The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Xbox Series S as well
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Xbox Series S
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Same here on Xbox Series S to be specific.
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It seems to happen when generators are completed in quick succession of one another in which it tricks the coding of the gen counter. Also seems to happen when it goes from 4→3 gens and skips over 2 when a second gen is finished shortly after going straight down to 1. So it goes 4→3→1 despite only 2 gens being completed.
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Please make sure to not only read but but also understand what you read before you make a reply.
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I am not talking about in game reporting, I am talking about platform account reporting.
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If you think that a perk that works throughout the match is not good then guess we will also have all exhaustion perks removed as well.
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Another hinderance would be to limit vault speed so you can't perform a fast vault through windows, something to annoy survivors but could sometimes be a blessing in disguise if utilized correctly.
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Also with vaulting windows as killer.
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Huntress does not need the extra hatchets since she was already in an above average position before. You should have used those resources on bringing up a killer that needed it or fixing the improper detection on high speed projectiles.
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Standard kicking shouldn't affect the regression limit at all since it rewards Survivors for having the killer kick gens. That 5% is nothing when survivors need to be on the gen for 3 seconds to counter it.
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How about reduce overdrive time and when it is over you enter overheat.
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No, it is a horror game not a social life game.
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Why do you think that perks like DS and Off The Record are disabled in end game?
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How about a permanent 5% hindered for the rest of the match to movement speed and killer power recharge rate?
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Not an exploit. What is an exploit is Blight sliding against walls that their power is suppose to bump into just to gain crazy speed and do 180 turns on a tile.
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And which map is this on? All maps have a spawn in either main which is almost always a multi floored function or shack, meanwhile the indoor maps have at least one location where the killer can go one floor above basement entrance and camp it with immediate access to the entrance. Perhaps you are talking about the office…
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The only other option is to put players that have a high disconnect frequency and players that have a high death on first hook number be placed in their own server and can't connect to other servers, instead anyone they party with will be placed into that server for those matches they are teamed with the person.
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I would prefer to have a bot and players without perks than having someone throw the easiest match in the game just because they don't like the map or they don't like the killer. Bot's are significantly better than the player who disconnects anyways. It would be a better incentive to disconnect than have someone kill…
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Generators: Why would you do that to killers but not balance it by nerfing the survivors repair speed, even if it is on an undamageable gen(Look into coding to protect from cheating survivors making all gens hit max regression events from start of match. FOV: No base impact. Onryo: So, you just reverted everything back to…
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I think A Nurse's Calling was at a higher radius but it was too strong hence why they reduced the size. If you check the perk lists a lot of the aura perks are radius based attached to the killer or something on the map, Lethal Pursuer doesn't apply its effect to those types of perks only to the ones that have an aura…
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Guess I will play Nurse like I play Myers by Mandy's explanation. Slower than survivors and an inconsistent power but hey I have map knowledge and game knowledge, not like I need to know how her power feels to get a Blink attack to connect on a consistent basis.
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How about giving us the ability to lock our own killers so that challenges don't appear for them? That way I can no longer have any reason to play Nurse, Blight or a few other killers I don't touch.
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Losing a few matches? I would lose 90% of my matches if I play as Nurse or Blight because I wouldn't be able to play a match long enough to learn their power. The bot custom matches don't help either. No killer plays remotely like Nurse for their to have her linked to other killers and Blight only has Oni being similar and…
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Firstly his power activation is loud and is easy to hear during and second, any killer can have their add-ons categorized in broad terms as well so the point is moot. Third this is just a suggestion not a discussion you could have made another post to get BHVR attention on the add-on instead of trying to start an argument…
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You forget that he is one of the tallest characters in the game and that makes it quite difficult to use the undetectable to sneak up on anyone. Look at Nemesis as an example, his add-on is only useful because it allows him to use it at any time with a decent amount of time to it.
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Rancid Abattoir was the name.
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Stay Underground is also bugged from Tome 15:Ascension level 4
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I just checked Fire Up's speed increase and at up to 20% pick up speed would make it better to have the percentage speed increase to 10%/20%/30% as opposed to my earlier suggestion. I did not think the percentage was that substantial. Maybe call the perk Hasty Retreat.
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Note: it says this for me on Xbox Series S.
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Same on Xbox Series S but a console restart fixed it.
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I have encountered the same bug on Xbox Series S so it might be the basement that is causing it. since usually maps don't have a staircase right above basement the box for basement might not have lost its collision box. Here is a video for a better showing of the bug.…
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It isn't ranking up, Killer match ranking and pip count aren't connected anymore. You can get a Merciless Killer match rating but still depip. The disconnecting is a direct way to rob someone of the adept achievements that are still quite difficult to get.
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Party creation fail for survivor and can't connect to host when searching for a match as either survivor or killer. Unable to play on Xbox series S
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I have been allowed to connect to the servers now. However, 8 hours of being unable to access the server is detrimental as some others also might be experiencing worst cases up to the point of being unable to obtain the daily login rewards.
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It has currently been 8 hours since my first attempt to access Dead By Daylight servers on the Xbox Series S, multiple attempts have been made, at least once every hour, and I still have yet to gain access to the servers to obtain the event rewards including the daily login rewards.
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Unlike some of you here, I myself don't enjoy sprinting aimlessly into walls during a chase. I'm not faulting your choice to throw matches however when the audio glitches out and becomes quiet and a player uses audio cues in that scenario it is a huge detriment to the player. Boosting the audio to counter the very loud…
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Pretty much, don't hold Entity Victor hostage or he will hurt you.
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So killer aura is just broken then.
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I have used Kindred+Distortion and Kindred+Wake Up and have had both times where the killer aura just doesn't show up for me randomly. So it would seem that Kindred itself is just bugged and not revealing the kilers aura sometimes.
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BHVR won't acknowledge it because that would be admitting they screwed up with their update and would have to temporarily remove DC penalties which they don't want to because it is their baby.
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Someone from development team dropped their sticky honey onto the wiggle skill checks
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This is the scenario of when it happened. Wasn't my internet as I would have lost full connection to the lobby and to my stream. https://clips.twitch.tv/KindDullLlamaDoubleRainbow-9-1ujft_SoDtvcAx
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Actually it is quite the opposite as nearly nobody wants to continue to play a match whenever someone disconnects. It turns the match into killer favor and if killer disconnects the game gives all remaining survivors an escape even though they never escaped. Disconnects ruin a match for the killer and survivor. Playing a…
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Perhaps add a 30-60 second end trial timer when a disconnect happens. would give killer extra time to secure a down or survivors to help their team to not lose. During this period most functions would be disabled such as self pick-up, bloodlust etc. to ensure no last second tomfoolery would be enacted.
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How about any downed survivors on disconnect trial end count as a kill for the killer, if the survivor side has the disconnect.
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I was at 70% before the match and was still at 70% several hours later, I eventually got into another match and opened the first gate and exited the trial which it counted that one.
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Blight's power is meant to slam into surfaces and angle its attack not gain unnecessary speed to move around an object, that is Oni, Blight having this gives him a free injure on any loop because he can just switch into using either or. His power was meant to be simple but the hug tech is a legitimate bug, circumventing an…
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The game itself isn't fair, it is 4v1 the killer literally has to have control thinned out over 7 gens, chasing 1 survivor at a time and getting three hook states on each survivor. Survivors only need to focus on doing generators and not getting hooked a third state. It is 2 sides so giving the side, that has more to focus…
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Killer should have higher priority for map offerings and survivors each should only be 12.5% so the only way to combat a killer offering is having everyone put up map offerings it would become a 50/50 killer/survivor chance