Comments
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Mind Flayer could be interesting
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Evil Within can technically count as a zombie game as the Haunted are basically zombies via their minds being controlled by STEM. Either way, I'd really like to see Evil Within in the game. It could make an interesting chapter.
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Really hard decision but I picked Harry because he's the only iconic Silent Hill character we're missing and he's the main character for Silent Hill 1. I know Heather's lore states he passed away (like in Silent Hill 3) but there could be a work around that lore wise. If not Silent Hill 1 Harry, then maybe Shattered…
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Usually I use map offerings when I'm tired of getting the same maps over and over.
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I like tricking the survivors into thinking they're safe with a fake pallet. Dream Snares kinda don't do anything.
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Kate - P28 Nea - P16 Feng, Artist - P15 Cheryl - P14 Thalita, Elodie, Plague, Clown - P11
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They're ok to play as, but sometimes their power feels really clunky to use. They definitely need some QoL updates and maybe a couple buffs to certain things.
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I ran into a blatantly hacking Hillbilly (Who had us start the match with all survivors down and was teleporting around the map and glitching about because he was teleporting so fast) and a speed hacking Meg (Who was floating in the sky and had infinite insta heals so it was pretty obvious) a couple weeks ago, within the…
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He is one of the weakest killers in the game and his power is really outdated. But if he gets buffs, Infinite Tier 3 and the tombstone addons definitely need to be nerfed.
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1. Skull Merchant. She keeps you at a loop until you're injured by her drone and downs you. Very boring gameplay and she can still somewhat 3 gen. 2. Xenomorph. Turrets are high risk, low reward, take too long to set up and don't even do anything or work half of the time. Also the fact that Xenomorph can hit over pallets…
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It depends on the killer and which map it is.
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He needs overheat to be removed completely. It was a terrible power design decision and shouldn't have been added in the first place. He also needs a lot of his addons reworked to be better.
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He's an easy and basic killer to learn and he's decently strong, so he's fine.
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Just delete Adrenaline Vial, Blighted Crow, Alchemist's Ring, and Compound 33 from the game please.
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I don't really care if I win or lose as long as the match is fun and the opposing side isn't being extremely toxic.
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I've never seen a 5 stack Pentimento. I rarely see the Twins.
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As survivor, I main Kate, Zarina and Thalita. Apparently Kate mains are "toxic" and/or "unhelpful". Even though most Kate players I've seen are really altruistic and skilled at the game. Also, I just happen to like her lore and cosmetics and she's my highest levelled survivor, so of course I'm gonna play her. Haven't seen…
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If they are clearly new players or if they sacrifice one of their items, I usually let them go. I also let a survivor go if their whole team decided to play selfishly or if one of their teammates decides to point out where they're hiding.
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Nope, those matches were boring and annoying. Good riddance.
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It's meant to reward good players, but it literally does nothing. Just like the "Did you have fun?" rating at the top of the scoreboard.
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They should've at least gave the Stranger Things characters the Stranger Things theme when you select them, like how the Resident Evil and Silent Hill characters do. Hopefully that will come soon. Regardless, very exciting to see Stranger Things finally return to the game.
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Yeah it's like one big giant crossover and it's amazing.
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Honestly this map was/is more killer sided than anything. All the unsafe pallets and loops. Yeah there were a couple good, strong loops but that's all survivors really had. And then there's the fact that the map is like a whole maze, similar to old Lery's. Regardless, Hawkins Return is very welcome along with the other…
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I really like it, I just wish there were other ways to collect void energy than gens and hooking/sacrificing survivors.
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Breakdown is fine. The only time it's problematic is when a fully coordinated 4 person SWF uses it along with running Breakout and a sabo build.
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Garden Of Joy. It's honestly a really pretty map and I like the upsidedown room in the main house.
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Lucky Break is the most useful out of all of these. It can somewhat help against tunneling and help you lose the killer if they have tunnel vision on you and won't give up a chase.
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Artist and Dredge have the scariest music to me.
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I might be a bit biased because I'm an Artist main and she's my favorite killer, but I find going against her really fun. Plague is incredibly frustrating to go against because most of them run Blood Favor and going against her is basically a lose/lose situation. You don't cleanse and you become a one hit down for the rest…
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Yeah not to mention it adds to the already long loading time. An option to disable it would be nice.
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Please tell me this is satire
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Probably just spawned because someone was doing an older challenge from the tome where you have to collect nectar or something from the blighted plants.
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I hate new Sadako, and that's just because of the fact that most of them spam teleport to try and get a condemned Mori. Other than that, she's fine to go against. But I would say old Sadako was way more fun to play against.
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If we're talking about strictly face camping, then yes it works. But it does not work against proxy camping or Tombstone Myers.
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Yes. Everything else in the game is quiet/decent volume. But even with the volume turned down I can STILL hear the survivors screaming. Part of the reason why I have to keep everything turned down when playing with headphones.
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Yoichi's blighted cosmetic is awesome and his only decent outfit he has so far (Not that he has many outfits to begin with). I will say though Meg's Halloween outfit is kinda lackluster compared to what we got last year. And I would really like to see more variety in actual Halloween costumes for the characters.
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All of these skins look awesome.
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Nurse and Hag. Both got things reconned in their original lore by the tomes, which makes it confusing.
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On console, ever since the update it's been taking forever. It will take a good 3-5 minutes for it to completely load, save for the 30 seconds it takes after hitting the skip button for the beginning cutscene.
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I kept getting it constantly and honestly it seems ok. It's still hard to see on the map and the blinding red filter is still present, which still brings it down. However, it does feel way better as killer and on the survivor side of things it's actually decent as well.
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It seems pretty much useless. Unless the killer is directly face camping, the bar doesn't fill at all. Killers can still proxy camp and are already figuring out how to work around it, so really it did nothing.
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All these perks are fine, save for MFT. Instead of destroying perfectly fine and balanced perks, how about we buff the bad ones to be better so we can have more variety?
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Hopefully this is a bug and not intentional as the burning eyes cosmetics for all the killers are really cool. Same goes with the frosty eyes cosmetics.
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Yeah it really does feel like they're just throwing cosmetics together and calling it the day at this point. There have been a few good cosmetics (Like Mikaela's new set and Yui's Fire Moon outfit) but most of them just feel uninspired and thrown together without a thought.
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Hopefully these aren't limited time cosmetics because these are really cool. And this is probably the closest we're gonna get to werecat characters in the game.
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- Raccoon City from Resident Evil 2 or 3 - The Cabin/Woods from The Ring - Lakeside Amusement park from Silent Hill 1 or 3 - Salazar's Castle from the original Resident Evil 4
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It's the only self heal perk solo survivors have left, so that's probably why. You can't rely on your teammates to help so you gotta bring something to help yourself.
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For licensed maps, Midwich because it's the creepiest map in the game. I love all the jump scares and easter eggs on that map. Plus I'm a fan of Silent Hill. For original maps, definitely Lery's. It's creepy and eerie and the ambience music/sounds are cool.
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I never use Lightweight.
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That's your teammates fault, not Wesker's.