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Atrushan88

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Atrushan88
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  • Literally all that's ever happened if someone is trying to tunnel someone is they hit them off hook, then hit them a few seconds later. It's not that hard as most hooks aren't next to anything super safe. Off the Record doesn't change that. There's a reason it was only run for like a week or two before people started…
  • From my experience, hand holding killers win games 9/10. When the killers don't hold hands, the survivors win about 9/10 times. It seems like the point of the mode is to force survivors into unwinnable situations from the killer perspective, and the survivor perspective is to keep that from happening, although, it's not…
  • From my experience with the mode, any time two killers hold hands and roam around the map, survivors lose. When they're separated from each other, most times, killers lose. It just depends on whether they know that. Oh and also Wraith + Hillbilly is pretty damn strong since Hillbilly can just give Wraith exposed so unless…
  • Hardened IS preventing the scream. If Hardened wasn't equipped, the character would scream. That means, by definition, Hardened is preventing the scream. A perk is not meant to be "disabled" unless there are stated conditions for it to be disabled. That means it's a bug. Also, after seeing the top of this page, it was…
  • You could, because one could assume that the reason it doesn't work with calm spirit is because the scream is blocked, signifying that the scream, is the trigger for the aura read. Hardened prevents the scream AND gives aura reading, therefore, it has no such excuse. Point being, this is the case of either a bug, or…
  • And it isn't documented in it's description. You can make the excuse for Calm Spirit not activating, because it's only job is literally to suppress screams. Hardened, however does not only suppress screams, but activates it's own aura reading. That would make this a bug, until either the description changes or something is…
  • The scream from Scene Partner being required to see the aura, is plausible, not stated, but plausible. The only way to figure that out is to run them together yourself and test. That said, the scream being prevented, is that scream being suppressed. Meaning HARDENED should show the aura. Being hit or hooked doesn't give…
  • This is not stated in Scene Partner's description, and the scream IS suppressed. That's exactly what the word "suppress" means. The descriptions need to be changed or the perks need to work together. One or the other. I tested this out myself, in the end, neither perk works and I'm sure anyone else who tried this would be…
  • It's not about like or dislike, it's about what's actually griefing and what isn't. You can win without camping or tunneling, and I don't even do the clicky click. It's GRIEFING because you're PREVENTING THE STANDARD GAMEPLAY LOOP, aka you're shortening 3 hooks to 1, and forcing them to be unable to do anything at all for…
  • This game is so incredibly imbalanced that the most minute of things can cause a snowball effect to where someone could go down extremely quickly early on due to bad RNG or being stuck at a series of extremely unsafe pallets, so someone could theoretically go down in 2 minutes from the get go, however that wasn't my…
  • If Killers could rekindle their hexes they would need to take 14 seconds to do so. Hexes are FAR more powerful than boons. The only reason boons are useful in the first place is because they can be relit. Hexes being infinite would break the game super hard because of the abilities hexes give. If we wanted to make things…
  • It'd make for an interesting gameplay decision as well.
  • My suggestion would be to make blessing hexes also 14 seconds, but when you bless a hex, the hex still persists. The killer can destroy the hex totem in 3.5(one fourth of the time to cleanse/bless a totem) seconds to remove both the boon and the hex permanently(while also destroying the totem) or keep both in play. This…
  • There will be at least 1 hook per game, unless you're bad as killer. This means there will always be someone who gets put in this situation, or has the potential to be put in this situation. If a game lasts 20 minutes, and one person gets etched out 5 minutes into the game, with 2 of those minutes being on the hook unable…
  • Generally on big maps you try to force a 3 gen because otherwise your power is pretty useless if they're spread out. Ignore far off gens and only patrol your 3 gen, doesn't matter if the other gens get done, at that point your power is at it's strongest. Especially if you use Legion Pin, cuz they can't go off to the sides…
  • I dunno Hawkins is pretty hard to see in because of that Upside Down area. Though yeah anywhere else you should generally be able to see them. Blood trails are extremely bright nowadays and also happen to appear all over the place.
  • Honestly those suggestions, for the most part, was my sarcasm, because quite often you'll see people listing similar suggestions on the other end of things. That said, listening and watching for blood trails(they're quite obvious) is a pretty obvious tell there's a survivor around if you hear or see any of those things. I…
  • Yeah. Pretty bad being in a game you can't play for a long portion of it. There's a difference between accepting it's just a game and accepting that the person on the other end is causing this. If you're the only one left in the match and the killer is hovering over your body waiting for you to bleed out instead of hooking…
  • It's not a toxic attack on anyone as a person, but it does prevent them from playing the game for 4 minutes. The funny part about this is you tell them to just play the game, when they literally can't.
  • Camping is griefing. That's why DBD is the only game where camping in any form is actively promoted by it's parent company(outside of like ACTUAL camping, with a fire and hotdogs or smores). Somehow people equate camping to "tbagging and flashlight clicking", but I don't see how either of those prevent the killer from…
  • Behaviour promotes griefing. They're not gonna do any of what you suggest. K so I was wrong about one perk, as for the rare bug you suggested, I've always hear myself on the ground but I wouldn't have trouble believing there to be such a bug. Either way it's still the killer that put the survivor in that position. You can…
  • If you had Deerstalker, Bloodhound, Whispers, Spies from the Shadows even(I think), or a better headset, perhaps you could do something about that. Also if that WERE to happen, who caused that situation to happen? The survivors didn't put themselves in the dying state and leave themselves on the ground. Also yes, I already…
  • Nothing I have said has suggested any punishment, you're the only one who suggested any kind of punishment(to survivors who could easily be stopped from doing what they're doing mind you) vs someone who proposed a punishment for something that cannot be stopped, that the player has no control over.
  • I'm a Legion Pin enjoyer, so...
  • To be fair the killer can actually do something about this.
  • I don't know, I saw a post on my news feed about SpooknJukes saying something about it, which made me roll my eyes because apparently he called Lightborn "counterplay" which is silly and said that people shouldn't be mad about being "counterplayed". That'd be like saying picking Lissandra AFTER someone who locked in…
  • You're delusional. Most campers camp off their first hook, regardless of how long it took them. You can deny it all you want but there are MANY killers who play like this. This scenario is the most oppressive scenario in the game because the person on the hook is forced to be unable to play the game. The killer gets…
  • Pretty good perk for reasons other people have mentioned(not losing stacks with certain killers), but personally I think PWYF is much worse. As the obsession there's literally no counterplay to it. Even if you try to make them chase you, they can just outrun you and get stacks
  • Doubtful. Stealth killers completely avoid it, Ghost Face is played commonly enough and there are enough instances of oblivious and undetectable that I see no use in using it. It was good before they started with that mess to nerf OoO but now Spine Chill is infinitely better unless you purely want to know where not to lead…
  • It's not bugged anymore. You just need Pyramid Head as the killer on your screen.
  • My post got messed up, so I'm just going to post the top 5 survivors vs the top 5 killers(including that some of the top 5 are both top 5 survivor and killer), escapes vs kills, and ignore the other stuff(because honestly the stuff you posted is near impossible to actually get to happen unless you had a 5 stack autodidact…
  • Leatherface(as long as he's not the face camping LF trope), or Myers(always an interesting match whether I win or lose vs a Myers and if you don't have Spine Chill he can be staring at you without you even knowing and then you look up and you're like "Holy ######### how long was he looking at me?!" even if you have your…
  • If EVERY survivor ranked 1-4 is the same, perhaps there's a reason and it's not just because they're not good. That said, I don't run those perks(except when I'm being tunneled consistently for Decisive Strike or if I want to run Sprint Burst instead of Lithe), but every time I get to rank 4 I depip myself intentionally if…
  • Lol. He was literally channeling his inner Blendette all game. It wasn't you though, I would have recognized the name.
  • I hide pretty well as my David. All you need is the bloody shirt. I've also had games where a David hid from me the entire game and I had to one hook him. I will say Jeff and Adam are FAR more likely to be spotted though because of Adam's coat and Jeff's head being massive. Balanced Landing used to be one of the best perks…
  • I prefer to play as Joey and the masks are also nice. My current outfit is Christmas Joey(Season's Killing) with Devil May Care mask(Morbid Grin), looks really nice. I would have liked to have Concealed Intentions(November Days Frank's mask) with the hood from the outfit together.
  • Pretty sure survivors are dying much more often than they were before and the last known stats showed killers to be above or right at the 50/50 line(and some above the 70% line), with all maps having a kill rate of 53% and over, so you tell me.
  • The ponytail came with her base outfit iirc, which also came with an ugly triple braid(that clips a ton on it's own btw). Almost every hairstyle since is a side shave or masculine looking hairstyle. Besides you know it's not like I could say the words I would really call those hairstyles because feelings. The only really…
  • Legion has an outfit that has a hood on the body piece(really pisses me off because I wanted the hood to be attached to the mask). To be fair hair doesn't really stick up with them the way it does with Nea, but they could make the hood slightly higher and sort of drape over rather than hug her forehead, or make her not…
  • Sure, just make running give survivors 120% movement speed and I agree.
  • Yeah honestly most of their cosmetics that I've bought have had AT LEAST one piece that I completely didn't like and wanted to change. I don't think they're that good with clothing styles overall. Literally only one of Legion has actually cool outfits. Although Frank had a really cool mask, but the hood that went with it…
  • Any survivor sided post gets crucified by the killer community. These forums have far more killer mains on them than survivor ones. Don't worry though, after enough complaining they'll nerf flashlights even though they have Lightborn because they already hit med kits and toolboxes.
  • Reminder that it doesn't say the numbers aren't accurate or that they don't MEAN anything, just that there could be something causing this change that isn't related to their base kit, but since Billy's addons are mostly just things that make his base power better without adding anything else(like Forever Freddy was), the…
  • Oh, so now we're going after the only remaining useful item in a survivor's arsenal that has tons of counterplay. Why am I not surprised? I mean it worked for med kits and toolboxes.
  • He'd hit you before you got to either in most cases unless they were right there and you could have gotten to them before your SB/BT hit movement speed ended. Again, he can hit someone with BT in the same sprint as he hit them with while they had BT up and that's NOW.
  • I'm also not sure about the "high risk high reward" playstyle thing either, unless cancelling your power gives you the cooldown instantly, I don't see much of a risk. Bubba keeps sprinting, if you use a Styptic, all he has to do is continue sprinting and hit you again. It's happened to me with BT. Same with Sprint Burst,…
  • I'm pretty sure Bubbas will still be able to camp. They only rev the chainsaw to save a bit of time. It doesn't take long to charge fully and the AOE is so wide that for example in the basement, they could easily get both even without holding it charged by waiting until they were unhooked. This only takes a small time…
  • If they make it more new player friendly, bad killers will then get them nerfed. Hawkins and Lery's are some of the only few maps I can enjoy myself on anymore. Midwich can go eat a dick though.
  • Oni's more braindead than Spirit tbh. I lose a lot more games vs him than her since he's gotten his bullshit (what seems like)360 degree flick back. and he's rewarded for tunneling. I'd much rather face a Spirit than an Oni, Doctor, or Clown. Legion and Deathslinger are only honorable mentions because Deep Wounds also gets…
  • I've never had anyone say anything about saying I needed to die or anything, but I've definitely gotten salty killer messages.
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