn't matter Have requirements to use so restrictive that it makes spending time using them so bad that you…
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Ban the cheater right in the match.
I suggest improving / removing the old anti-cheat and introducing a new one / adding a new anti-cheat so that when loading the match and in the match itself, the anti-cheat checks the player for the presence of a cheat? A teleporter? Iron ban . Vh? Iron ban . Yes, I understand that it will be difficult to do this, but in…
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We need more everyday people as Survivors (Lore feedback)
The original survivors in DBD were everyday people, living their lives until one day they disappeared into the fog. Their stories felt grounded, focusing on smaller things. But there was a change in the approach to new survivors, with a majority of them being famous, wealthy, or both. Those who aren't, have backstories…