Comments
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There's really only a handful of killers I enjoy and it feels cosmetic related. Trapper, Clown and Hag are my go to, but Doctor, Myers, Freddy, Legion, Pig, Twins, Pinhead are always on the table.
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Pretty similar. I played with two others when the game released. I didn't even want to play, I wanted to keep playing F13. They had stopped years ago, and the few times I've tried playing with people other than a close friend, it's just constant complaining, whining or shiit talking. I just want to hit some head on stuns,…
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I agree completely. Items, add-ons and maps should be random or even not available. This is where more chaos would come in play. You can stack your Killer / Survivor with these for dramatically increased odds.
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Guilty. But I think I've only seen pain res a handful of times. I have however seen a lot of Merciless Storm.
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Look into "Electric Aggregation" We had our KW/H price basically cut in half. Also DBD stuff or whatever.
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Unfortunately that's the random aspect. I keep getting No Mither with Self Care, Lucky Break, or Second Wind lol.
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Game needs more interaction points like this for shenanigans. I like to stand still amongst the mannequins to see what happens.
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I agree. Having fun from both sides with this one. Being stuck in the meta seems stale, where as this has made me pause and read some perks and try to figure out the situation in which it will be used.
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I'm not arguing that it SHOULD be a good thing. It SHOULD. But in solo Q if someone gets downed within say, first 30 seconds to a minute, they give up. I was just responding to OP's statement. I'll just plug along and try to get BP's regardless. I still feel everyone has the right to play as they wish on either side. Camp?…
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I've just been bringing Padded Jaws, Padded Gloves, and cakes. But seems like people are still in a hurry to get out.
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It feels like Lethal Persuer with an insta down / fast mobile killer hinders games. If it starts with a hook / zoom to the next with aura read, you don't have time to heal or work on gens, and people just quit. I see it so much in solo Q that you're just like, "It is what it is." at this point.
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I've had No Mither a handful of times, and it's always paired with Self Care or Lucky Break… This modifier really shows how useless a lot of perks actually are unfortunately. It also shows that using a handful of builds, I have to pause and read a lot of the perks because idk what they do.
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As it is a killer I don't seem to face often, I faced her yesterday, and could never clear all of my stacks. It was stuck at like three and a half. Is that a thing now too?
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One of my biggest arguments with the "prestige" Blood web. You used to hit 50, and then have higher chance of better offerings.
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I use this a lot as well just for shenanigans, but with the lag / rubber banding, The power struggle slams are missing like someone being late on a pallet save. Very disappointing. I usually run Quick and Quiet / Head on / Lucky Star / Parental Guidance.
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Bringing back old hatch spawn determined by generator completion / survivors alive would discourage tunnelling.
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Lethal Persuer causes more people to give up in early game and is a detriment to normal gameplay. Old blood web was more rewarding. Characters need more voice lines.
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This. And years ago when madness increase for the Doctor showed the static shaking face, that used to be a good event.
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I was pleasantly surprised as well. The craziness of the darkness reminds me of when I first started playing years ago, and the maps were dark and foggy, and I didn't know where anything was. It brings back that horror aspect and jump scare fun that has been missing. I dig the fact that the gens have a little hint to where…
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I've been called a cheater a fair amount for running this + Inner Strength, (Quick and quiet + Head on as well) breaking line of sight and healing up. I always try to find a totem before anything else to have it on deck.
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Only if the Survivor is "Delbert McClintock" played by John Goodman from the 1990 gem, "Arachnophobia"
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Also would love to hit a million BPs and just purchase an entire prestige level and not sit there on the Blood web hitting that button in the center 50 times...
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I think these were 2019 ish as well. https://gamerdvr.com/gamer/l-joey-donuts-l/video/183927783
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And, oddly enough, Spirit again. https://gamerdvr.com/gamer/l-joey-donuts-l/video/83060610
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This was from 2019, but seems close. https://gamerdvr.com/gamer/l-joey-donuts-l/video/183565469
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I'll be honest, I've never even noticed the blast mine. Thanks for the heads up. And I've not even seen Chem Trap used in a game since release. I don't think I even used it while doing the adept.
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As a Trapper main, I don't even consider the trial started unless two gens pop in my setup process. People sweat over a gen getting done early, but it just instantly shrinks my map presence and deletes areas I need to worry about..
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I've been running elf Dwight with all Chest perks, and leaving gifts under the basement tree. So far only two killers have accepted all of my gifts.
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As soon as December hit, the sweaters came back out.
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I enjoy all the meme / shenanigan perks. Need more tomfoolery.
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I agree with both replies. I usually run it with Breakdown / Sabo just to add some reasons to tank the hits, and offer a chance at an escape.
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Lucky Break is such a great perk. My loadout is Lucky Break / Inner Strength / Quick and Quiet / Head On. So good to break sight lines in chase, then jump in a locker and heal, or head on and extend chase.
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I don't really hate any killer, but The Dredge is a pain because it seems like the match comes to a complete stop when the darkness falls.
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If it worked as I suggested, as it put you in the second locker in a set, and not cross map, it totally would. Cross map and a health would just be op.
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I'd rather have more emotes than listen to people I don't know cry all game.
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See hag so little, that I didn't even know they added the "wipe" mechanic.
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Good Lord no. The switching locker perk idea is kinda neat, if it were just in a two locker set, but not cross map. And definitely not a full heal. Even if there was a switch to the locker, there has to be a downside like being exposed for 20 seconds, because everyone would 100% be running that with Head On. Just too OP.
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Have definitely noticed a difference in Chucky killers that were on console vs PC having the PTB.
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I'm totally for it. Its just often time a damned if you do damned if you don't scenario. If the originality causes a spike in the learning curve to play the killer, people drop it for old familiar cookie cutter gameplay. I remember when a new killer dropped, that all you would see for the better part of a week. I'd assume…
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Make original killer - Everyone complains. Make licensed killer - Everyone complains. The fact of the matter is the game is 7 years old, and still producing quarterly content, very much unheard of. If you have any sort of hours committed to the game, everything is going to seem less impressive and redundant. I do miss the…
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Killers do have visuals though. Blood on the ground, Crows flying off, Scratch marks, The pistons on the gens, the yellow highlight of gen location.
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The Huntresses bobbaganoosh lullaby is outstanding. I dig the theme music for licensed killers as well. Clown needs circus music, his chicken and elephant costumes are top tier.
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It used to be super helpful for advertising the hatch when your teammate had a key. Back when everyone escaping through hatch was a thing...
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Keep in mind, it's only a team game if you decide you want to work as a team. It isn't a pure 4 v 1.
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I use the yellow bottles 99% of the time as well, with add ons that increase the zoomies duration.
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First four matches yesterday, Huntress, Wesker, Wesker, Skull Merchant. All had 5 invitations burned, all four killers hard camped the first survivor until they died. Everyone left with average BP. Very confusing and wasteful start to the event.
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Twice in a row.
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May be like little Victors, and cause damage and reveal locations, can possibly be squished.
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Should've been around for original "Borrowed Time" ...