Comments
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Played one match on ptb and was okeish, the main problem was the hitboxes, i never had hitbox problems per se, except the ones where you grab them and he just release them. Overall his power is lackluster, ok for mobility but not at impresive levels, on chase is also okeish until you realize that it has 0 looping and…
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April 1st was like 4 months ago, wesker is nowhere near S tier material, barely mid A tier, clunky hitboxes, his power works best on open spaces if you manage to hit somebody or hit something while charging and in loops is pure trash and lets not talk about the so hyped pallet/window jump wich is almost useless in every…
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Wesker is just the new killer, people still have problems against him, everyone scream at heavens when artist came out and she is just an A tier killer nobody uses. Wesker is not ptb clunky but clunky nonetheless, survivors will dc/suicide on hook against any inconvenience.
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Competent swf>>>>chill swf/killer>>>>>>>>>>solo q
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Because that would be a really logical and reasonable idea to do
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Since the patch i've played a few killer games (about 30) and yesteday y played like 7 survivor games for the archives, maybe my experience may not be the best since i only have almost 300 hrs As killer i have seen few dcs, like 2 but the survivors dc at the start. I usually play blight and run pure aura/chase perks,…
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To be honest i think the endurance part is ok since you are after all tanking a hit, however the aura part is where the perk not only becomes kicking a dead horse, but also burning it and nuking it.
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The fact that well known hackers exists in the community plus that you need video evidence to appeal a ban on a hacker because of course everyone is always recording every match they play gives you an idea of the current hacker situation in the game.
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I would personally go for the idea of periodicall increased gen speed if the killer is nearby a hook without any survivors nearby but the hooked survivor would be left to die on hook. The idea of the stopped timer seems fair but as people say, they could let you on hook on purpose so you are there like a charm on the hook…
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I havent played a lot of killer lately so my opinion may not be the best, but so far the matches i have been are 5 gens stomps or close 1k at end game with very few in between experiences, slightly long killer queues, and on content creators some camping/tunneling. I would say that i found the ds nerf kind of excesive,…
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The poor map collision hasn't anything to do with hugh tech, so if your real question is "did bhvr fixed the bad map collision" the answer is no.
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So, if you have played 24 hours a day for the 9 days the patch is live, is a total of 216 hrs, if we average...... 7 minutes game and 30k bp just to say numbers, in this time he would have earned 55.542.857 bp. So basically you would have to play the game for like 23 days, 24 hrs a day to be able to reach prestige 100
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Well, for my completely unprofessional view the tp on killers, most of them are somewhat counterable, dredge tp needs a locker wich you can lock or a tv you can turn off with sadako, freddy is a special case but he also suffers 2 problems that the other tp killers have that are somewhat related, bad on split gens and low…
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It's finally time for another ptb bingo
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What are you talking about, of course the one basement bubba that facecamped and managed to get 1k is more skilled that the one blight player who got everyone on deathhook but didn't kill anyone
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Of course is not a comp game, in a comp game they limit you to run only 1 of each item per team and no perks repeated in the same team, meanwhile you can play bingo with dh, ds, bt and ub/iw on every single pub game you play
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I think the main problem with mmr, or at least, the way the devs refer to it during the q&a, is that it only revolves around a parameter that by itself doesn't necessary show any skill, escapes and kills. Obviusly there is a certain skill factor behind how many times you can escape a trial and how many kills you can make…
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if you commit to a chase you basically have no pressure and if you ditch the chase you also have no pressure.
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Buffing the perk and nerf it at the same time, perfectly balanced, as killer perks should be
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Yeah, the moment a game is pvp instantly a toxic comunity of people with 8 year old mentality spawn, luckily since i play in latam mostly the time i got trashtalked is in portuguese so i don't understand anything (or at least i think they are trashtalking).
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Usually because a lot killer players play to have fun and playing full mean killer isn't the idea of fun for them, wich to be honest is the main idea of a game.
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To be honest i'm surprised that they have data to backup (or i think they have) to justify the twins nerf since you have more chances to be killed by a cow than to go against them in a match.
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Well, the perk buffs are kind of well received, but perks aren't the full killer experience, they are killers like legion that are on an bad spot and thank good now i can get a 4 man escape but hey, at least i can get gearhead info with feral frenzy.
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The wait and see is refered to survivor players.
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I know 2 really good ways to have fun as killer. 1) Stop playing killer and go to play survivor with friends (solo is basically killer but with a chance of 3 clowns with you). 2) Stop playing the game and go do something more fun.
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I read all of that with the dbd spotlight guy voice, hope he is doing well.
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Or make killers switch to survivor and making more queue time for survivors
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It's because how the poor survivor players with the copy paste ds,iw,bt and dh build are supposed to play the game without dying in 20 seconds of chase (just like me playing survivor). Now being reallistic is mostly because both sides are on the mindset (most of the time) that X perk/addon is/isn't broken under their…
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Unless they are playing in The Game
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About the cheaters, the supposed anticheat is a joke, also is quite well documented that any possible ban happens 2 weeks after you report them and also they are cases of players that haven't been banned for some reason, also since the game was free on epic a lot of cheaters made multiple accounts tp have tje game so they…
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Despite the "gen speed awareness" the gen regresion/slowdown perks they have released are mostly a joke, only the artist scourge hook and deadlock are kinda of worth the perk slot and even there gens go quickly. There is a good reason why people run ruin+undiying despite the risk of cleansing it before it does anything…
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Despite how much i love her she is top tier A, she can snipe mapwide but in some maps with second floors she is less powerfull. Also against W holders unless the are already swarmed you cannot do a lot to catch them unless you just shotgun them with crows if they are already injured.
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People act like vhs will kill dbd, but people forget that battlefield and call of duty coexist, like pubg and fortnite or mortal kombat and street fighter. All games belong to a same genera but they have different mechanics and appeal to different public. Either way competion will help both games to make to work ln their…
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For what i have seen in some games watching streamers (because i have like 180 hours in the game) there is a lot of everything in the high end of the mmr, survivros that predrop and press W the whole match, people that leaves instantly, people that try to save his teammates, but that cpuld be due to him "losing" some…
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I have been playing freddy a while now and just as many said, the pallets sucks against comms teams and the snares wich are overall better are still a bad power. His perks are somewhat usefull for some thematic build but they don't stand out. And his addons are the worst part, the only ones usefull enough are the paint…
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Haddonfield is survivor sided, yes, is it broken, no, so it's not going to be killswitched because nothing is malfunctioning. Even if survivors and killers agree that RPD is a bad map it was designed to be a damm laberynth so it is working as bhvr intended.
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The main problem i think they have is te fact that they can keep on activating them and also the fact that if you use it on a hex totem the killer and cleanse it forever is very poor design in my opinion.
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This reminds me of my days playing heartstone, anyway, this is a very accurate bingo
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Having a nice day and playing dbd can't go together in the same sentence without making them mutually exclusive
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Slug works to force someone of the gens to help him back up (unless he has unbreakable), now if you talk about put every survivor in the ground and let them bleed out then yes, pretty boring stuff unless you do some weird afk shenanigans like some youtube vids
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I was thinking on this the other day and there are some issues i kind of think when making a vampire killer and that is what power would you give him, it would make sense that he/she could transform into a bat and just fly around but it would make them do a lot of extra work in preparing maps for not exploting your skill…
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The only issue i think pinhead still has is his tier 1 myers lunge and that the extra chains that he summons with his power sometimes spawns really near objects making them easy to break are what is making him quite underwhelming.
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I have been playing freddy also quite a lot this weeks and yeah, there are addons that are complete trash. You are always forced to play with 5 snares (wich aren't the great thing in my opinion) and if you want to play with the dream pallets there are maps (like midwich) where there is no spots to put some of them besides…
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Well, the thing is if they make perks more sinergic with certain killer powers then some perks would be used with said killers, wich at the end will make very predictable to guess wich perks the killer is running.
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Imagine if you try to get the 3k (or i think it was 4k) with pop, bamboozle and coulrophobia, that rift challenge seems quite bad since i have to level up the clown and try to get the perks on other killers (or buy them on the shop) or play as clown.
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If you have spirit then just use rancor and hunt the obsession at the end.
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Nobody other than the mods or developers know, i think that maybe there was some problems with the chatereer skin that made them remove the voicelines
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I usually play games during the evenning and night (4 pm and 9 pm) and most of the close matches as killer i found are during the night (mix of competent and good survivors). During the evenning i tend to find more variety in the overall skill of survivors but it's usually competent ones.
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I have played killer only since they add sbmm and there has been matches in wich i stomp survivors or they DC at the start of the match (no chases or anything, they were afk from the start and just DC) in wich cases i gave hatch to the last one. Most of the matches have been standoffs until the last gen, quite fun games…
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It´s quite hard, Michael took quite some heavy beatdowns on the movies and he only flinch and we don´t exactly know if trapper weapons and tras could do something to him. Anyway i would say Michael.