Vhillain

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Vhillain
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  • when you do it it says 1/3, so you have to activate it three times in one trial. it's really bugged for sure. my friend and i completed it after activating it three times but it's still super annoying that you have to do all that in one trial like some high level tome challenge
  • "Stop being so negative" - said the person who posted an entire negative thread about a positive change. "We're just going to get camped and tunneled out faster" No, because the incentive to camp is completely removed. Nobody is acting like it's a big help to stay camped - what we are saying is that if you are being camped…
  • Sorry, you are just plain wrong. I have already explained in detail how this is completely a nerf and you've twisted it ignoring all of my points and not thinking with a minimal amount of logic. You even said "it works" without explaining the reason WHY it works. So let me break it down for you. Camping works because it…
  • My thoughts exactly, I also read this comment sideways wondering why they'd unhook themselves immediately with the killer in their face, that's just suboptimal/stupid gameplay and absolutely should be punished. When I run Deliverance I am either waiting 59 seconds if camped, or using it when the killer is quite a while…
  • "Buff to camping" But why do killers camp? They camp because it gives them pressure - it either gets a survivor out of the game, or forces a trade, or multiple people to come rescue to secure a safe unhook meaning 3+ survivors have no gen pressure. By making it so the survivor can unhook themselves the killer will only…
  • It's not about "easy". As stated in other comments there are a multitude of ways to disconnect without pushing that button and have the same result. This system is absolutely better and solves the entire issue.
    in DC Penalty Comment by Vhillain May 2023
  • The true fix would simply be the option to reconnect to ongoing games, people who disconnect are replaced by a temporary bot player that will play the remainder of the game for them as a bot would, and they will be unable to leave lobby until the game is over, given only the options to reconnect or wait. if the player…
    in DC Penalty Comment by Vhillain May 2023
  • ^ this. I personally used a syringe on brown med kit to save the wasted time of a full solo heal and then later activated blood rush and hid after being hooked twice, it was quite easy!
  • It would be unrealistic for hitboxes, if the hitbox was higher than the model in prone position the hits wouldn't make any sense and look very goofy. If the hitboxes were realistic the killer literally would not be able to hit a prone survivor without using a ranged power of some sorts because your swing doesn't go all the…
  • Your question leads me to believe you think I have a fundamental misunderstanding of the word - If I am not informed, why don't you enlighten me? As I said above, Accessibility is good, FoV slider and anything in the game that makes the game better for more people is good, but I disagree with the OP that the challenges in…
  • I did imply in my post that fov slider/basekit shadowborn is fine, and that more accessibility is good, my apologies for not clarifying that enough - but asking for any and all new challenges to be released with accessibility in mind in all cases is not realistic. If you can't do a challenge then you can't do a challenge.…
  • Not every achievement or archive needs to be "accessibility friendly", it's one thing to ask for basekit Shadowborn for accessibility and another to ask for them to make easier challenges because certain people can't do all of them, you can still complete the tomes by taking another path, just don't do the challenges that…
  • UPDATE: This challenge completed today when I tried it again on Deathslinger, using perks No Way Out, Sloppy Butcher, STBFL, Jolt on Macmillan map, so I guess the occurrence of this bug is not 100% but it does happen under certain conditions as seen in the clip above.
  • Either this post, or we need to be able to change binds for interactions, or at least have the more "important" interaction always have priority, because as it stands the least important will almost always have priority. Some Examples: (M&KB) Killer with Franklin's Demise hits your item out of your hand while you are on an…
  • I got grabbed off a 90% yellow glyph once and I'm still not over it lol, one more skill check and i was done for that round but then im on a hook and have to spend another minute to find the damn thing again
  • Keep glyph grabs? I actually think glyph grabbing is the stupidest interaction, it's not an objective that progresses the game or helps the team in any way. In my opinion glyph grabbing shouldn't be thing at all. If you're risking doing the glyph in the killer's face and get smacked because they don't respect it, fair, but…
  • Chase music and terror radius are not the same thing, you hear chase music while being chased by an undetectable killer too, unless I'm missing something in what you're saying this isn't a bug at all.
  • Yeah I absolutely agree with you! Either give us an option for priority or make it work as intended because this is... eh... i just had a bloodweb where the center was surrounded by brown and yellow nodes and it immediately pathed down *purple green purple* instead of literally any other direction. Make it make sense! The…
  • Agree, it's why they should rework the killers that camp generators as their playstyles. At least with The Hag it's more counterable than it is with Knight and SM
  • Updating this post with further proof of this not working as intended: The auto bloodweb completely missed the yellow bloodpoint offering and a couple of cheap browns to intentionally path towards green items. As you can see this is a level 36 bloodweb so it has a lot more options, it's priority should be what it says it…
  • Although i agree with you, and can say most killers wont camp 3 gen from the start, this is the issue with Skull Merchant and in some cases The Knight. They can hunker down an area from the start and refuse to leave quite easily, it's a viable strat for an easy win even though it's boring. So even though it is kinda rare,…
  • Good call, thank you! Now I just need to know what I am copying from the NoEditor into the Client folder
  • I don't have a "WindowsClient" folder but I do have a folder that just says "Windows", the "WindowsNoEditor" is here though. Do I drag everything from the NoEditor into the Windows folder, or is there something specific I am dragging? The Windows folder also only has one thing in it called "DeviceProfiles.ini"
  • I've always thought there should be a timer of sorts that would let a survivor give up if they wanted to. Something like 40 seconds of being slugged consecutively, or if your bleedout bar has hit a certain threshold like 50%, if no other living survivor is within 30 meters of you then you get the option to close your eyes…
  • Good to know, thank you for providing insight into the information around this subject that we were lacking, it's a great help and something I will certainly keep in mind moving forward! Hopefully the developers consider the suggestion to add in some kind of frequency interval, as I don't believe that waiting extended…
  • It's definitely a good question, and also why I worded my suggestion as "frequency adjustment", because if there is a maximum interval for a guaranteed skillcheck built into the game already that we are unaware of as players, the timing is quite far apart. I can't recall if there are times where I have got zero skillchecks…
  • Whatever works as long as it's consistent and fits the theme :) I'm sure there's a bunch of differing opinions that people would find reasonable, 15 was my spitball example, but in no way meant to be taken as a guideline for what the devs should follow. Even if they did 20 seconds or 30 seconds maximum interval it would be…
  • You make a good point, and yes everyone absolutely is entitled to their opinion and I will stand by this whole-heartedly until said opinion is the downfall of reasonable requests, that's where I draw the line personally. If someone posts a request anyone is welcome to agree, disagree, provide facts, argue, discuss, and of…
  • I've noticed this too, recently it will make the sound and not instantly explode in more situations, but it definitely isn't always the case. I have had a couple times where I let go of the gen as it makes the sound and kaboom, and others where nothing happens. Although I do believe that it should be consistent. I think…
  • "pay to win" Every killer with instadown mechanics are almost exclusively considered to be the weakest killers in the game. Some opinions may differ but general consensus and high skill survivor/killer mains have these killers in lower tiers due to them having nothing more than M1 reliant powers. As a newer player these…
  • I have suggested in another thread that they give No Mither some love, lest David have a near impossible Adept challenge that newer players wont even want to try, or they will just sandbag their team and themselves.
  • There are many situations where it isn't possible though to wait. Hear terror radius and want to hide? Too bad, gen explodes and now the killer knows for sure someone is in the area. Someone is about to get hooked and proc Pain Resonance? Too bad, gen will now explode twice losing 26% instead of just 16. Your friend wants…
  • I absolutely agree with this honestly, if a normal skillcheck will randomly explode the generator, then so should overcharge. Because you actually know overcharge is coming, but you dont know a random skillcheck is coming, but to be punished for RNG mechanic over an actual killer perk that guarantees there to be something…
  • It doesn't, but I'm sure we have all had those times in soloQ where a teammate on death hook and injured comes up to you on the generator and teabags for their heal. If you dont let go they DC, if you do the gen instantly explodes because of RNG and the killer rushes over to take their free kill. In general the mechanic…
  • I made a post about this exact problem and also how it affects repairing and healing and was met with a lot of backlash, sarcasm, and "deal with it" posts that don't actually provide constructive solutions in reply. It seems a lot of people don't care about this mechanic for one reason or another even though it is a…
  • "Yea cause that's going to deter killers from just tunneling the unhooked person knowing they won't have DH." ? You do realize that as of the recent changes to the update the unhooked person will actually be the only person who has DH right?
  • What exactly do you mean by "self heal times should have been kept"? If you mean as they currently are on live servers, they are far too fast and efficient, with addons/green medkits. If you mean as they were on PTB, they actually are being kept at 24 seconds, and only the basekit altruistic healing is being reverted to 16…
  • "revert the healing nerf" They directly attacked the self healing so it will take 24 seconds with any medkit (33% speed and efficiency penalty for self heal with a medkit). the altruistic healing was reverted to 16 because it was not only an unnecessary change but also impacted more than just the healing, it was affecting…
  • The amount of narrow mindedness in this post... Yeah lets just ignore the billy buff and the pain res buff because survivors got some changes they "wanted". The healing change broke the game, dead hard is max uses of 2 per survivor (literally not a buff), CoH has its self healing completely removed and medkits will no…
  • I'm surprised I haven't seen comments mentioning how DH actually counters insta-downs itself. When people running DH know they are facing constant exposed status effects they will stay injured to prevent themselves from being downed. This is okay on certain perks like OTR and BT, but an on-command direct counter to exposed…
  • If you're having such a big problem with COH you could always run Shattered Hope instead of endgame reliant perks, this allows you to destroy their boon and if they want to put it back up they have to find another more potentially unsafe placement spot, this would have been a significantly better choice than Rancor or…
  • Instead of looking at the perk, the way to change it would be to reduce the RNG generation of maps. Personally, this is the only reason I run this perk, there's way too many times where I go to a loop and I'm like "I swear there was a pallet there last time" but now there isn't and I chalk it up to bad RNG. Windows simply…
  • People bullying you in endgame chat does not qualify them as a "bully squad", a bully squad is a SWF that brings overpowered items and perks and relentlessly bullies the killer to be annoying and refuses to do their objective just to fool around. Most bully squads aren't even actually trying to win. These are just toxic…
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