Comments
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Why can't the devs at the very least add it to the list of known issues? https://forums.bhvr.com/dead-by-daylight/categories/known-issues
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Reiko's watch doesnt do anything at all.
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While making the matches faster is always miserable for killers, I agree that the only way the mode can be improved is by making changes and checking how they feel. I dont think the original was killer-sided, having played both sides. I couldnt see anything as killer in two out of three original maps, I had to operate…
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I like the visuals..
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No, you were catching up to him for sure. Killers usually run at 115% of survivor speed. The attack missed because of what looked to me you did a regular slash instead of a lunge. Looked to me he was in range of the attack. Note that some survivors have a perk that allows them to do a short sprint burst. If they time it…
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you didnt lunge though. There is a visible "zoom" effect when you lunge.
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Hold the attack button to lunge.
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Dude. There is only one killer in the entire game that runs slower than survivors, The nurse. Everyone else will always catch up with you if you run in a straight line. This is by obvious design as killers job is to catch survivors.
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OT: The phasing is pretty lame and more of a curiosity… I think spirit should be invisible for longer periods. Survivors already get audio cues. Have the devs fixed Sadakos common phasing frequency add-on yet? Apparently it does the opposite from what its supposed to do (instead of increasing the frequency of phasing, it…
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Feels like we are not playing the same game. The skeletons have tiny hitboxes. They miss like 80% of the time.
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Yeah, I would also like to point out that the map is otherwise great, but the lighting is just a little too dark… Personally I dont wanna fiddle with my brightness settings, so Id prefer if it was good to begin with.. I like things darker but in the new map, its too dark to see details mostly.. For example, can you make…
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Probably yes. Although it feels unfair for survivors to keep THEIR perks in such a scenario. For over a year Ive already been of the opinion that the game is unplayable without Hex:Ruin. The reason is simply the repair speed. This game overall would be much more fun when neither side has their perks. Thats when Killer is…
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Absolutely the ######### not. I much rather look at the cool animations unique to each killer than the same animation for every single character.
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Whats your point?
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Nothing is sillier than people not capable of forming their own opinions.
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The Unreal 5 update seems to have made the game worse both visually and performance-wise. Seems like Behaviour has plenty of optimization to do. I can run game sort of ok after switching Vsync off, but with it the the game is very choppy even though the FPS was decently high (45+). Weird. Without Vsync the game is visually…
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New killer gets released People dont know how to play against it People complain Time passes People learn to play against the killer There is less complaining
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As a killer I hate this map with a passion. It has way too much junk for survivors to use against the killer.
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I thought there were some limits to how close pallets can be to one another? Doesnt seem to bother this map... Ive only played this a little, and it felt sort of okay. Not the worst in terms of balance.. I like the visuals, the movie theater, the arcade etc.. But the outside has a bit too much junk and pallets. EDIT: I…
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I would love to act like a movie monster killer, but if I try to do that, the gens are done in like 2 minutes. There is just no chance. Its constant rush or fail. I have most fun when I can jumpscare survivors, but the devs do their utmost to make that an impossibility. Like Sadakos recent change where she initiates a…
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The new killer kinda looks like the doctor. Maybe Im jaded.
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Ive been casually playing Sadako in the past as my main killer, and at first the changes looked like all buffs. (Ive never really bothered with specifically building condemned, if it happens it happens) But apparently she now initiates chases while demanifested, which made me go #########? Whats the point of demanifesting then…
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Returning player: Im confused. These Sadako changes seem ... all good? What have I missed? I thought they were going to nerf her to oblivion xD
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I haven't been following the forums for ages... What "MMR hiccup" do you mean? What happened? I noticed today and last night that I was going against way more beginning(lower level) players than usual, which I find very strange. But I also don't play that much to begin with. Are all experienced survivors taking a hiatus…
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So far in the past whenever I've liked a killer, enjoyed its gameplay, Behaviour has completely destroyed any fun in it with changes. So far this has happened with the nurse and spirit. I fear the same is in store for Sadako, my current favorite killer. U_U Behaviour is just absolutely terrible in making their game fun to…
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Make it so that when demanifested she can go through pallets..
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Sadako is most fun thing to happen to DBD since the original Spirit. She brought me back to the game after basically 2 years hiatus and Ive been having great fun these last couple evenings since I finally caved in and bought her (I was really reluctant to waste any real money on this game). I honestly fear she will be…
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Probably a good thing, this. During the previous 6 years, I bothered to prestige one character. Kinda symptomatic of how totally clueless the devs are that they thought of this only now.
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Disclaimer: For basically couple years Ive hated this game for nerfing the killers I loved to play the most into oblivion (nurse, spirit, I played both before the world realized they were good). I hated the game so much, not only I uninstalled but also hid DBD from my steam inventory so I didnt have to see the name. Yet…
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I dont like it, since its slightly too large and traditionally too full of obstacles. Inside the house some places are so dark I cant even see the survivors next to me. But I haven't played it much yet. Its not close to worst maps in the game though. Kinda like below average.
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Skill should never be a balancing mechanic. That doesn't mean games shouldnt have high skill requiring characters that feel rewarding; just that skill requirement should be never used as an argument for balance. ps. In my opinion nurse is useless and should receive a buff. I fear a rework would take away her uniqueness and…
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Yes. More ways to interact with environment is good and cool. There should be more flavorful things to do in general. ps. Obviously we don't want the opened ways to break the game.
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Teabagging is the only thing there is no defense against. It is also entirely survivor sided. Killers cant do any teabags, taunts, animations or such. I wish the devs would grow up and see how unfair this is for the killers. How much ######### we take every day with no way of fighting back.
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As a killer I would probably be triggered less if they removed teabagging from the game. Bodyblocking, swarming, all that jazz can at least be interpreted to "just playing the game". Teabagging cant. As a killer I would also like an option of just leaving the game once the gates are open. The collapse tried to resolve the…
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Sadako is superfun. She actually got me back to playing the game after essentially 2 year hiatus, and when I hated the game enough to hide it from my steam game directory. The game is still #########, but at least Im temporarily having fun. I played the snot out of Nurse when she first came out and everyone thought she was…
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Not really. It depends on the time of day. During evening there are more players and you get a more "normal" playing experience. Play during the day and its only sweatlords around.
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nah there is no controversy since survivors just have to be better than killers at everything according to the devs.
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That is not arm-aiming. how many times does your character spin around if you move your mouse from one end of the mousemat to the other? Also, this is the suggestions forum so let me do my suggestion in peace please instead of saying things like "we dont need this". For me, My character spins around 3 and 3/4s times if I…
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Oh look! sounds like another ad hominem argument on the forums.
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"One goal for the team is to explore new ways to keep the player experience, for both new players and veterans, fresh and fun." Yeah.... Considering they have been doing the exact opposite for two years running, theres not much hope left.
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There is no way to make a m1 killer out of someone who runs slower than the survivors. To play her, you must utilize the blink absolutely perfectly, which is too much to ask most of the time against experienced survivor SWFs, where you need to teleport merely to patrol the gens. There needs to be some other balancing…
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The point is that Behaviour caved in to the entitled survivor brats and nerfed her to the ground. She is just unplayable now. This same formula repeats in history. Whenever there is a cool and strong killer that is actually enjoyable to play, the devs eventually nerf it to unplayability. They did the same to Spirit. Her…
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Survivor pandering in this game is absurd. Games are also too fast-paced and killer spends what little time they have running themselves ragged in a vain attempt to catch anybody at all. Survivors don't fear the killer since they have nothing to fear. They can just shake their ass in front of the killer for no…
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Corrupt intervention (plague) blocks 3 gens for 1-2 mins at the start of the match. Im not saying its good, but its there.
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No. Because either survivors are noobs or they always gen rush. You cant get "more" from always.
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Survivors want everything nerfed and then they are going to cry that the game is boring or the queue takes too long (when there are no killers)
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No.
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Yes.
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Get around the wall? They are always interactable..
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Hex is a perk that is only active when its associated totem is still standing. A totem is a sort of... pile of sticks and skulls. Multiple totems exist on every map always, but the ones that have a perk associated with them are glowing. Below is a pic of a glowing totem. As a survivor you can dismantle a totem by…