The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
-
I get a old Mettle of man vibe
-
The prerequisite is giving up a perk slot for most of the game and still having a dull totem left.
-
I have no issue with an audio cue it's just weird noise
-
You could say the same for bubba , hillbilly, Myers plague to an extent NOED is fine and much weaker than the other two popular hex perks
-
I was more hoping to give counterforce more than as a counter to thrill
-
How would buffing it make it dead ?
-
Could it ? To match hex: thrill of the hunt
-
You act like only spirit and nurse are viable . Play who you like there are 25 killers. You can win with all of them at higher ranks
-
Yeah with SBMM it's taking a lot longer to get a killer game
-
I've given up with any hope of a buff for trapper. They must know most people agree he should have more than one trap base and an easier way of getting more traps but they have chosen not to do anything
-
This is it for me, pre MMR I could get a game as killer quite quickly now it's just easier to play something else
-
At that point it doesn't matter if they have noed you've lost
-
Remember labor Day is on in the USA it's not a long weekend for the rest of the world
-
Thanks for the quick reply, best use them up so they don't clutter my offerings
-
Using it with lullaby has works quite well with me people forget it's quite effective at max stacks but will always been in ruins shadow
-
Nurse is usable but always be at a disadvantage and same for the range killers with the lack of aim assist and other features. The other killers are about the same you might have some issues being spun but you get used to that
-
What if the killer got big bloodpoint ( and emblem score)boost for it to make up for the escape.
-
Didn't ask for a nerf
-
Again I don't care if he becomes nurse levels of good just how can anyone enjoy versing a good deathslinger
-
Short of the stronger loops he can either shoot you or zone you and due to the small terror radius ( monitor) you cant get much of a head start. The best counter is gen rush and hope he's bad. I'm not suggesting he's op or anywhere close to that just right now I would rather stare at a wall for 5 mins than play against…
-
I didn't suggest nurfing him ?
-
So he's fun to verse ? I don't care if they make him stronger just make him less ######### to play against
-
Undying has been the only change in the meta since corrupt it's so slow to change and that's on the Devs so yes
-
That is a poor excuse, all it's going to do is frustrate killers if a survivor screams it should be a hit
-
How often do you see pop, ruin BBQ noed, corrupt it would be nice if other perks could compete
-
Highest sensitivity you can play on the better. And sometimes it's just easier to let them spin then hit them
-
I've been playing clown with NOED lately and due to his counter being pull the pallets early you rarely get quick hits against good survivors in the early game. But with NOED and using it right I've turned a 1 k in to a 3/4 k multiple times. I have zero sympathy for survivors. I use detectives and the amount of people who…
-
I think you have to pick them up? Not hit them just straight out the trap ?
-
Detectives is better than both of them combined, it also shows gens and chests it is super valuable on indoor maps and even can stop a three gen.
-
I wouldn't ignore someone who is in front of me but if it's a choice of someone who's dead on hook and someone on first hook it's a waste of time chasing the 2nd.
-
I didn't say camp. Also that's the point of BT
-
Tunneling isnt always just waiting for the unhook I guess it's more focusing down one or two survivors and ignoring the rest. That always gets me more kills on average than going for 2 hooks on everyone before a kill
-
So play worse so they'll buff killer ?
-
I'm consistently rank 1, not that that matters, now when I say tunnel I don't mean wait around for the unhook. But if I find you again still injured on a gen with someone else why wouldn't I go for you ?
-
Would you ignore a 50% done gen and start on a new one ?
-
Yeah camping is rarely the right move but if I find both the unhooker and the unhooked on a gen together I can only chase one so it makes sense to go for the last me closest thing death. Especially if they didn't heal
-
The problem with this is you can go from 4 gens to 1 in a blink of an eye. I have pretty good success if I ignore one survivor and only try to hook 2/3 untill one is dead
-
I guess this is my problem. I would never just return to hook and tunnel but I'm not ignoring someone to be "fair"
-
I do agree with that no one likes being tunneled, but an out positioned injured survivor over a health one running towards shack why would I not go for the easy target
-
Yeah but if all 4 are good it doesn't matter who you go for, so might as well be the one you've hooked.
-
Doesn't change my point does it ?
-
What did they change with the clocks ?
-
Beacuse theres a lack of love for trapper from the Devs
-
There are much better perks and add-ons than that for undetectable. The twins have to give up their power for a short burst. It's probs more fun to verse than optimal twins 😂
-
I think you would need to nerf perks like that but, survivors would have no excuse to bring a totem perk you might even see more distortion plays,
-
Yeah there is a whole set of offerings for increased chances to unhook yourself what is the point of that ?
-
I would rather just delete them or convert to blood point offerings bloodweb is bloated enough
-
I mean what about all the reagents, luck offerings , sacrificial ward, useless add-ons , the oaks for the hooks and the lower blood point offerings that barely pay for themselves. Moris are at least a little bit fun
-
I'm glad someone enjoys them just wish they were a little less frustrating to play
-
When I play survivor I almost always use detectives hutch and in most matches I cleanse all of the dull totems, if people are just gonna walk past dull totems they deserve NOED.